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  1. Version 4.0.0

    1,217 downloads

    New Version 4.0 updated 11/17/2022! Some consider the 1990 NFL season as one of, if not the best, NFL season in history. Around the same time Tecmo was starting to work on blowing us away with the all time NES classic Tecmo Super Bowl. I grew up in this era and my NFL fandom was at my peak around this time. For years I have been working on a side project of mine, Tecmo Super Bowl Redux. I wanted to make a more accurate simulation of the 1990 NFL season instead of the 1991 season with 1990 and 1991 players we got. This is the 3rd edition I have released and hope people enjoy this variation of the game. There have also been so many hacks that have been discovered since I first took this project on back in 2004 that it inspired me to revive this project. Thousands of hours have gone into testing how the game simulates in both SKP and COM vs COM seasons. Some of the features of this game includes: Updated player ratings Rosters updated for the 1990 season - Players like Eric Dickerson, Michael Dean Perry and Brent Williams are now included Updated playbooks - No more reverses! (New plays added to v4.0!) Schedule is in chronological order just like the actual 1990 NFL season Team uniforms edited - All teams have a dark and light uniform. Team matchups have been edited so they use the correct uniforms like the games played in 1990 (Divisonal games are the only games where uniforms won't always be accurate Numerous color edits New to v4.0 - 4-3 defense version now available! The game has three versions available: Base, Vanilla & Hardtype. Here's a list of the hacks included in each version: Hacks included in Vanilla version: Disable Alt 3 Uniforms (shared by @bruddog) Main Menu Background Color Change XX's (shared by @gojiphen malor) Schedule Background Color Change XX (shared by @gojiphen malor) More NFL like QB rating value (shared by @bruddog) Player 2 Conditions Fix (shared by @jstout) Prevent schedule from being random (shared by @bruddog) QB backpedal animation hack (shared by @bruddog) Randomize sound loop used for each play (shared by @bruddog) FG avoid kick block fix (shared by @bruddog) Increase CPU kickoff length (shared by @Yak) Better COM punt timing (shared by @bruddog) Changing KR Speed (shared by @Knobbe) PR speed change from SS to actual PR player (shared by @Tecmonster) TE sim fix (shared by @Martin) Change offensive SIM to 'out of 32' sum (shared by @Martin) QB/PR ball control (shared by @jstout) COM Goes For FG w/:20 Left in Half/End of Game (shared by @TheRaja) Add stats after quarters (shared by @bruddog) PA/PC hack - PC is INT and PA is target (shared by @buck) QB throws ball instead of taking sack and runs less COM Dive Tackling like SNES TSB I (shared by @xplozv) Kickoff Wedge Return (shared by @xplozv) Changing the differential for popcorning/ dl busting through (shared by @bruddog) Better INT returns (shared by @bruddog) Diving time based on HP (shared by @bruddog) Buck's TSB COM Juice Setter (shared by @buck) Find open receiver (shared by @jstout) Push/Pull Hack (shared by @BAD_AL, written by @bruddog) Hacks included with Hardype Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) (shared by @buck) Take a sec to download this game and fire it up! Enjoy Tecmo fans and thank you to everyone who has helped in making this game one of the most edited cult classics ever!
