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  1. 2020 was a trying time for the world and this website unfortunately was no exception. Like most any forum/message board, TBorg was a place where you might find collaboration or conflict. Over the last few years there had been increasing conflict over in-person and/or paid entry Tecmo tournaments that seemed to provide some with the misplaced sentiment that a 20+ year old video game was some sort of fledgling e-sport to be capitalized on. This conflict unfortunately devolved to the point that litigation was brought against some long-time members, something certainly to avoid. In lieu of just closing down forever, the site is returning with a few noteworthy modifications. The site's forums will no longer be publicly viewable and the site will no longer make any effort to promote in-person and/or paid entry Tecmo tournaments. It's a hope this site will go about releasing new versions of Tecmo Super Bowl. It's a hope to take the 20+ years’ worth of information on this site and start organizing it in a more straightforward manner. It's a hope to return to the roots of the vision for this site: a site dedicated to the storage of Tecmo Super Bowl back-ups, the development of patches to update and enhance the game, and the retention of all things Tecmo Super Bowl related. It's a hope this site will be around another 20 years. Welcome back.
    42 points
  2. Hello all, Over a period of years I managed to reverse engineer the entire Tecmo Super Bowl game into 6502 assembly source code with every piece of code documented and every variable labeled. There was a potential project in the works with said code but that project looks all but dead now. Because of that I am targeting the 30 year anniversary of TSB as the date I will publicly post all of the reverse engineered source code. -Bruddog
    21 points
  3. Version 4.0

    5,723 downloads

    The classic NES sports title, updated just in time for the upcoming 2022 NFL season! Enjoy this version with the following features: Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays Over 35 hacks added to Hardtype versions (25 hacks in Vanilla version) Defensive players are setup for either 3-4, 4-3 or nickel defenses (RILB is the nickel back - Patriots line up in a dime formation) Team uniforms edited so home team plays in primary uniform (NFC West teams & divsional matchups excluded due to limitations) Sim code updated for more accurate team results Updated helmets (thanks to @Knobbe for updating the Commanders!) Updated 2/7/2023! Three Versions Available: #1 - Base - Hacks Included: 1. Add touchbacks 2. FG length max of 65 yards 3. Punt length max of 65 yards 4. Add 'Hut' Pre-Snap Cadence to 32-Team ROM 5. NFC West Sim Fixes 6. Player 2 Conditions Fix 7. FG avoid kick block fix 8. TE sim fix 9. Change offensive SIM to 'out of 32' sum 10. Prevent schedule from being random 11. Fix Playoff Seeding 12. More NFL like QB rating value 13. TEAM ROSTER instead of 1991 ROSTER after super bowl winner end game 14. Set Pro Bowl Kick/Punt Return 15. Change Touchback To 25-Yard Line 16. 15 Yard XP #2 – Vanilla – Hacks Included: 17. Changing KR Speed 18. PR speed change from SS to actual PR player 19. Better INT returns 20. Add stats after quarters 21. QB backpedal animation hack 22. Kickoffs From 8 Yard Line To 3 Deep In Endzone 23. Better COM punt timing 24. PA/PC hack - PC is INT and PA is target 25. Punt coverage boost adjustment #3 – Hardtype – Hacks Included (also includes all the Vanilla version hacks): 26. Ultra Logic Hack 27. More Accurate FG's 28. Decrease Fumbles ips patches 29. Timing of Snap Exchange b/n C & QB 30. Faster Handoffs, Pitches, Snaps & Player Control 31. QB throws ball instead of taking sack and runs less 32. COM Dive Tackling like SNES TSB I 33. Changing the differential for popcorning/ dl busting through 34. Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) 35. JStout's Find Open Receiver Hack 36. Push/Pull Hack #4 – Hardtype + P2 As Road Team (My personal favorite) 37. Road team plays as player 2 vs COM Details: Base Rom: Updated 32-team ROM Editors Used: TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter
    14 points
  4. Had this banner waiting on me when I got home. I have a true lady of Tecmo. I had so much fun this weekend and to win one of these was incredible. I was a little salty that they didn’t have a police escort for me as I rolled into my hometown with the trophy, but I think I might get a sign underneath the 2009 boys basketball state champions, so I’ve got that going for me. Big thanks to everyone involved, and the love from the Tecmo community after this was phenomenal. Something I’ll never forget. You guys are the best. Can’t wait to spend another day drinking and playing this game with you guys. It’ll never get old.
    10 points
  5. As for every Midwest tournament, I'm so happy this weekend is over. But also, I'm saddened that it passes by so quickly. To date, after hosting 11 of these things, MWTecmoXI was by far the most fun and smoothest run tourney. There are so many people to thank: David Fulcher for being who he is and providing representation for not only MWTecmo but for the Tecmo community in general. We were able to raise $544 for his foundation on only 28 total participants. Do the math. I think that's amazing. So thank you all. To @AJFullam AJ Fullam, who is the glue to this tournament when it comes to the group play excel document that calculates where everyone is placed in the elimination part of the tourney in real time. Derek Ruble, who provided an outstanding setup for our live stream. @allamerican1569Tom Stahnke, who not only provided his livestream for the RBI tourney, but offered up his wifi hotspot after some technical difficulties regarding hooking up to Rick's Tavern's router with a hardwire. Rick's Tavern's two waitresses Caitlin and Kaylin for wanting to continually take care of us rioters. They are always great and supportive and eager to be a part of this every year. My wife and kids for understanding that this is something that means a lot to me. My brothers for always being supportive in my directive mentality during the day. Aaron Hake for running the registration table and manning the raffle gift table. My mother Diane who ran the raffle ticket sales for the first 4 hours of the tournament and Jimmy's girlfriend Destinee who finished up the last hour of the raffle sales. Mort for offering up his stockpile of systems, carts and other equipment. Our supporters Yuengling, Ohio Valley Beer and Wine, FC Cincinnati, Cincinnati Reds, Cincinnati Bengals, Pure Romance, The Sports Gallery, The David Fulcher Foudnation, Rick's Tavern, McKinley's Pub and The Retro Sports Gamer. Thank you. Thank you. Thank you. You can check out the results from everything at these links: https://challonge.com/MidwestRBIBracket2018 https://challonge.com/MWTecmo2018Pool https://challonge.com/MWTecmo2018Bracket MWTecmoXI in its entirety: Friday I woke up and finished the final touches for prep at my house. Then took a trip to pick up the tourney TShirts and some Yuengling donation raffle items around 1 p.m. ... I left for Rick's Tavern around 4 p.m. once my wife got home from work. Began setting up equipment immediately upon my arrival. The first two dudes that arrived for the RBI Tourney/Nintendo Night were Marc Z and Brian M. Nice fellas who came from the northern parts of Ohio. We had about 14 of the 28 guys show up for the Friday night festivities, which told me that it was worth having. The predominant reason why the Friday night event was a success was because we literally had everything set up the night before and could focus on operational aspects of the tourney the day of. Saw some Master Blaster, Tetris Attack, Dr. Mario, Tecmo Bowl, and others being played. It was cool. The final four of the RBI tourney was Me, Joseph M., Matt and Mort. @bigmv54Matt beat @mort1237Mort 11-1 and Joseph beat me 2-1. Matt took down Joe for the first ever Midwest RBI Baseball title. The event lasted until about midnight and we all felt it was the right time to pack up and get some rest, which surprised me. I had a hunch we were going to be staying until last call. But that wasn't the case. Ruble crashed on my couch for the weekend. Before we hit the sack, we made sure his stream setup on his laptop was good to go. The only thing we had to do was just set his stuff up, hook up to Tom's hotspot and we are livestreaming. Went to bed. Saturday Loaded up the remaining items that I had in my garage, which included the rest of the Yuengling donation raffle items. My head is usually in about 15 different places the morning of the tournament but seeing the systems already up and running when I get there made for a little less tense of the time. Mort grabbed what he could from his bag o' stuff and hooked up the 3 tvs that were not ready. Registration went without a hitch. One person no-showed but informed me the night before that he would pay at the table. Would have been 29 participants. So it didn't bother me one bit. 28 players it is. 7 groups of 4. Boom. I was happy. Setting up pool play groups the week of the tourney really helps me out in terms of small adjustments the day of. Not one single adjustment had to be made except for plugging my last entry into the dude's spot who didn't show up. It didn't ruin the quality base of each group as I feel they were as evenly spread out as I could make them. I said "ef it" let's roll in Gats' group because I've never played him live in a tournament and I was an easy No. 2 seed after dissecting the No. 1 seeds in this specific tourney. There really was no separation in the No. 2 and No. 3 seeds. It was crazy. Derek and I put together a 15 minute pregame show on the livestream to give everyone a heads up on how the day would be operating and we also did some player profiles. It was fun. Fullam was ready to roll regarding the excel document and pool play groups were announced. The tourney began on time. My goal was to have the pool play groups wrapped up and the announcement for who is playing Fulcher in the charity game by 2 p.m. and at this point of the day, I looked at my phone and it was 1:57 p.m. Boom. Greg H. won the Fulcher Foundation game. We also allow Fulcher to play using the Bengals of course and the raffle winning player can use SEA, IND or NE. But Greg is a GB fan so we allowed him to use GB. Fulcher beat Greg 28-2. I will have to watch the game on the recorded stream to see how this all panned out. I think Fulcher is no slouch and could be labeled as a middle to low tier player in most tourneys. The Fulcher game raised over $100 itself. @JimSocks13won the Bucket O Liquor raffle 2 years in a row. He stated that all he wanted to do at Midwest was win that. He went home a happy camper. The raffle prizes were being announced while the Fulcher Foundation game against Greg was going down on the livestream. Fullam was finishing up the pool play results as well. It was a good transition so people weren't waiting to hear their first round game. I felt good all tourney. I went 3-0 in pool play which was only good for the 6th seed. I felt as though Gats wasn't with it during my game. But oh well. I take the win. Gats was ready for tournament play though. I could tell. The ultimate scenario played on the livestream with our last game between @RetroNathan and @diazhole. If Matt doesn’t win by more than 6, then Flo would get the 4th seed bye -- the last bye being the fact that we had 28 participants. Diaz won by 3 and missed out on the 4th seed and pushed him to 5th – no bye. We announced all of the raffle ticket winners. A lot of great matchups throughout the day with, what, 4 overtime games on the live stream? I think. Matched up with Brian S in the first round. Super nice local guy, teaching inner city kids from Cincinnati. Had a great chat with him during game about how hard it is to be a teacher. He explained that he’s more of a parent to them than a teacher, and I believe it. Talked about the ins and outs of Tecmo knowledge and he was open-eared about taking it in. He said he was going to go back home and tell his buddies that the community is worth the trek to these tourneys. I won 31-3. Next up was Jordan (Woodshed). Such a great and close game. Wish this was on the live stream. Couldn’t believe I (DEN) pulled it out. Jordan (WAS) had me up against the ropes. Won 14-10. Elite 8 was Mort. Snatched a first-drive INT which sort of set up my momentum. If I didn’t try to do anything fancy and play straight forward, I was only hoping to keep the momentum and not let Mort’s expertise strip it away from me. And I was able to do that 17-10. On to the double elimination Final Four against Gats. I picked DET-WAS matchup as a slight bait call. He didn’t want to give me WAS, which I felt OK with. 0-0 heading into halftime. Gats get ball and kicks field goal in third. I couldn’t muster up a decent drive at all and was hoping for a couple opportunities with a deep ball and some luck. Gats was on. I wasn’t. He wins 10-0. I have Diaz in losers fourth place game. I pick CIN-WAS matchup against Diaz and he takes CIN. Really don’t remember much of this game other than I lost 21-20. I was able to call the finals with Joseph M, which turned out to be a great game as well. Gats pulls it out to take the MWTecmoXI title against Diaz. I will point out that Gats accidentally hit field goal on an early punt attempt. Diaz professionally punted it back to him. Gats got the originally planned punt off to Diaz. At this level, those two players are far more than qualified to make their own decisions regarding a situation like that for what was at stake, without having to get commishes involved. Gats was extremely humbled for Diaz’s kind gesture. And no hard feelings were expressed, assuming any other Tecmoer at this level would have done the same thing. Unfortunately, you’ve lost roughly 40 seconds of the first half because the ball was in the air when it shouldn’t have been. Clean up ensued following the tourney. I was worried I didn’t bring any of my equipment home it was such a blur. The only thing I was worried about was our 5 Tecmo carts and 4 RBI carts. Matt has them all. I think. LOL. The debate was where to go after the tournament. As we are cleaning up, my wife texted me and said just come home and we can sit by a fire outside and swim. I happily, and drunkingly, invited everyone over to my house. Literally everyone. Our house turned into a frat house. JoeyGats was chilling at a table eating Arbys. My bathroom downstairs smelled like piss toward the end of the night. Hendershot handed me his credit card and forced me to buy 5 pizzas from Papa Johns. They were devoured within minutes. We set up shop with a station and played team Tecmo in my living room. @Super DuperKrebs and I were a team. I forget how we did. RetroNate and Matty V were a team, and I think they won a couple straight games. I enjoyed a conversation about music with RetroNate. We jammed on some tunes in my downstairs living area. It was awesome. Pretty sure RetroNathan, Ruble, my wife and some others sat outside around the fire the entire time. Krebs and I took a dip in my pool and talked about how my brother Joey ditched up for the Manchester United-Liverpool soccer match at the Big House in Ann Arbor. We were both pissed at him. LOL. @joeygatsGats and my two year old son were chilling on the couch next to each other, Gats playing on his phone, my son on my phone in his diaper. It might be one of the most epic photos I’ve ever seen. @tecmoninjaHendershot took the photo and said, “Look at this pic.” It melted my heart that Gavin and Gats bonded. Gavin and Gats are two of the best GOATS ever. I really didn’t feel like I had to rush everyone out the door because it was already 2 a.m. and many people had to wake up early enough to get home Sunday. I think I offered people to crash at my house if they weren’t able to drive. But there were enough people in each caravan who were able to drive safely. Ruble was the only one who snagged a couch overnight Saturday. I didn’t really know what to expect when I woke up the next morning. Woke up with my swim trunks on still. GG. Long. Live. Tecmo. #.url
    10 points
  6. Version 2.0

