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  1. There is a rumor floating around out there that part of the reason that Tecmo Koei has been remaking the 1993 SNES version of Tecmo Super Bowl is in part due to them not being able to locate the original source code to the cult classic 1991 NES release of Tecmo Super Bowl. Today I'm happy to report that a decompiled version by @bruddog has been released to Github, making the source code for the original game available to anyone with interest in digging into the secrets of the game. For those unfamiliar, Nintendo Entertainment System games are written in 6502 assembly code which is then optimized into kilobyte sized files that a NES can execute. In some ways, trying to interpret them as a human is akin to taking a book run through a shredded and taping the paper back together shred by shred. Per the release, this is "An exhaustive disassembly of the NES game Tecmo Super Bowl into a byte-for-byte re-build of the original game". @bruddog has gone through the trouble of "every last instruction and memory location" while even guessing at unused code in the game. Due to the licensed images and characters in the game you will need to secure your own copy of TSB in order to complete the data required to compile a new game. This operation will also create a decompiled and commented source code. For most, the tools we have more modifying the current game will be adequate and this will simply be a curiosity. For others, this will be a way to more effectively create modifications without needing to tediously try and decipher source code. Perhaps this will one day you'll see a new retro type game release that plays exactly like the old NES Tecmo Super Bowl. You can find the release at https://github.com/bruddog/Tecmo_Super_Bowl_NES_Disassembly You'll need to have a Windows machine or else bring your own version of a 6502 compiler to the party. I've not only verified that this works but also that if you're having trouble it's because you haven't taken the time to fully read through the build instructions.
    5 points
  2. Today is the day... https://github.com/bruddog/Tecmo_Super_Bowl_NES_Disassembly/
    3 points
  3. This is such a huge moment in the community, i can't wait to get my hands on it and see what I can make. Thank you so much to bruddog
    2 points
  4. Was hoping to push it out today but need to change/fix a few more things. Friday at the latest
    2 points
  5. 1 point
  6. Great job and everything, but I wish you had been able to do this when I was 30 and actively trying to make roms lol. I would have dived in and tried to make my own game.
    1 point
  7. Thanks to Bruddog's reverse engineering source code, I can add the information for in-game subs to this post! At x21FB9, the in-game sub order begins with 10 for the backup QB. At x21FBA-21FC0 is the backup order for Running Backs and PR/KR in all formations (12 is RB3, 14 is RB4, 16 is WR3, etc.) At x21FC1-21FC5 is the backup order for all Wide Receivers in the 3-wide and 4-wide formations. At x21FC6-21FCA is the backup order for all Wide Receivers in the 2-back formation. At x21FCB-21FD4 is the backup order for the Tight End/4th Wide Receiver in all formations. At x21F99-21FA8 are the pointers for the 2-back formation subs, one pointer for each starting position, QB through PR. A9 9F points to x21FB9, AA 9F points to x21FBA and so on. At x21FA9-21FB8 are the pointers for the 3-wide and 4-wide formations. You can see in this list 3 B1 9F in a row, one for each Wide Receiver. So if you'd like to mess with substitution order, you can do so by changing these pointers for a single position, or change the order of the subs overall. I know this isn't that useful, but I thought I would add it for my sake at least since I do use it.
    1 point
  8. disregards this. read the forum this morning. i found the channel.
    1 point
  9. There is a rumor floating around out there that part of the reason that Tecmo Koei has been remaking the 1993 SNES version of Tecmo Super Bowl is in part due to them not being able to locate the original source code to the cult classic 1991 NES release of Tecmo Super Bowl. Today I'm happy to report that a decompiled version by @bruddog has been released to Github, making the source code for the original game available to anyone with interest in digging into the secrets of the game. For those unfamiliar, Nintendo Entertainment System games are written in 6502 assembly code which is then optimized into kilobyte sized files that a NES can execute. In some ways, trying to interpret them as a human is akin to taking a book run through a shredded and taping the paper back together shred by shred. Per the release, this is "An exhaustive disassembly of the NES game Tecmo Super Bowl into a byte-for-byte re-build of the original game". @bruddog has gone through the trouble of "every last instruction and memory location" while even guessing at unused code in the game. Due to the licensed images and characters in the game you will need to secure your own copy of TSB in order to complete the data required to compile a new game. This operation will also create a decompiled and commented source code. For most, the tools we have more modifying the current game will be adequate and this will simply be a curiosity. For others, this will be a way to more effectively create modifications without needing to tediously try and decipher source code. Perhaps this will one day you'll see a new retro type game release that plays exactly like the old NES Tecmo Super Bowl. You can find the release at https://github.com/bruddog/Tecmo_Super_Bowl_NES_Disassembly You'll need to have a Windows machine or else bring your own version of a 6502 compiler to the party. I've not only verified that this works but also that if you're having trouble it's because you haven't taken the time to fully read through the build instructions. View full article
    1 point
  10. Version 1.0.0

    136 downloads

    Spring Just Got Stronger. After a successful Tecmo Super XFL, I bring you Tecmo Super UFL. Now partnering with Alternative Football Network some new features for this version. Play as last season's XFL or USFL teams or play as a 2024 team. Schedule is the same used by all 3 leagues. New icons are helmets above players and a Madden-style B button to throw to your receiver. Follow me and share on X, YouTube, Facebook, and Instagram
    1 point
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