Next year we'll start the countdown at #99 so that we can bring it home (eventually) starting with Jerome.
I wish these forums got used more, I've been using the shit out of it for research into hacking recently (mostly graphics which has been kind of a Pandora's box). And I'm pretty pumped with what I've learned and have been able to do, all the while not affecting anything to do with actually gameplay.
I heard of your tournament with that salary cap, I think we're using the same one. Doing a draft with the salary cap works well to try and create some more even teams for the tecmo gods to have their say with over the course of a season with conditions and injuries. One of the challenges with the draft though was how to avoid and what to do when someone inevitably goes over.
For this type of Tecmo event, I have to be honest, the seed was planted by @manYo720 , especially when he got @bruddog to hack the rom to allow preseason games to have stats go to season stats. (THAT IN AND OF ITSELF is really a gamechanger, as conditions and injuries and stats for all pickup games are recorded on the rom itself and makes for a very fun experience IMHO)
Once I got to experience what we could do during our season 0, my mind immediately went to trying to accomplish a live season in one day using Everdrives to play many games at once.
My hope is that other tecmo bros see that this type of "live season" can be done (regardless of changing rosters, just the fact of the time saved by not having to wait for one game at a time) by anyone and that's why i tried to document on the top post how it's being done.