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Showing content with the highest reputation on 09/16/2017 in all areas

  1. It's not just on and off. This was just an easy way to turn them off. The values you listed aren't the actual injury chance values. There are 3 different injury checks the game does in sim mode 1. Check injury on SIM KR. Chance = 0.28% per tackle on return 2. Check injury on SIM PR. Chance = 0.28% per tackle on return 3. Check injury on SIM tackle Chance= 0.13% per tackle ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- $3B= Rand_Num_1 $3C= Rand_Num_2 $03C1= PLAYER_INJ_STATUS ; 0= false, 1 = true The code is as follows for kick and punt returns: ; IS PLAYER INJURED? = (1-0.93) * (1-0.96) = ~0.028 = 0.28% LDA Rand_Num_1 ; load random 1 CMP #$11 ; is random >= 17 Chance = [1 - (17/256)] =93% BCS @Loop1 ; NO->CHECK FOR PR FUMBLE LDA Rand_Num_2 ; load random 2 CMP #$0A ; is random >= 10 Chance = [1 - (10/256)] =96% BCS @Loop1 ; NO->CHECK FOR PR FUMBLE INC PLAYER_INJ_STATUS ; SET PLAYER INJURED = TRUE THe code is the same for normal SIM plays but the CMP $0A is CMP 0.05 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So search in the code for SIM PR/KR INJURY CHECK: A5 3B C9 11 B0 09 A5 3C C9 0A B0 03 SIM NORMAL INJURY CHECK A5 3B C9 11 B0 09 A5 3C C9 05 B0 03 Do the math as indicated above to figure out what to change those values to what you want.
    2 points
  2. Gojiphen (11.1) is rockin' systems, in Detroit, MICHIGAN ==>> He's gotten 7 out of the first 8 games right - to move into 1st Place (out of 4 big league ROM SIMuli) - so far: 9/7, 8:30pmET ----- n.e<K.C 9/10, 1pmET -------- chi<ATL 9/10, 4:05pmET --- LAR>ind 9/10, 4:25pmET --- g.b<SEA 9/10, 8:30pmET --- DAL>nyg 9/11, 7:10pmET --- MIN>n.o 9/11, 10:20pmET - DEN>lac --------------------------------------------- 9/14, 8:25pmET --- cin<HOU . . . Rolling tally, after that is, Tecmonster & SBlueman - tied at 6-2 apiece - followed by T-Borg (4-4) By the way, @gojiphen malor, you've GOT to listen to this album... https://www.youtube.com/watch?v=dlYkKZsXGl0 (Brought to you by Godzilla Verses.)
    1 point
  3. 6502 opcodes.txt "EA" is "no operation". it is an opcode for the NES processor chip. it's like a "blank" byte of code that does nothing. hackers use it to blank out sections of code/computations sometimes. EE, C1, 03 are actual 6502 opcodes doing something to memory or some logic stuff.
    1 point
  4. At least I drove my a$$ all the way up to Seattle to attend it.
    1 point
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