    2,758 downloads

    The classic NES sports title, updated just in time for the 2021 NFL season! Enjoy this version with the following features: Playbooks Edited – Plays Moved To Different Slots, Edited Running Plays, Removed ‘bad’ plays Up to 40 Hacks Added To Hardtype Versions (33 hacks in Vanilla version) Defensive players are setup for either 3-4, 4-3 Or Nickel Defenses (RILB is the nickel back) Team Uniforms Edited So Home Team Plays In Primary Uniform (NFC West Glitch And Divisional Matchups Limits This Feature) Sim Code updated for more accurate team results Updated 9/8/2021! Three Versions Available: #1 – Vanilla – Hacks Included: 1. Disable Alt 3 Uniforms 2. TEAM ROSTER instead of 1991 ROSTER after super bowl winner end game 3. More NFL like QB rating value 4. Player 2 Conditions Fix 5. Prevent schedule from being random 6. QB backpedal animation hack 7. Change Touchback To 25-Yard Line 8. 15 Yard XP 9. FG avoid kick block fix 10. All Kickoffs Range From 8 Yard-Line To 3 Yards Into Endzone 11. Better COM punt timing 12. Changing KR Speed 13. PR speed change from SS to actual PR player 14. TE sim fix 15. Change offensive SIM to 'out of 32' sum 16. QB/PR ball control 17. COM Goes For FG w/:20 Left in Half/End of Game 18. Timing of Snap Exchange Between C & QB 19. PA/PC hack - PC is INT and PA is target 20. Directional punts 21. XP Block ROLB 22. Changing the differential for popcorning/ dl busting through 23. Better INT returns 24. Diving time based on HP 25. QB throws ball instead of taking sack and runs less 26. Add stats at halftime 27. Touchbacks on Kickoff 28. Reduce Punt Boost 29. Ultra Logic 30. More Accurate FG's 31. Decrease Fumbles by 30% 32. 65 Yard Max Length on FG's 33. 75 Yard Max Punt Length #2 – Hardtype – Hacks Included (also includes all the Vanilla version hacks): 34. Main Menu Background Color Change XX's 35. Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) 36. Find Open Receiver Hack 37. Push/Pull Hack 38. Faster Handoffs, Pitches, Snaps & Player Control 39. COM Dive Tackling like SNES TSB I #3 – Hardtype + P2 As Road Team 40. Road team plays as player 2 vs COM Details: Base Rom: Updated 32-team ROM Editors Used: TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter
    8 points
  7. Version 1.0.0

