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Showing content with the highest reputation on 09/28/2017 in all areas

  1. This will be the best group play ever. I'm bringing the broom, cause I plan on sweeping.
    2 points
  2. Ya I can't say I'm a fan of this format at least with 20 entrants. The 1st best team vs the 20th best team is a sizeable handicap. It might make the middle of the tourney compelling but the final few games will likely not be.
    1 point
  3. I'm trying to get there but can't. The RNG of this format is quite significant and I am not sure I would want to watch Gats 1-2 with NO as a static team. I definitely would not want to watch a Mort CHI vs Gats NO game. It would be a total slaughter while then also relying on RNG to make the matchup mildly interesting. So, the tournament outcome is RNG x RNG = ?. I am all for change and innovation but this format has far too many changes in one go for me.
    1 point
  4. **ALL NEW** - A Collection of the Greatest Teams from all 32 NFL Franchises! (1972 Dolphins, 1985 Bears, 2000 Ravens, and more!) - Create your own 'Dream Team' AFC & NFC Pro Bowl Lineups! - (NEW) Halftime Stats! - Throwback Uniforms! - Schedule based on 2012-2013 NFL Season This is a 'BETA' version as of yet. Suggestions and input are very welcome. Sorry if I missed one of your favorites. - I chose the 2007 Giants over their 80's / 90's teams. Beating the 16-0 Patriots was quite an accomplishment. - 1998 Vikings over their 70's Super Bowl Teams. Randall Cunningham, Randy Moss, Chris Carter and a 15-1 record during the regular season. - This is our first ROM with duplicate players. For Example : Both the 1999 Rams and 2008 Cardinals have Kurt Warner. ENJOY!!
    1 point
  5. It's not just on and off. This was just an easy way to turn them off. The values you listed aren't the actual injury chance values. There are 3 different injury checks the game does in sim mode 1. Check injury on SIM KR. Chance = 0.28% per tackle on return 2. Check injury on SIM PR. Chance = 0.28% per tackle on return 3. Check injury on SIM tackle Chance= 0.13% per tackle ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- $3B= Rand_Num_1 $3C= Rand_Num_2 $03C1= PLAYER_INJ_STATUS ; 0= false, 1 = true The code is as follows for kick and punt returns: ; IS PLAYER INJURED? = (1-0.93) * (1-0.96) = ~0.028 = 0.28% LDA Rand_Num_1 ; load random 1 CMP #$11 ; is random >= 17 Chance = [1 - (17/256)] =93% BCS @Loop1 ; NO->CHECK FOR PR FUMBLE LDA Rand_Num_2 ; load random 2 CMP #$0A ; is random >= 10 Chance = [1 - (10/256)] =96% BCS @Loop1 ; NO->CHECK FOR PR FUMBLE INC PLAYER_INJ_STATUS ; SET PLAYER INJURED = TRUE THe code is the same for normal SIM plays but the CMP $0A is CMP 0.05 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So search in the code for SIM PR/KR INJURY CHECK: A5 3B C9 11 B0 09 A5 3C C9 0A B0 03 SIM NORMAL INJURY CHECK A5 3B C9 11 B0 09 A5 3C C9 05 B0 03 Do the math as indicated above to figure out what to change those values to what you want.
    1 point
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