    3 points
  2. This thread by @bruddogis the rabbit hole you are looking to fall into: Here are some quick links for your specific questions: TSB ROM Hex Location Index Various ROM Hex Locations TSB Team Pointer Info If spreadsheets are your thing, this thread is a must read: I also posted up a cheat sheet of various set commands you can try out with TSB Tool:
    2 points
  3. Thank heaven for 7-Eleven you are the man Bruddog and Sblueman
    2 points
  4. What's New in Version 3.1 See changelog Released Just now Updated playbooks for Dolphins, Chiefs, Commanders & Cowboys Updated offensive depth charts for Giants, Cowboys Updated defensive depth charts for Cowboys, Chargers & 49ers Updated team and player sim codes Updated some player ratings
    2 points
  5. Happy to hear you have the itch again! Here are some of the editors I have been using: 1. General Team Stats editing - I use TSB Tool for the team names, abbreviations, playbooks, team and player sim codes, Pro Bowl rosters, season schedule and setting return men. I use a spreadsheet to edit the rosters, save to a .csv file, clean it up in a text file and then paste the rosters into TSB Tool. 2. Small & Large Helmet Editing & 4. General Graphics Editing - There is no editor that works with the mini and large helmets specifically that works. The best editors seem to be YY-CHR and Tile Layer Pro. 3. Schedule Editing - As of now I edit it using TSB Tool. For custom schedules like the NCAA release I used the schedule maker over at FootballGuys.com It's a bit limited though (can't make a 17 week season for a 32 team 8 division schedule, they cap it at 2 divisions for 32 teams). These are the essentials I use when editing: TSBTool 1.0.0.3 TSB Playbook Editor Beta03 Lunar IPS Translhextion TSB Play Editor YY-CHR Tecmo Endzone Editor Tecmo Hack Setter
    2 points
  6. Can't get behind 69ms for mcaffery. Especially after two years of injuries He is an average to above average runner who can really catch the ball. I'd probably have him at like 56ms
    2 points
  7. Version 1.0.0

    263 downloads

    This ROM is a 28 team based ROM and does not include the following teams: Detroit, Atlanta, Houston and Jacksonville Midseason data update includes: • new trades, signings as of 11/21/22 • new playbooks to match style of offense you see on Sundays • player and team defense sim data adjusted to correctly represent the 2022-23 midseason results New graphics!! • War6's fresh and up to date sprites are a complete 100% match of the players shown in the cut scenes! Edited multiple times for smoother motions while running, throwing vertically/backwards, signal calling and tackling. • Uniforms edited to the exact match of this year's teams. • 16 newly reworked end zones to match the exact font and color of the 28 teams • 12 newly reworked team logos • "annoying static" background during team intros eliminated for black background that makes the logos pop! • TD "flash" eliminated for a solid team logo during touchdown celebrations. • all new mini helmets, matching the exact specifications of the NFL and NFLPA • War6's new 2-tone turf allows for better interaction with the updated sprites • all new weather end zone intro screens to match on field colors • all 28 teams touchdown dive/or safety end zone cut scenes to match on field colors Thanks: War6 - you know what you did Programs used: HxD, Tile Layer Pro, TSBToolSupreme, Retron5IPSCreatorv2, War6's TSB SNES Hex Guide, STUE (thank you JG GAMES)
    2 points
  8. yes you did miss something, what you are describing is not the problem that was solved. the name of the thread sheds light as to what was solved...TIE this modification specifically addresses "COM to punt when: 4th quarter, less than 2 minutes left, it's 4th down, the game is tied, and ball is located >= 50 yd line"
    1 point