    2,722 downloads

    SPECIAL NOTES FOR 2022: (1) I have tremendous time constraints these days and didn't think I would actually get around to making a game this year, but I decided to bite the bullet and get it done. With this in mind, please understand that my priority was expediency over accuracy, so you'll probably see a few roster gaffes. Please don't email me and ask for changes to be made because I just don't have the time. It is what it is. (2) Special thanks to SBlueman. I predominantly used his rosters (but not the player ratings) as the basis for mine. Saved a lot of time. His rosters are a little jacked up because I think his game utilizes multiple TE sets and nickel defenses so that's why you'll see nickel backs (they are the fast dudes with low HP) within the LB corps of most of my teams this year. (3) The Washington and LA Rams logos have not been updated. I've never been skilled with TSB graphics editing but if someone can send me the necessary code, I'll make those changes and re-publish with the new graphics. STANDARD GAME NOTES: This game, Tecmonster’s Tecmo Super Bowl, is based on the original Tecmo Super Bowl that we all know and love, but has been corrected, hacked and edited to a revolutionary extent. It's how the original game shoulda been made! To create the player ratings, I feed their Madden ratings into a spreadsheet of my own formulas that then spits out Tecmo-compatible ratings. You might also notice that I’m actually using the “Running Power” attribute as a dynamic category for offensive players instead of just assigning every player a 69 rating, as in the original game (which was, in my opinion, simply an oversight by the creators, or maybe just a shortcut to finish the game faster). I also changed its name to “Acceleration” because that’s its real function. All in all, there are roughly 40 different hacks implemented here (all described in the Preview Magazine and mostly sourced from highly skilled contributors at tecmobowl.org) and totally overhauled playbooks that better represent the modern-day NFL (like the pistol zone read, etc.). I think the final result here is a smoother, more dynamic, and better overall game experience, with a much smarter and harder-to-beat AI, while still keeping the game just as simple to play as the original. The greatest video game ever made is better than ever! FOR EDITORS: If you decide to make ANY edits to this game within TSBToolSupreme, then you'll very likely need to repair the rom afterwards because that program will break part of the moving grapple code and the game will glitch. So, here's what you do: I used the free Translhextion hex editor to create a file, named x3ffc0, and you can download that file here. I recommend saving this file to your Desktop. How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To > then enter x3ffc0 in the field). Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then: 1) go to Selection and click "Fill Selection with..." 2) in the pop-up box, select "File" from the dropdown box after "Fill selection with" 3) click "Browse" and find your file (preferably on your Desktop) and select it 4) click "OK" 5) Go to "File" and save your rom. This should fix the problem. Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards. If you have a Mac though, I don't know if this will work. Tecmonster's TSB Preview Magazine 2022.pdf tecmonsters_tecmo_super_bowl_2022.nes
    8 points
  8. CT Tecmo 10 will again be the 1st first Saturday in December at Blackstone Irish Pub in Southington CT. For anyone that hasnt been in the past check out CT Tecmo on Facebook email me to be on the update list or any questions: [email protected] WHEN: Saturday, December 1st, 11:00AM WHERE: Blackstone Irish Pub & Sports Bar, 1678 Meriden Waterbury Turnpike Southington, CT 06467 - http://www.blackstoneirishpub.com/ BUY-IN: $25 Registration: email [email protected] or Reply to this thread with your name & an email. Rules: http://tecmomadison.com/rules Format: Prizes: Cash payout for Top 4. Trophies for Top 3. Equipment: Please let us know if can bring TVs, NES consoles, controllers, cartridges - bring as many as possibly can in case of equipment failure Transportation or Directions: Blackstone is located at the junction of I-84 & 691. Click for directions. If driving: 10 Minutes from 91 if traveling from Mass, VT, Maine, Canada, North Pole It's approximately a 75-minute drive from NYC, 80 min drive from Boston Flying: Bradley International Airport is a 20-minute drive from Blackstone. Railway: New Haven train station is a 25-minute drive. The easiest way to get there is to take the Metro North train from New York City. We can and will pick & drop people back afterward at the NH Train station free of charge. Raffle: Lots and lots of prizes including a raffle for all inclusive (flight. Hotel, entry)trip to Madison WI for the next Tecmo Super Bowl national championship tournament! Last year’s grand raffle winner Todd S. Had an amazing time w/ us in Madison WI! Past winners are: 1: Pete D 2: Erik M @arncoem 3: Erik M 4: Francis B @mort1237 5: Mort 6: Mort 7: Kevin S @tadaos 8: Gerald Smith @suicideking81 9: Matt Degeorge In addition to the Tecmo Super Bowl tourney will also be the 2nd year for the Mega man 2 race!! Top 4 finishers last year were: 1st: Erik Merliss (CT) 2nd: Phil Rottkamp (NY) 3rd: Kevin Cabarello (Ohio) 4th: Todd Saucier (CT)
    8 points
  9. It went so amazing that I am still in awe of how efficient you guys where at getting games in. I plan to bring this back next year. Most likely sat Sept 14th As I announced as long as things are going well I will put in 1000 to the prize pool. Entries will be 100 unless you won the players championship or madison 5-15. For those few people entry will be 150. A max of 24 so I can have it a dmen cause Phil was just so awesome hosting us. I will make an official announcement this winter.
    8 points
  10. I'm officially registered, flight and hotel booked, payment sent to Mort. Let's do this!
    8 points
  11. Version 3.0

    5,827 downloads

    The classic NES sports title, updated for the 2023-24 NFL season! Enjoy this version with the following features: Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays (no more T formation plays). 41 hacks installed. 40 hacks in the Hardtype version, 26 hacks in the Vanilla version. Defensive players are setup for either 3-4, 4-3 or nickel defenses (RILB is the nickel back) Team uniforms edited so home team plays in primary uniform (NFC West teams & divisional matchups excluded due to limitations) Sim code updated for more accurate team results. Changes to text sprites, palette updates in various locations. Updated 2/2/24 (Final Edition) Four Versions Available: #1 - Base - Hacks Included: 1. Add touchbacks 2. FG length max of 65 yards 3. Punt length max of 65 yards 4. Add 'Hut' Pre-Snap Cadence to 32-Team ROM 5. NFC West Sim Fixes 6. Player 2 Conditions Fix 7. FG avoid kick block fix 8. TE sim fix 9. Change offensive SIM to 'out of 32' sum 10. Prevent schedule from being random 11. Fix Playoff Seeding 12. More NFL like QB rating value 13. TEAM ROSTER instead of 1991 ROSTER after super bowl winner end game 14. Set Pro Bowl Kick/Punt Return 15. Change Touchback To 25-Yard Line 16. 15 Yard XP 17. Set PR ball control to 56, Set QB ball control to 44 #2 – Vanilla – Hacks Included: 18. Changing KR Speed 19. PR speed change from SS to actual PR player 20. Better INT returns 21. Add stats after quarters 22. QB backpedal animation hack 23. Kickoffs From 8 Yard Line To 3 Deep In Endzone 24. Better COM punt timing 25. PA/PC hack - PC is INT and PA is target 26. Punt coverage boost adjustment #3 – Hardtype – Hacks Included (also includes all the Vanilla version hacks): 27. Ultra Logic Hack 28. More Accurate FG's 29. Decrease Fumbles 30. Randomize In-Game Music 31. Timing of Snap Exchange b/n C & QB 32. Faster Handoffs, Pitches, Snaps & Player Control 33. QB throws ball instead of taking sack and runs less 34. COM Dive Tackling like SNES TSB I 35. Changing the differential for popcorning/ dl busting through 36. Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) 37. JStout's Find Open Receiver Hack 38. Push/Pull Hack 39. COM goes for FG w/:20 left in half/end of game #4 – Hardtype + P2 As Road Team (My personal favorite) 40. Road team plays as player 2 vs COM Details: Base Rom: Updated 32-team ROM Editors Used: TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter
    7 points
  12. Version v5.50