  9. View File TECMO SUPER BOWL 2022-23 MIDSEASON This ROM is a 28 team based ROM and does not include the following teams: Detroit, Atlanta, Houston and Jacksonville Midseason data update includes: • new trades, signings as of 11/21/22 • new playbooks to match style of offense you see on Sundays • player and team defense sim data adjusted to correctly represent the 2022-23 midseason results New graphics!! • War6's fresh and up to date sprites are a complete 100% match of the players shown in the cut scenes! Edited multiple times for smoother motions while running, throwing vertically/backwards, signal calling and tackling. • Uniforms edited to the exact match of this year's teams. • 16 newly reworked end zones to match the exact font and color of the 28 teams • 12 newly reworked team logos • "annoying static" background during team intros eliminated for black background that makes the logos pop! • TD "flash" eliminated for a solid team logo during touchdown celebrations. • all new mini helmets, matching the exact specifications of the NFL and NFLPA • War6's new 2-tone turf allows for better interaction with the updated sprites • all new weather end zone intro screens to match on field colors • all 28 teams touchdown dive/or safety end zone cut scenes to match on field colors Thanks: War6 - you know what you did Programs used: HxD, Tile Layer Pro, TSBToolSupreme, Retron5IPSCreatorv2, War6's TSB SNES Hex Guide, STUE (thank you JG GAMES) Submitter RAYOUNG269 Submitted 11/22/2022 Category SNES  
    1 point
  10. There is a zip file at tecmosb.com with over 300 roms in it. There are some games for 2000-2019 in there. That site has a bunch of good stuff to check out: http://tecmosb.com/
    1 point
  11. Heyo! Been a while! So, I haven't edited a TSB ROM in about a decade. More? Less? Who knows. I don't know if there has been evolution in the tools used, so I wanted to ask the VERY LAZY question if someone could point me to the best tools, or provide documents with locations for some specific editing needs: 1.) General Team Stats editing (TSB Tool Supreme, I assume) 2.) Small & Large Helmet Editing 3.) Schedule Editing 4.) General Graphics Editing (various screen editors, or HEX info) My plan is to use a cleaned up, relatively basic 32-team ROM. Maybe I'll add some hacks, maybe I won't. The initial emphasis will be on editing team stats and graphics for a 32-team ROM. I’m trying to keep it to more of a short-hand project than a full overhaul ala something like Tecmo Super Coach. Let’s assume I don’t remember a single thing about any of this stuff, which is only partly true. Opinions? Advice? Lemme have it!
    1 point
  12. View File Tecmo Super Bowl 2022 - SBlueman Edition [Updated 11/23/22] The classic NES sports title, updated just in time for the upcoming 2022 NFL season! Enjoy this version with the following features: Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays Over 35 hacks added to Hardtype versions (25 hacks in Vanilla version) Defensive players are setup for either 3-4, 4-3 or nickel defenses (RILB is the nickel back - Patriots line up in a dime formation) Team uniforms edited so home team plays in primary uniform (NFC West teams & divsional matchups excluded due to limitations) Sim code updated for more accurate team results Updated helmets (thanks to @Knobbe for updating the Commanders!) Updated 11/23/2022! Three Versions Available: #1 - Base - Hacks Included: 1. Add touchbacks 2. FG length max of 65 yards 3. Punt length max of 65 yards 4. Add 'Hut' Pre-Snap Cadence to 32-Team ROM 5. NFC West Sim Fixes 6. Player 2 Conditions Fix 7. FG avoid kick block fix 8. TE sim fix 9. Change offensive SIM to 'out of 32' sum 10. Prevent schedule from being random 11. Fix Playoff Seeding 12. More NFL like QB rating value 13. TEAM ROSTER instead of 1991 ROSTER after super bowl winner end game 14. Set Pro Bowl Kick/Punt Return 15. Change Touchback To 25-Yard Line 16. 15 Yard XP #2 – Vanilla – Hacks Included: 17. Changing KR Speed 18. PR speed change from SS to actual PR player 19. Better INT returns 20. Add stats after quarters 21. QB backpedal animation hack 22. Kickoffs From 8 Yard Line To 3 Deep In Endzone 23. Better COM punt timing 24. PA/PC hack - PC is INT and PA is target 25. Punt coverage boost adjustment #3 – Hardtype – Hacks Included (also includes all the Vanilla version hacks): 26. Ultra Logic Hack 27. More Accurate FG's 28. Decrease Fumbles ips patches 29. Timing of Snap Exchange b/n C & QB 30. Faster Handoffs, Pitches, Snaps & Player Control 31. QB throws ball instead of taking sack and runs less 32. COM Dive Tackling like SNES TSB I 33. Changing the differential for popcorning/ dl busting through 34. Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) 35. JStout's Find Open Receiver Hack 36. Push/Pull Hack #4 – Hardtype + P2 As Road Team (My personal favorite) 37. Road team plays as player 2 vs COM Details: Base Rom: Updated 32-team ROM Editors Used: TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter Submitter SBlueman Submitted 08/11/2022 Category NFL By Year  