    5,302 downloads

    VERSION 5.25 Here is a collection of 1966-1994 Tecmo Super Bowl roms. I added the 2002 rom that I completed a while ago, too. It is by no means perfect or final, but I feel it's as good as I like it to be for now. I would like to thank all the guys at Tecmo Bowl.org., because it was all their hard work that allowed me to make these roms in the first place. In order to edit the players in a way that would reflect the seasons that the roms were designed for, and allow the game to feel and play a lot like the original, I had to assign player ratings that were similar to each and every player in the classic NES Tecmo Super Bowl. In other words, I had assigned the fastest running back (based on most yards from scrimmage, mind you) with the only 75 maximum speed rating, that in my opinion had been erroneously given to Bo Jackson. If anyone deserved a rating like that (I think nobody does, really), it's Thurman Thomas. He had a monster three or four years going, if you were to take into account of what he did on the field and where his team ended up in those years. But I digress. Although offensive players were a lot easier to rate, I found that offensive linemen and defensive skilled position players weren't and that a lack of info made them almost impossible. I can sort of live with that, though. If it wasn't for the internet, and Pro Football Reference.Com for that matter, it would have been impossible to edit any. I was at least able to edit the all pros for those years, making them the best at their positions. The basic formula I had to come up with when assigning player ratings had to be based on participation and production, not on popularity. Having said that, I had to be fair to all the players who excelled in seasons where their peers were either absent due to injury or failed to outplay their teammates. Keep in mind that some productive offensive players had to be replaced with Kick and Punt returners - with the lack of space on the roster, I tried to make the depth charts as accurate as I possibly could. (List of Edits) The 1966-69 roms for the most part contain Carther's rosters, as I had no time to edit them myself. I just wanted to edit the rom's menus so that it looks similar to the ones that I had created for the 1970-94 roms, which is to look and feel like the original despite the years that they were based on. There is supposed to be double base posts for the uprights in the 66 rom. Having said that, the upright cutscenes in the 66 rom are not all finished, mainly because I can't find where to edit two of them. Hopefully, I'll find where to do that some day, or even better, someone can tell me where to look for them. The playoff format works like it should in the 66 rom (thanks to Carther), but I couldn't fix the 67 and 69 formats that Carther created, so that the duplicate team playoff games are skipped. Hopefully, someone will post how to do that, as I don't have any inkling how to edit any playoff codes in the game. 1970-1975 roms contain only the 26 teams at that time. Team rosters and depth charts, as well as pro bowl teams, are all accurately edited to reflect their corresponding seasons. At least 99% of the players will have the correct name spelling, jersey number, for the most part his face image, as well as skin color. Accurate team city names. Accurate home and away game schedules and their actual dates. Helmet colors and logo designs, as well as uniforms, were all redone to be based on each year they were used. All playbooks were edited to somewhat match the team's yearly offense, but some liberties were taken to make use of every play that's available in the game. (game rules) 1966-77 roms were juiced a bit. Week 1 games will play like Week 3 if the player's team had been 2-0 in the original TSB. This was done so that a 14-0 win/loss season will play like a 16-0 win/loss season when entering the playoffs. 1966: double fg bases - to give it that vintage look before the slingshot design was made standard. 1966-71: hash marks are spread out (NCAA still uses this method) 1966-1973: 40 yard kick off position - Tecmo logos are located there, too; front field goal posts (imagine them as being transparent when players stand on them, because I do. - field goal kicking length was increased to make up for closer field goal posts; ball will be placed at the opponent's 20 yard line after any missed field goals; no overtime in man games, as well as auto skipped games. Note: the overtime hack doesn't work as good as I would have liked it to - playoff games will end up in ties, but a random winner is decided by the computer anyway, allowing one of the teams to move on to the next round. This only applies to skipped games - "man" games will still go into overtime during the playoffs. 8 team playoff schedule format. 14 game schedule. 1966: 4 team playoff schedule format. 1967-1969: playoff codes is not as is should be. Check above for reason. 1974-1977: 8 team playoff schedule format. 14 game schedule. 1978-1989: 10 team playoff schedule format. 1982: short season rom contains the 12 team playoff schedule format, as I wasn't able to implement a 16 team playoff format...not sure if it's even possible to do this, anyway. 1994: 30 yard kick off position - Tecmo logos are located there, too. All missed FGs will be placed at the spot of the kick. No two point conversion hack. Maybe one day someone will figure this out and I'll add it later. I hope. 2002: As a bonus, I added this rom. I had created it some years ago, but never bothered to post it on the site. Well, I hope you enjoy the roms. Cheers.
    7 points
  13. View File Goji's NFL Tecmo Super Bowl LIII - All 32 NFL Teams! - (NEW) 2018-2019 NFL Schedule! - Updated Rosters! - Some playbooks / depth chart re-adjusted for 3 WR sets. - Team AI & stats based upon success in the 2017-2018 season. - Halftime Stats! - Aaron Rogers, Carson Wentz, and Andrew Luck Return! - Press Start instead of B to throw a lobb pass. - (NEW) Jaguars and Titans mini / large helmet updates! - (NEW) Titans uniform update! - (NEW) Hybrid Defenses. (Extra defensive backs!) - (NEW) Rosters 2/3/19 - (NEW) 2019 AFC & NFC Pro Bowl Rosters 3 DIFFERENT VERSIONS AVAILABLE! (STANDARD / JUICED / JUICED PLUS) SET Commands Applied : STANDARD VERSION *No Sprite Flicker *Add stats after quarters (Halftime Only) *More NFL like QB rating value *PA/PC hack - PC is INT and PA is target *Player-controlled QB rollouts for playaction passes *Increase CPU kickoff length *Better COM punt timing *Press Start instead of B to throw a lob pass *Bruddog's Moving Grapple / Push-Pull Hack *Directional Punts ~ hold UP or DOWN to angle your punt *Decrease Fumbles *Decrease Injuries in SKP Mode *Decrease Injuries in MAN Mode *Change player kickoff position to the 30 *Change Touchback To 25-Yard Line *FG Avoid Kick Block Fix *Extra Point Try Moved to 15 Yard Line *'Hut-Hut' Pre-Snap Cadence for 32-Team Roms JUICED VERSION *Faster handoffs, pitches, snaps & player control *CPU find open receiver *Passing game probability table hack *Ball carrier can break up drone grapples *PR speed change from SS to actual PR player *Buck's TSB COM Juice Setter - juice to start at week 8 juice and climb to max *QB throws ball instead of taking sack and runs less *Kickoff speed increased JUICED PLUS VERSION *Better INT returns *COM dive tackling like SNES TSB I *COM defensive coverage late in season (28 and 32 team codes) *Jstout 'Logic' Modifier *Preseason and zero win games are more challenging. (Buck's TSB COM Juice Setter) SET COMMANDS GUIDE by SBlueman : Recommended Emulator : FCEUX : http://www.fceux.com/web/home.html Recommended Setup : 1. Config \ Video \ Check 'allow more than 8 sprites per scanline.' 2. Config \ Timing \ Check Overclocking (old PPU only) and enter '240' into both scan line boxes. *If you aren't using an emulator that supports these functions, don't care about flickering sprites, and just want to play, download the NES Classic Edition Many thanks to other user submitted roms for player stats and editing. Rosters may not be 100% perfect and any comments are appreciated. Enjoy! - Special thanks to Maverick209 for his insight on player ratings. **Please note this is a WIP rom, so check back often for revisions!** Check out this thread for custom covers for all 32 teams!* **ALL NEW** Submitter gojiphen malor Submitted 04/20/2018 Category NFL By Year
    7 points
  14. It's official! June 8, 2019 BMIII: Weekend at Bernie Mort
    7 points
  15. Starting this year, the Jersey Cup will have a different nostalgic theme each year for the tournament. Without further ado this years theme will be...
    7 points
  16. Saturday September 22, 2018 Start time 10 am Where: Dmen tap 2849 W Belmont Ave, Chicago, IL 60618 Entry fee 150 (100% of prize money goes to prize pool. 1st place 1700. Plus pimp outfit as an official Tecmo Super Player Champion. 2nd place 800 3rd place 500 Pool play winners 300 each. https://paypal.me/mort1237/150 You can also pay me in person. I will be at the Midwest tsb tournament and possibly New Orleans tecmo. Max participants 36. Goal 24. All prizes based on 24. 12 minimum needed. https://challonge.com/Tecmoplayerschamp2018/ Stream channel https://www.youtube.com/channel/UC_b9V5HP0eJZyLuhuEmDf_g Please add Tom's channel's if you have not added it. He will be doing the main stream including the championship series. www.twitch.tv/retrosportsgamertom/ Format Group Play. With 24 we will form two groups of 12. The 12 best players in attendance will form group 1. The next 12 will form group 2. Each attendee will be asked to rank the players coming 1-23. this will determine group placement. You will play each person in your group once. The winners of each group will get there entry fee back. With 36 we will form 3 groups. 4 to 6 hours. (Also group play will add up to 11 games no matter the amount of participants) 24 to 36 single elimination tournament. All rounds a best of 3 series. Byes will be based upon performance in group play. 4 to 6 hours. Standard Madison rules except one tweak to the one matchup once rule. A player can only play in a matchup once during the tournament. It doesn't matter if he calls it or his opponent. Now I am looking for the best 24 to 36 players I can find. Right now I am trying to gauge interest. If demand is high I will have to put together a selection committee to narrow the field. Otherwise I will start officially signing people up once the date is set. If interested in playing please Email me at [email protected] And pay with this link. https://paypal.me/mort1237/150 Official entrants (15) max 36 ..Mort ..Louis B ..RSG Tom .Flo ..DPS ..Joseph Moore ..TecmoPsycho (D. Rubble) .Retro nate ..Nos ..Hank .Gats ..Troy gblan .Kevin Carbello ..Matt O'Toole .TecmoBo Interested list. Flo Gats Louis Buennagel Mort Rsg Tom Joseph Moore DPS Sonofpatbeach Tecmobo (chi) Hank the tank Nos Excellent?? tsb player (orenga) Tecmo psycho Jimsocks Darth Rockman James Kuhn
    7 points
  17. Version Rev 1

    24,075 downloads

    Tecmo Super Bowl is the greatest sports video game of all time. Now, 27 years after TSB made 8-Bit legends of Bo Jackson and Lawrence Taylor, TecmoBowl.org proudly announces the release of Tecmo Super Bowl 2019. This site's 12th yearly iteration updates Tecmo's NES classic with up-to-date rosters, graphics, schedules and play books for all 32 NFL squads. Additionally, you can now check the defensive conditions of your players. Playable on multiple platforms and operating systems via NES emulation software, Tecmo Super Bowl 2019 brings Nintendo's bone-crunching classic to today's computers and handheld devices. Will offenses fear JJ Watt like they feared Bruce Smith? Who is the more deadly play-caller: Aaron Rodgers or Dan Marino? Will Saquon Barkley live up to the hype? Loaded into an NES Emulator, Tecmo Super Bowl 2019 will make legends for the next 27 years. Tecmo Super Bowl 2019 Table of Contents A. How This Works B. How To Play - PC/Mac C. How to Play Online - Windows D. Tecmo Super Bowl 2017 Notes E. Known Issues F. Credits A. How This Works If you're new to emulation: ROM = Game or Cartridge (.nes file) Emulator = NES System B. How To Play - PC/Mac Download Nestopia for your platform and also the .nes ROM - Windows | Mac Open Nestopia. From Nestopia, File > Open and find your .nes ROM. C. How to Play Online - Windows Setup for online play using our guide - http://tecmobowl.org/topic/53066-guide-get-started-playing-tsb-online-for-dummies/. We then recommend starting out at the TPC - http://www.tecmoplayers.com. Most TPC players use the original Tecmo Super Bowl ROM, but you might be able to find some people playing TSB 2016. Remember that the versions of the game must be exactly the same or you will not be able to connect. If you’re looking for an online league, we recommend TecmoBowl.org's Online Tecmo Leagues. D. Tecmo Super Bowl 2019 notes Check Defense condition - In the same location as the time out menu there is now a "CHECK DEF" option which lets you scroll left and right through your players 32-Team ROM Rosters current as of 9/5/18 Adjustable quarter length Playbook editing in-game Player 2 attributes now display correctly Halftime stats Pass Control determines if a pass will be completed. Passing Accuracy determines if the ball will be on target. E. Known Issues You can't edit the player names for the NFC West teams using publicly released emulators. This rom may not work on some emulators. Sorry. F. Credits Graphics - Keithisgood | @keithisgood Rosters/Attributes/Sim - @War Machine @Knobbe @bruddog Rom - @bruddog Promo - davefmurray | @davefmurray QA/Rom Merge/Project Coordinator - @Knobbe | @tecmogodfather Thanks to: Jstout, Bruddog, Cxrom, Bad-Al & Buck for the hacking knowledge and tools. @gojiphen malor and @SBlueman for doing all the leg work for updating helmets for this season. Tecmo Super Bowl 2019 by TecmoBowl.org is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. Based on a work at http://tecmobowl.org/. Other 2018-19 Versions to try: @gojiphen malor Goji's NFL Tecmo Super Bowl LIII @SBlueman Tecmo Super Bowl 2018 - SBlueman Edition @fatcheerleader https://tecmobowl.org/files/file/575-tsb-ncaa19/
    7 points
  18. There is a rumor floating around out there that part of the reason that Tecmo Koei has been remaking the 1993 SNES version of Tecmo Super Bowl is in part due to them not being able to locate the original source code to the cult classic 1991 NES release of Tecmo Super Bowl. Today I'm happy to report that a decompiled version by @bruddog has been released to Github, making the source code for the original game available to anyone with interest in digging into the secrets of the game. For those unfamiliar, Nintendo Entertainment System games are written in 6502 assembly code which is then optimized into kilobyte sized files that a NES can execute. In some ways, trying to interpret them as a human is akin to taking a book run through a shredded and taping the paper back together shred by shred. Per the release, this is "An exhaustive disassembly of the NES game Tecmo Super Bowl into a byte-for-byte re-build of the original game". @bruddog has gone through the trouble of "every last instruction and memory location" while even guessing at unused code in the game. Due to the licensed images and characters in the game you will need to secure your own copy of TSB in order to complete the data required to compile a new game. This operation will also create a decompiled and commented source code. For most, the tools we have more modifying the current game will be adequate and this will simply be a curiosity. For others, this will be a way to more effectively create modifications without needing to tediously try and decipher source code. Perhaps this will one day you'll see a new retro type game release that plays exactly like the old NES Tecmo Super Bowl. You can find the release at https://github.com/bruddog/Tecmo_Super_Bowl_NES_Disassembly You'll need to have a Windows machine or else bring your own version of a 6502 compiler to the party. I've not only verified that this works but also that if you're having trouble it's because you haven't taken the time to fully read through the build instructions.
    6 points
  19. Version Rev 2

    8,952 downloads

    Tecmo Super Bowl is the greatest sports video game of all time. Now, 32 years after TSB made 8-Bit legends of Bo Jackson and Lawrence Taylor, TecmoBowl.org proudly announces the belated release of Tecmo Super Bowl 2023. This site's 16th yearly iteration updates Tecmo's NES classic with up-to-date post-season rosters, graphics, schedules and play books for all 32 NFL squads. Additionally, you can now check the defensive conditions of your players. Playable on multiple platforms and operating systems via NES emulation software, Tecmo Super Bowl 2024 brings Nintendo's bone-crunching classic to today's computers and handheld devices. Tecmo Super Bowl 2024 Table of Contents A. How This Works B. How To Play - PC/Mac C. How to Play Online - Windows D. Tecmo Super Bowl 2023 Notes E. Known Issues F. Credits A. How This Works If you're new to emulation: ROM = Game or Cartridge (.nes file) Emulator = NES System B. How To Play - PC/Mac Download Nestopia for your platform and also the .nes ROM - Windows | Mac Open Nestopia. From Nestopia, File > Open and find your .nes ROM. C. How to Play Online - Windows Get started at the official chatrooms of TBORG, the Tecmo Super Bowl Discord - https://discord.com/invite/Jq2SXMFVXX If you’re looking for an online league, we recommend TecmoBowl.org's Online Tecmo Leagues. D. Tecmo Super Bowl 2023 notes Check Defense condition - In the same location as the time out menu there is now a "CHECK DEF" option which lets you scroll left and right through your players 32-Team ROM Rosters current as of 11:59am CST on 9/7/2023 Adjustable quarter length Playbook editing in-game Player 2 attributes now display correctly Halftime stats Pass Control determines if a pass will be completed. Passing Accuracy determines if the ball will be on target. Schedule reset wont' randomize order (Thursday game should always be first, Monday night last) Schedule is only 16 games due to rom space constraints E. Known Issues You can't edit the player names for the NFC West teams using publicly released emulators. This rom may not work on some emulators. Sorry. F. Credits Graphics - Keithisgood | @keithisgood Rosters/Attributes/Sim - @Knobbe Rom - @bruddog QA/Rom Merge/Project Coordinator - @Knobbe | @tecmogodfather Thanks to: Jstout, Bruddog, Cxrom, Bad-Al & Buck for the hacking knowledge and tools. Special thanks to @SBluemanfor his roster work and just pushing things in general Special thanks to @Yak for his graphic updates and commitment to still using google chat Tecmo Super Bowl 2024 by TecmoBowl.org is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. Based on a work at http://tecmobowl.org/.
    6 points
  20. I just stumbled upon this page a few months ago, and it motivated me to make a dedicated Tecmo Super Bowl cab that I can update each season. This is a 3/4 scale cabinet, fashioned after the Arcade1up style cabs. There are two USB inputs on the CP to plug in retro NES controllers for anyone who wants the real authentic feeling.
    6 points
  21. Version 1.0.0

    4,396 downloads

    The classic NES sports title, updated with 32 NCAA Division One teams from the 2022-23 season! Enjoy this version with the following features: Includes the Top 32 NCAA Division One teams from CBS Sports' Preseason Rankings Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays Over 30 hacks added to Hardtype versions (21 hacks in Vanilla version) Defensive players are setup for either 3-4, 4-3 Or Nickel Defenses (RILB is the nickel back) Team uniforms edited so home team plays in primary uniform during regular season play (NFC West glitch and divisional matchups limits this feature) Sim code updated for more accurate team results 12 game regular season schedule for all 32 NCAA teams Just like my previous release, I used a vanilla version that @fatcheerleader posted in the past as a base (props to him for his work!) and came up with an updated version. As with my other releases, I offer three different versions for people to enjoy: #1 – Vanilla – Hacks Included: Disable Alt 3 Uniforms Add 'Hut' Pre-Snap Cadence to 32-Team ROM NFC West Sim Fixes Player 2 Conditions Fix FG avoid kick block fix TE sim fix Change offensive SIM to 'out of 32' sum Prevent schedule from being random Fix Playoff Seeding More NFL like QB rating value TEAM ROSTER instead of 1991 ROSTER after super bowl winner end game Change Touchback To 25-Yard Line Changing KR Speed PR speed change from SS to actual PR player Better INT returns Add stats after quarters QB backpedal animation hack Kickoffs From 8 Yard Line To 3 Deep In Endzone Better COM punt timing PA/PC hack - PC is INT and PA is target Punt coverage boost adjustment #2 –Hardtype – Hacks Included (also includes all the Vanilla version hacks): Ultra Logic Hack More Accurate FG's Decrease Fumbles ips patches Randomize In-Game Music Timing of Snap Exchange b/n C & QB Faster Handoffs, Pitches, Snaps & Player Control COM Goes For FG w/:20 Left in Half/End of Game QB throws ball instead of taking sack and runs less COM Dive Tackling like SNES TSB I Changing the differential for popcorning/ dl busting through Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) JStout's Find Open Receiver Hack Push/Pull Hack #3 – Hardtype + P2 As Road Team Road team plays as Player 2 during regular season games Details: Base Rom: Updated 32-team ROM by @fatcheerleader Editors Used: TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter
    6 points
  22. Holy cow Bruddog. You are still working on those files I created like a decade ago. I'll be really interested in seeing what you created in all this time.
    6 points
  23. bigjim28

    Hardball 5

    2020 league here to keep the annual trend going. Obviously I did not get my player edits done very well as my sim ended up with a Cincinnati/Boston WS. Excited for a full 2021. I really wish there was a way to expand to league to include all teams. 2020.lgd
    6 points
  24. View File Tecmonster's Tecmo Super Bowl 2019 now available This game, Tecmonster’s Tecmo Super Bowl 2019, is based on the original Tecmo Super Bowl that we all know and love, but has been hacked and edited to a revolutionary extent! To create the player ratings, I feed their Madden ratings into a spreadsheet of my own formulas that then spits out Tecmo-compatible ratings. You might also notice that I’m actually using the “Running Power” attribute as a dynamic category for offensive players instead of just assigning every player a 69 rating, as in the original game (which was, in my opinion, simply an oversight by the creators, or maybe just a shortcut to finish the game faster). I also changed its name to “Acceleration” because that’s its real function. Here’s an index of the hacks used to create this game, in no particular order, with tecmobowl.org authors in parenthesis: -- 32-team expansion rom (cx_rom, Maynard, Knobbe, others) -- helmets, field colors (keithisgood) -- COM looks for open receivers (jstout) -- COM Ultra Logic to play better defense (jstout) -- moving & dynamic grapples (bruddog) -- MAN vs. MAN popcorning (jstout) -- sort receiving leaders by yards (jstout) -- more accurate attribute labels, like “Acceleration” (Tecmonster) -- kicking arrow speed & range to make FG’s easier (Tecmonster) -- COM minimum kickoff distance to 8yl, max to -3yl (bruddog) -- increase kickoff ball speed (maynard, bodom) -- increase shotgun snap speed (jstout) -- tougher to block FG’s by adding personal protectors (Tecmonster) -- increase QB fumble rate (jstout) -- decrease diving animation time slightly (xplozv) -- decrease handoff animation time (xplozv) -- COM “juice” edited (by Tecmonster) -- PA affects “catchability/interceptability” of the pass (jstout) -- set kick returner farther back (bodom) -- Ball Control ratios edited so BC means more (by Tecmonster) -- static schedules from week to week (bruddog) -- Quickness changed to Coverage (jstout) -- kick returners use their actual attributes (konforce, jstout) -- stats screen at halftime (xplozv) -- corrected playoff bracket (pambazos) -- MAN-controlled QB rollouts on the rollout plays (Tecmonster) -- LB’s moved farther back from line of scrimmage (Tecmonster) -- Run & Shoot QB’s almost never scramble (Tecmonster) -- “heavy pass” teams don’t pass quite as much (Tecmonster) -- REVISED PLAYBOOKS (I have drastically changed and re-organized the playbooks to make them more useful, logical, balanced, and modern), including: (a) new plays, like the Shotgun Shovel, Shotgun Zone Read RB R, Shotgun Zone Read QB L (with QB HP boost), Shotgun RB Draw, Shotgun Zone Read Red Sea (pass), Shotgun Zone Read X Fly (pass), Shotgun Zone Read RB Flat (pass), Pro Set Quick Pitch L, Pro Set Quick Pitch R, Pro Set Zone Pitch R, 1back Offtackle R, 1back Pitch R, 1back Pitch L, Run and Shoot Fire (pass), Shotgun XZ Cross, 1back Flare C, Pro Z Deep Post; (b) improved blocking schemes for many run plays; (c) some receiving routes for existing plays improved; (d) some receiving routes added, like for Oneback Flare A; -- COM avoids sacks much better + faster COM rollouts (Tecmonster) -- shorter onside kicks (xplozv) -- COM RB reacts to the defense sooner after handoff (Tecmonster) -- smarter OL pass blocking (xplozv) -- receiver jump/dive based on REC rating (xplozv) -- defender jump/dive based on COV rating (xplozv) -- COM minimum punt distance @ 50% bar (bruddog) -- Avoid Pass Block ratios edited so APB means more (Tecmonster) -- team rosters, jersey #’s, faces (Tecmonster) -- city name changes (bruddog) -- automated and accurate sim ratings (Tecmonster) Special thanks to bruddog, buck, and pambazos (zone read plays) for helping me understand play-making, and to tecmobowl.org. If you decide to make ANY edits to this game within TSBToolSupreme, then you'll very likely need to repair the rom afterwards because that program will break part of the moving grapple code and the game will glitch. So, here's what you do: I used the Translhextion hex editor to create a file, named x3ffc0, and have included that with the rom here. I recommend saving this file to your Desktop. How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To > then enter x3ffc0 in the field). Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then: 1) go to Selection and click "Fill Selection with..." 2) in the pop-up box, select "File" from the dropdown box after "Fill selection with" 3) click "Browse" and find your file (preferably on your Desktop) and select it 4) click "OK" 5) Go to "File" and save your rom. This should fix the problem. Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards. I'm planning to release the annual magazine that typically accompanies this game by Sunday night. Enjoy! Submitter Tecmonster Submitted 09/07/2018 Category NFL By Year
    6 points
  25. 2020 Jersey Cup announcement from a special guest! download.mp4
    6 points
  26. UPDATE 8/22/2019: www.gamecleveland.com has all the details and more! Tecmo Jam Cleveland is officially November 16 - 17. The TSB tournaments is on Saturday, November 16th! 3 Brackets: Gold, Silver and Bronze - Gold goes up to $1,000 with pot bonuses Silver goes up to $350 with pot bonuses Bronze sponsor and donated vendor prizes Special guest this year: TIM KITZROW! The original voice of NBA Jam! Tom Jenkins [email protected]
    6 points
  27. Version 1.0.0