    1 point
  13. im always trying to find a version with the 2pt conversion!!!! thanks
    1 point
  14. Version 3.1

    2,948 downloads

    The classic NES sports title, updated just in time for the upcoming 2022 NFL season! Enjoy this version with the following features: Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays Over 35 hacks added to Hardtype versions (25 hacks in Vanilla version) Defensive players are setup for either 3-4, 4-3 or nickel defenses (RILB is the nickel back - Patriots line up in a dime formation) Team uniforms edited so home team plays in primary uniform (NFC West teams & divsional matchups excluded due to limitations) Sim code updated for more accurate team results Updated helmets (thanks to @Knobbe for updating the Commanders!) Updated 11/23/2022! Three Versions Available: #1 - Base - Hacks Included: 1. Add touchbacks 2. FG length max of 65 yards 3. Punt length max of 65 yards 4. Add 'Hut' Pre-Snap Cadence to 32-Team ROM 5. NFC West Sim Fixes 6. Player 2 Conditions Fix 7. FG avoid kick block fix 8. TE sim fix 9. Change offensive SIM to 'out of 32' sum 10. Prevent schedule from being random 11. Fix Playoff Seeding 12. More NFL like QB rating value 13. TEAM ROSTER instead of 1991 ROSTER after super bowl winner end game 14. Set Pro Bowl Kick/Punt Return 15. Change Touchback To 25-Yard Line 16. 15 Yard XP #2 – Vanilla – Hacks Included: 17. Changing KR Speed 18. PR speed change from SS to actual PR player 19. Better INT returns 20. Add stats after quarters 21. QB backpedal animation hack 22. Kickoffs From 8 Yard Line To 3 Deep In Endzone 23. Better COM punt timing 24. PA/PC hack - PC is INT and PA is target 25. Punt coverage boost adjustment #3 – Hardtype – Hacks Included (also includes all the Vanilla version hacks): 26. Ultra Logic Hack 27. More Accurate FG's 28. Decrease Fumbles ips patches 29. Timing of Snap Exchange b/n C & QB 30. Faster Handoffs, Pitches, Snaps & Player Control 31. QB throws ball instead of taking sack and runs less 32. COM Dive Tackling like SNES TSB I 33. Changing the differential for popcorning/ dl busting through 34. Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) 35. JStout's Find Open Receiver Hack 36. Push/Pull Hack #4 – Hardtype + P2 As Road Team (My personal favorite) 37. Road team plays as player 2 vs COM Details: Base Rom: Updated 32-team ROM Editors Used: TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter
    1 point
  15. I just updated to version 4.0 tonight, enjoy! What's New in Version 4.0.0 See changelog Released 22 minutes ago Added 4-3 defense version Updated Sim Code Updated playbooks with new plays Updated rosters, depth charts & return men
    1 point
  16. View File Tecmo Super Bowl Redux v4.0 New Version 4.0 updated 11/17/2022! Some consider the 1990 NFL season as one of, if not the best, NFL season in history. Around the same time Tecmo was starting to work on blowing us away with the all time NES classic Tecmo Super Bowl. I grew up in this era and my NFL fandom was at my peak around this time. For years I have been working on a side project of mine, Tecmo Super Bowl Redux. I wanted to make a more accurate simulation of the 1990 NFL season instead of the 1991 season with 1990 and 1991 players we got. This is the 3rd edition I have released and hope people enjoy this variation of the game. There have also been so many hacks that have been discovered since I first took this project on back in 2004 that it inspired me to revive this project. Thousands of hours have gone into testing how the game simulates in both SKP and COM vs COM seasons. Some of the features of this game includes: Updated player ratings Rosters updated for the 1990 season - Players like Eric Dickerson, Michael Dean Perry and Brent Williams are now included Updated playbooks - No