    1,055 downloads

    I can't take credit for this work @COA Elway did this graphical hack for another 1977 SNES rom he did. So I just copied the graphics over to the original SNES rom. Enjoy
    6 points
  28. I finished 2 wins 3 losses on the day including a playoff win. I'll take it for my first time. Tournament was run very well. Great time.
    6 points
  29. Who's Ready?? <Crickets> - OBJ to Cleveland √ - AB to Oakland √ - Updated uniforms for almost everyone √ - Huge player rating scale adjustments √ - Readjusted default playbooks √ - Up to the minute rosters √ - New SIM ratings √ - New 2019-2020 NFL schedule √ - Easter release date (4.20.19) √
    6 points
  30. Jersey Cup announcement from a special guest... https://youtu.be/lzz0KaHlVIM
    6 points
  31. Version 2.4

    2,106 downloads

    The classic NES sports title, updated for the 2018-9 NFL season! Enjoy this version with updated rosters for all 32 NFL teams. Player ratings are kept to the original game’s scale and the game features updated team uniforms and logos as well. The game includes various changes to the gameplay with this edit. Features: Players Rated Using Tecmo Super Bowl's Original Player Rankings Playbooks Edited - Plays Moved To Different Slots And Edited Running Plays 20 Hacks Added To Vanilla Version And Up to 42 Different Hacks Included In Hardtype Versions Teams Line Up In Either 3-4, 4-3 Or Nickel Defenses Team Uniforms Edited So Home Team Plays In Primary Uniform (NFC West Glitch And Divisional Matchups Limits This Feature) Five Versions Available: #1 - Vanilla - Hacks Included: Disable Alt 3 Uniforms Main Menu Background Color Change Schedule Background Color Change Team Data Screen Background Color Change Add 'Hut' Pre-Snap Cadence to 32-Team ROM More NFL-like QB Ratings Player 2 Condition Fix Prevent Schedule From Being Random QB Backpedal Animation Hack Change Touchback to 25-Yard Line 15 Yard XP Playoff Bracket Fixed Randomize Sound Loop Used For Each Play Add Stats After Quarters FG Avoid Kick Block Fix Increase CPU Kickoff Length Better COM Punt Timing Changing KR Speed PR Speed Change From SS To Actual PR Player Timing Of Snap Exchange Between C & QB Defensive Pursuit Based on Quickness Better INT Returns QB/PR Ball Control #2 - Hardtype - Hacks Included: Ultra Logic Hack [IPS Patch] Punt Coverage Boost Cut In Half [IPS Patch] More Accurate Field Goals [IPS Patch] Decrease Fumbles By 30% [IPS Patch] Ball Carrier Can Break Up Drone Tackles Find Open Receiver PA/PC Hack - PC Is INT And PA Is Target QB Throws Ball Instead Of Taking Sack And Runs Less COM Dive Tackling Like SNES TSB I Directional Punts Kickoff Wedge Return Onside Kick Hack Better Recovery Rate For P2 Changing The Differential For Popcorning/DL Busting Through Passing Game Probability Table Hack Diving Time Based On HP Buck's TSB COM Juice Setter Faster Handoffs, Pitches, Snaps & Player Control Player Controlled QB Rollouts For Play Action Passes Push/Pull Hack #3 - Hardtype + No Flicker The 3rd version has all the hacks above installed and the No Sprite Flicker hack included. #4 - Hardtype + P2 As Road Team Hardtype version with the Road Team Plays As Player 2 hack added #5 - Hardtype + P2 As Road Team, No Flicker Hardtype version with both the Road Team Plays As Player 2 hack and No Sprite Flicker hack added.
    6 points
  32. Congratulations to @regulator088 on becoming the first two-time Champion in Tundra Bowl History!! Needing to beat @justinpeters51 twice looked tough to say the least (JP was undefeated on the day), but Regs was able to pull back-to-back wins out to take the trophy home. A recap will come later this week. Thanks to all who came out, and to those who supported us on the stream! Final Four 1st: @regulator088 2nd: @justinpeters51 3rd: @the_shield 4th: @RetroNathan Complete D1 Bracket available here: (Round of 32) www.challonge.com/tundrabowl6rd32d1 ---- (Round of 16 and Beyond) www.challonge.com/tundrabowl6d1 Complete D2 Bracket available here: www.challonge.com/tundrabowl6d2
    6 points
  33. Also if you want a smaller tournament and not spend $100 to play in it, Tomczak Bowl is $30 and only an hour and a half from Madison.
    6 points
  34. Sorry for the delay in my recap - I've been utterly exhausted following this year and oh yea, my family and I are currently selling our home (open house this Sunday 2pm - 4pm!) and moving to a newly purchased home. Just minor life events, that's all. Also, quick summary/recap of Tecmo Jam Cleveland 2018: We sold a total of 77 tickets for 2018, beating our 2017 numbers - which was great! We had a fantastic turnout both days and I appreciate the continued support in the community here and beyond. We actually oversold the TSB portion of the tournament, selling close to (or around) 68 - 69 TSB tickets (some ppl buy the joint two-day pass and others buying one-day pass) with day-of registrations, last minute purchases, etc. We had 16 stations playing TSB with Group Play starting a little late, around 12:30 - 12:45pm, following the national anthem and Tecmo Jam Cleveland 2018 hype video (to be posted to YouTube later once i've recovered). Group Play lasted about 3 - 3.5 hours (double elim), with players in groups of 8, so we did 8 groups of 8 (64 man total, b/c of some no shows and what not, per usual - even having over-sold it). Bronze was single elimination all the way through. Silver and Gold were single elim., I believe in the first 2 rounds and then we reseeded to double elim. with both final four groups. So, at a minimum all players were guaranteed at least 3 games, whether they lost all 3 of them or not, which was a nice change from 2017. Based on Group Play players were re-seeded into Bronze, Silver and Gold Brackets: BRONZE: https://challonge.com/tecmojamclevelandbronzeTSB SILVER: https://challonge.com/tecmojamclevelandsilvertsb SILVER FINAL FOUR: https://challonge.com/eduqzjk7 GOLD: https://challonge.com/tecmojamclevelandgoldtsb GOLD FINAL FOUR: https://challonge.com/n9iyr3au Players in Silver and Gold were then re-seeded in a Final Four, also attached above with links to Challonge. I did my best to log all the scores for posterity - thanks to everyone for communicating so well and getting me results to log real-time. I believe gameplay lasted all-in until about 8 - 9pm? Keep me honest if I'm off - it was a long day and I was beyond exhausted. Jordan Willis and Louis in the finals was incredible; and quite honestly, all finals match-ups, final fours, etc. were amazing. Troy did a great job on the microphone with Eric Kuhlman doing broadcasting on some of the top games, and I appreciated him making the trip out to be a part of this years' experience. NBA Jam TE was great the second day as well. We had exactly 24 competitors show-up so that made for great brackets. We did 6, four-man groups that were all double elim. Again, based on performance in group play, players were seeded in Gold, Silver and Bronze brackets respectively. So 8 Gold, 8 Silver, 8 Bronze. They can be found here as well: We just ran these through the entire-way as double elimination to get everyone more games. BRONZE: https://challonge.com/tecmojamclevelandbronzenbajam SILVER: https://challonge.com/tecmojamclevelandsilvernbajam GOLD: https://challonge.com/tecmojamclevelandgoldnbajamte Green Majic walked away victorious with some great games and hard-fought competition. This was great to see and an awesome addition from 2017 + it was just fun. NBA Jam play ended around 5pm(ish)? Again, keep me honest guys. Then the fun part began... I think I got home around 9pm Sunday night by the time cars were unloaded, I dropped off arcade cabinets at John's arcade, hit up a storage locker and more. I was utterly and completely pooped, and my back was just killing me too. Anyways, I think Tecmo Jam Cleveland 2018 was a great success and I owe a huge debt of thanks to a lot of the guys who have been Cleveland-faithful in helping me promote, setup, tear-down, etc. in the last 3 - 4 months and also on gameday. You guys are great - thanks. What I learned in 2018? Kudos to Chris Vogt, because he already read my mind and sent me an email re: 2019. I've felt like an ass for the last two years being really so close to Midwest Tecmo, knowing that they are both great tournaments - and truthfully I want to make the trip down as well, as I'm sure they want to come up. I've talked to so many ppl about this in regards and Chris and I are going to talk to figure this out for 2019. I 110% respect Chris' seniority and entitlement to the late July timeframe and I do want to move Tecmo Jam Cleveland 2019 out of mad respect for what they do as well and I am looking at options. In the spirit of full-transparency to the community, the timing has always been an issue for me as well for the following reason - my wedding anniversary is August 28, I had Hamilton tickets this year on August 25, I have a huge conference with work I am planning for multiple months which is the 2nd week in September every year at our software company, my wife, son and mother-in-law (yes 3 generations all have the exact same birthday - which is October 6), my dad's birthday is late October, plus planning for Halloween costumes, etc. with the boys around Halloween is a disaster, plus my other son's birthday is November 20 - so that is a mess too. So basically from August 20th+ through the end of the year (any year) my calendar is hosed because as soon as November 20 hits it's holiday season. Factor in the Cleveland weather which can kick-up any time with snow storms really early October - it could spell disaster - oh plus football season and MLB playoffs (if not world series again [hopeful]). So, long-story short. I'm trying to find something that works and I want the community to know I seriously am (as you can tell) looking into it and trying to come up with an alternative for 2019 because I do not want our two tourneys to be back-to-back weekends next year as it does nobody any good. At the end of the day that really leave me either pushing back a few more weeks in August, but not too close to our wedding anniversary date b/c I'm also dangerously close to the 10 year mark and I do not need a divorce and/or we usually take a wedding anniversary vacation around that time. I also want to work with Kevin Cabarello re: Tupa Bowl too, b/c again - mad respect to him and I don't want to conflict at all and give him the space/time he needs around scheduling (which is generally May). So really it comes down to either moving up in the June timeframe, but not close to Madison or anything else - maybe pushing to the 1st week of November in between Halloween and my second boy's birthday - i.e. 11/1 - 11/15 (but also knowing everyone will be in full NFL and college football mode, so I'm competing with that then too). Or moving entirely to the winter, but not competing with Tundra Bowl who I madly respect as well. I'd be open to suggest, comments, recommendations or more because I really want everyone to understand I know I am a relative newcomer to this community and I fully respect the boundaries and work that these Tecmo-lifers have been doing and they are owed mad street cred. So kudos to them and we'll figure it out in 2019 best we can. I just didn't want anyone also think I'm not trying, because I am beyond this and even more. Anyways, in summary - thanks for the support in 2018. I'm excited about 2019 - growing this thing even more. Growing Tecmo, growing Jam and maybe even adding more into the mix. Thanks for making the trip out. I hope you guys had a great time and I appreciate the support, knowledge transfer, collaboration, partnership, recommendations, suggestions and more. Tecmo Jam Tom *edited adding in handle/tags so ppl are aware of this post and not buried in the forums @vogtcd11 @trojan1979 @kmolnar3298 @red98sethuthut @Woodshed @The Ultimate Weapon @mort1237 @kevincabarello
    6 points
  35. REGISTRATION GOES LIVE MAY 1, 2018! WHAT: 2018 Midwest Tecmo Super Bowl Tournament (11th Annual) WHEN: Saturday, July 28, 2018 WHERE: Rick's Tavern & Grille, 5955 Boymel Drive, Fairfield, Ohio 45014 Buy-In: $35; includes a tournament T-shirt; prizes and giveaways; 1991 NFL memorabilia Website: http://mwtecmo.com Rules: http://mwtecmo.com/tournament-rules/‬ Format: ‪http://mwtecmo.com/tournament-format Live Stream: ‪http://mwtecmo.com/watch Prizes: Top performers will take home cash and trophies SIGN-UP: http://mwtecmo.com/purchase-tournament-entry Here is a tentative schedule: ‪http://mwtecmo.com/schedule‬ WHAT'S ON TAP: 1.) The Main Event 2.) Whoever throws for the most passing yards with Boomer Esiason will win a prize. 3.) Whoever rushes for the most yards with James Brooks will win a prize. 4.) The "first out" single elimination tournament. Players to be eliminated in the early stages of the main event will participate in a single elimination tournament for a prize. 5.) Women's Tournament (tentative) 6.) Hang out with the Legendary David Fulcher and support his MS foundation: merch, autographs, photo session, raffle to play Fulcher in a game of Tecmo, and much more! ***Midwest Satellite Tournament: The new player satellite tournament is set for Sunday, May 20, 2018 at 1:30 p.m. at McKinley's Pub, located at 5120 Pleasant Ave., Fairfield, Ohio 45014. The event is FREE for anyone who has not participated in a Midwest Main Event tournament. Please pass along the word to those who may show interest! More information about the satellite tournament is right here: http://mwtecmo.com/midwestsatellite ***Introducing Midwest Tecmo's first-ever RBI Baseball Tournament/Nintendo Night on Friday, July 27, 2018 beginning at 6 p.m. EST! An anything goes RBI Baseball tournament will take place with prizes to the winners. This will also be a time for those looking to get in some pickup games and play some other Nintendo games as well. Stay tuned for more details regarding the RBI tourney format! If you have any questions regarding Midwest Tecmo, please drop us an email at ‪[email protected]‬. We look forward to another GREAT time in Greater Cincinnati! The Midwest Tecmo Team @MWTecmo | #MWTecmoXI
    6 points
  36. Thank you to everyone that worked hard to make this happen: Kamp, you are just simply awesome man; Grip ran the grill like a boss; Vader was dealing with Windows XP on four machines; TBKing made sure the garage door stayed open so I didn't get a contact high; and Manyo wussed out on CIN/DET II. This was by far my favorite of the five tournaments I've attended. Rifle and I are already looking forward to next time! My favorite part was Manyo smugly asking me if I'd trade the trophy for an HSTL title, to which I got to reply, "Well I'd consider it, but I already have one of those." giGGles.
    6 points
  37. In brief, while I have a spare moment on this hungover Monday. This was by far the funnest Midwest tourney to date. And I’ve questioned how that’s even possible by measuring past tourneys. I think the best part was being able to have lengthy conversations with TheRetroSportsGamer, RetroNathan, JoeyGats, Hendershot, and others. The smoothest tourney to date as well. And that’s thanks to people like AJ Fullam, the mastermind of pool play excel spreadies. Derek Ruble, the dedicated live streamer. Tom Stahnke who provided the RBI stream Friday and a hotspot to better our internet connection for our main stream on Saturday. Hake for being the setup/registration dude. Caitlin and Kaylin, the waitress girls who served our entire weekend at a Rick’s Tavern. The owners of Ricks Tavern himself. Yuengling. Mort for his plethora of Nintendo equipment. Our sponsors. My brothers. The David Fulcher Foundation and David Fulcher, things would never be where they are at regarding MWTecmo if it weren’t for him. First day of family staycation away from work, so I’ll have an in-depth recap from my point of view to post later tonight. Thank you to TecmoBowl.org for allowing us to showcase and advertise our Tecmo endeavors to the world to experience. Stay tuned for my recap and photos. Anyone who has photos and stories to share from this weekend, please post them. I love recollecting and hearing about them. ✌️
    6 points
  38. I highly recommend going to the event as it is an awesome experience and Chris does things right. Personal highlights from previous Midwest Tournaments: -Apparently I was screaming and ranting during one of the tournament finals, I don't remember because I was kept in double bourbons and ginger all night thanks to a kind bartender who only charged me some amount less than the $100s of dollars I was expecting to see on my credit card -I returned the favor to Chris the next year much to Amanda's regret I would imagine -The tecmo was fun too
    6 points
  39. This was a very memorable weekend for me. I get greeted at the airport by @mort1237 and @kevincabarello who treated me like royalty. I responded by demanding a Waffle House visit, and my subjects happily obliged. Armed security, drunk women, chefs cooking with cell phones in one hand, and an impending drug deal witnessed by Mort kicked off an amazing weekend. All that was missing was a Hepatitis C infection. We hit the Old North Arcade, where nearly everything is on free play, then went our separate ways as we all had a big day on Saturday. Nice selection of games, and of course I did some damage on the Mortal Kombat machines. At the recommendation of Kevin, we locked down a prepaid ATT hot spot with a built in Ethernet port based on his connection quality off his phone. In 9 hours of streaming Saturday, we didn't drop a single frame. @Jim Socks 13, @Woodshed, Eric Kuhlman, The Retro Sports Gamer, Louis, Mort, and The Ultimate Weapon all made guest appearances on the color mic. It was an absolute riot. The afforementioned Jim Socks and Woodshed opened with their own version of "In the Ware Tonight", which I believe is available on the Retro Sports Gamer Channel on Youtube. It's not to be missed. The setups were a plenty, and Kevin balanced playing, organizing with tenacity. Louis and Mort were a big help setting up early. The staff was friendly, the food was delicious, and the overall event a 10/10 in my book. Way to go Mort for your victory, Joemama winning the Silver bracket, and Kevin for running a kickass event! Here's to next year!
    6 points
  40. Congratulations to the first ever champion of the Jersey Cup, Brian Rausse!
    6 points
  41. Version 1.0.0

    908 downloads

    In honor of the NBA finals I have come up with a 2023 end of season TNBA23 and STNBA23 ROM's. I am really new to ROM hacking and put together these ROM's using the Rabbit utility. Here's what I edited: -Rosters -Player Stats -Player attributes (as best as I could determine using stats online) -Jerseys The game play is pretty nice. However because I used the Rabbit utility and so when you try to SIM a season the SIM data gets all botched up and the usual last player on the roster scores all the points. So this version is definitely a prototype. I'm trying to research and find ways to fix this. If anybody has any ideas or help to fix this please comment and let me know. I have looked into it a little bit and have gotten some advice from others but still looking for more. The best way to play using this is to put all teams on COM and pick a team on MAN and use the FF option on whatever emulator you use. I have been able to get through a whole season in a few days to a week depending on time I have. I would love to combine with anyone to update this ROM to a full 30 teams and update all the logos and anything else. Hope you enjoy. Hit me up if you want to collaborate on this project!
    5 points
  42. Version 1.0.0

    974 downloads

    USFL '84: Kings of Spring Features: -7 minute quarters -Stats after every quarter -Wedge Returns -Directional Punting -Run and Shoot formation for Houston -What If Players -'84 Rosters as close as possible (there were a lot of midseason trades, so I tried to place players on rosters where they made more appearances) -New Orleans Breakers -Graphic Tweaks, including funky end zones (watching USFL games I came to admire how bad the end zones often looked) -Stat Tweaks -3 team, 3 Division Structure -12 teams make playoffs (as opposed to original 8 teams) -18 game, locked, '84 schedule -All Pro: '84 All-NFL Vs. '84 All-USFL in Vanilla (slightly modified in What If--All-AFC Freeman McNeil replaces Payton) Built off the legendary USFL-WLAF hack by jstout and Denny, this rom features the '84 USFL teams, schedule, and rosters, along with a few wrinkles. This rom was tricky as I am still new to this. I looked to TheRaja's TFO rom for some structure. Clubs are split into three, 3-team divisions. The schedule is '84's, so clubs still have the same division matchups. I tried to order games as close as possible to their original times and distributions, as USFL clubs played Friday, Saturday, Sunday and Monday every week. This still got a little murky in the middle, but all schedules are as accurate as possible. This rom maintains TSB's playoff structure as well--six get in from each conference as opposed to the original 4, but, honestly, I wondered why the league didn't go with 6 just from a marketing standpoint. You got a new league with new teams, why not show them all off, a la the NHL? Once I get better at this stuff, I will edit down to a 4 team playoff. Jstout's and Denny's hack was invaluable--they did the art and logos. I did make some light edits to the helmets and logos--several clubs had "triple stripe" helmets, so I shifted them to the "40" code designation, with the exception of the Maulers, whose logo is placed in the Rams making that too difficult. I changed the Feds' big helmet to reflect the switch to silver in '84 and I edited the Blitz's and Star's logos just a little bit. I also took a crack at the midfield and end zone graphics. Special thanks to USFLFan (@VUSFL2018 on Twitter) for providing invaluable knowledge on the what-if roster changes. Reading about some of the league's near-miss signings inspired me to take this on; @VUSFL2018's Virtual USFL project provided a great guide and framework. There are two versions of this rom: Vanilla--the more I experimented with rosters, the more I realized I needed some balance. Vanilla has more accurate rosters. What If Edit--this is the counterfactual version, a little harder (not super juiced, but all clubs start 2-0 in terms of difficulty). This includes the "What If" Rosters. Note non-TSB players: as this is an edit, and if you are playing TSB for the first time, this rom lacks the 2-point conversion implemented in USFL. Also, no touchbacks on kick-offs. The Read Me includes a partial narrative and explains roster placements.
    5 points
  43. I really can't say enough about the people that came from all over to this ridiculous thing. I would take a grazing bullet to the calf for all the people that finished BM, even @ImFlo. However, the real heroes are the Conjurer (there is only one), the band Low Speed Chase, and my amazing Mom, who made 25 lbs. of pulled pork that was completely gone by sunrise. Beef had his chance to change his moniker to another type of animal flesh, but he stayed with the red meat. @Beef Juice was my player hero of Burning Mort. That 40-year-old man traveled by car solo from Iowa, embraced the experience both days, had his teammates quit because they couldn't handle the copious amounts of drink, then continued to soldier on through every round with vigor. True BM competitor. There are shimmering moments for each and every person that came to the experience. I'd like to share a few of the phrases or action items from people at BM that I jotted down the days after. These may or may not be exact, but pretty sure my mind was lucid as could be. @Leonardite, after BM commenced and looking at the effigy -- "I mean, don't you think we should burn the cock?" Beef Juice, after his teammates ghosted him after round 2 -- "Beef for one?" @segathonsov, after the NBA Jam Cabinet was revealed in the enclosed trailer throws his arms in the air and states, "How do they know my dreams before I do?" Josh 2.0, when playing the final round to bring home the BM championship -- "Fuck this fucking dildo, man. I mean, seriously. Fuck this thing." @averagetsbplayer, arrived completely drunk off the plane from wherever he was coming in from to meet us the night before BM, then asking randoms in the street at 2am -- "Hey you. Is it pronounced FarGO, or FarJOOOOOOOOOOOOOOOOOO? Flo, during the 4 hours of setup time it took for the BM crew to get ready, painted some "happy little trophies" sitting next to the beer kegs while the breeze blew through his hair. Those trophies are the shit, by the way. Then, after the final ceremonies and yours truly taking home two of the trophies, he stated, "You selfish prick." The Conjurer, after eating his 8th pork sandwich, "This pork fucks." Tucker came in after another engagement to join the experience in the afternoon, autojoined Team Beef, then started to drink heavily. After the closing ceremonies he states, "Now let's get drunk!" @DionBoespflug, when looking at the 12 different types of fruit phalli before BM grabs one and says, "This is a nice, earthy dick." @SammieSmith33, coined the PCB (People's Champ's Brother) at BM, deserves every accolade in the book. His gymnastic/Russian hybrid high-kicks during LSC were inspiring. During the blindfold round, he got real close and whispered soft, sweet nothings into my ear while I was playing, one time saying, "Right in the A works every time." @sonofpatbeach, during the Mortgasm round, "Oh, my God. Oh, my God. Get ready! I can feel one coming on!" Burning Mort week is like Christmas, Chanukah, Chinese New Year, Winter Solstice, Kwanzaa and Bodhi Day wrapped into one. I'm so very excited for BMIV. There are still some tricks left that we haven't performed and some themes yet to unearth. We can only hope they please the Conjurer.
    5 points
  44. Sign-ups for Kumite VII are now live! Registration Page: https://bit.ly/2RSIBwe This year we are offering three divisions of competition, so there's something for players all ranges of skill and intensity. Compete for the title of Kumite Champion in the Black Belt division. Square off with other avid Tecmoers, minus the sharks, in the Brown Belt division. And if you're new to the game, out of practice, or just prefer a more casual atmosphere, get your kicks in the White Belt division. Cash, prizes, and raffle items will be ample and up for grabs for all competitors! Enjoy a discount if you submit your registration fee by 2/28. Send registration fee via PayPal to: [email protected] Join us at The Detroit Beer Company on March 9th for The Kumite!
    5 points
  45. @8-bit Thanks for the fun meet up! It was a really good time and great to hang out with some quality people.
    5 points
  46. We came, We Saw, We Tecmo'ed. All I can say is, what an incredible weekend. Congrats to @fairfensheeding on winning the first ever Live Season topped off with a Tecmo Playoff Bracket where we finished an 8 week season of 13 present out of 15 owners in one day... barely. The Super Bowl champ was decided at around 3:30 AM local time. The game of the day (of the Tecmoverse?) was the #Lewis Conference Championship between me and @DT.. Fairf took on the winner and it was tight but he took home the Title. Here are some pics that @gripsmoke and @invader_star64 took . Much much thanks go to the whole CFT Crew for coming to participate and hanging in there through what turned out to be a really long (longer than expected) day and season. While the techology presented some problems and delays here and there, it still would not have gone anywhere near as smoothly as it did without the help of the Save team, Grip, DT, and Invader at the least. Special props to @gripsmoke for taking care of so much of the dealing with food, bringing the most epic Sig/Poster ever, and delivering TBK to the "venue". really Grip was invaluable here. Special props also to @manYo720 for bringing the sweet Nectar of the Gods and providing the music and more support overall with anything that was needed (he knows) and THAT SHIRT!!! Special props also to DT, not only helping with the Saves but also taking control of the Substitutions for absent owners. Definitely helped keep thangs moving. Also without the hacks by @bruddog and all the necessary jar files, none of this would even be remotely possible, really can't ever thank Brudd enough for this, and @brookstonfowler phile support to help make our experience that top notch one you get from all the WTF format seasons in terms of stats and such, but also huge impact with the stream integration. And then finally my hero in help, @invader_star64 brought SOOO much to the table in terms of time before in set up and working his ass off on game day too to get captures from each game. We also both had kind of heartbreaking ends to a #1 seed in conference type of season. Just didn't work out. Would have loved to have us battle it out for the Trophy and Super Bowl Title, but alas the Tecmo Gods deemed it not to be. Tecmo Bros 4eva!
    5 points
  47. 5 points
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