more reverses! (New plays added to v4.0!) Schedule is in chronological order just like the actual 1990 NFL season Team uniforms edited - All teams have a dark and light uniform. Team matchups have been edited so they use the correct uniforms like the games played in 1990 (Divisonal games are the only games where uniforms won't always be accurate Numerous color edits New to v4.0 - 4-3 defense version now available! The game has three versions available: Vanilla, Hardtype and my personal favorite, Hardtype - P2 Road Hack. Here's a list of the hacks included in each version: Hacks included in Vanilla version: Disable Alt 3 Uniforms (shared by @bruddog) Main Menu Background Color Change XX's (shared by @gojiphen malor) Schedule Background Color Change XX (shared by @gojiphen malor) More NFL like QB rating value (shared by @bruddog) Player 2 Conditions Fix (shared by @jstout) Prevent schedule from being random (shared by @bruddog) QB backpedal animation hack (shared by @bruddog) Randomize sound loop used for each play (shared by @bruddog) FG avoid kick block fix (shared by @bruddog) Increase CPU kickoff length (shared by @Yak) Better COM punt timing (shared by @bruddog) Changing KR Speed (shared by @Knobbe) PR speed change from SS to actual PR player (shared by @Tecmonster) TE sim fix (shared by @Martin) Change offensive SIM to 'out of 32' sum (shared by @Martin) QB/PR ball control (shared by @jstout) COM Goes For FG w/:20 Left in Half/End of Game (shared by @TheRaja) Add stats after quarters (shared by @bruddog) PA/PC hack - PC is INT and PA is target (shared by @buck) QB throws ball instead of taking sack and runs less COM Dive Tackling like SNES TSB I (shared by @xplozv) Directional punts (shared by @xplozv) Kickoff Wedge Return (shared by @xplozv) Onside kick hack better recovery rate for P2 (shared by @bruddog) Changing the differential for popcorning/ dl busting through (shared by @bruddog) Better INT returns (shared by @bruddog) Diving time based on HP (shared by @bruddog) Buck's TSB COM Juice Setter (shared by @buck) Find open receiver (shared by @jstout) Push/Pull Hack (shared by @BAD_AL, written by @bruddog) Hacks included with Hardype Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) (shared by @buck) Take a sec to download this game and fire it up! Enjoy Tecmo fans and thank you to everyone who has helped in making this game one of the most edited cult classics ever! Submitter SBlueman Submitted 03/26/2020 Category NFL By Year  
    1 point
  17. Welcome to the site! Here's a good video on NES emulators for your PC:
    1 point
  18. Greetings, folks! I'm an old school Tecmo Bowl/ Tecmo Super Bowl junkie. Ever since I discovered Tecmo Bowl can be played via web browser I've reverted back to crackhead status. Trying to figure out how to install both the NES and SNES games on my laptop. Any help will be greatly appreciated. I'm 48 years old and not very tech savvy, so please help a junkie out!
    1 point
  19. I think this thread might explain it. It would be a fairly complex change. There are a lot of locations that would need to get fixed….
    1 point
  20. @SBlueman Martin hasn’t visited the site in 5 years.
    1 point
  21. Figured I'd update this info to cover the 32 team rom, too. TEAM DATA screen: x1E943 - x1E960 - TEXT POSITION and pointers (this however is set by Divisions) adjusts position of an entire division on screen. x1F8B5 - x1F95F - TEXT FORMAT (***affects all menus!) Every 3 bytes correspond to a team. First offset is for the format, next is the team shown, and the final offset is for the "space" between texts. This data structure is in a variable length and is FE terminated. So, inputting FE will close the DIVISION, thus removing any text from that point. **THIS IS BUF-ATL ORDER; first all AFC, then NFC. *This will also affect the TEXT on the TEAM CONTROL/ PRESEASON screens! This area also covers the 32 team rom. x22C36 - x22C53 - TEAM SELECTED ROSTER shown when "accessed", ordered by "ROWS": 00 05 09...in this order (EAST/ CENTRAL/ WEST) / 32 team order 00 04 08 0C...(EAST/NORTH/SOUTH/WEST) / 32 team (13=Dal. 17=Min. 1B=Car. 21=Ari.) rom locations start at x3F896 - x3F899...same hex locations as PRESEASON MENU! x23B4B - x23B94 - CURSOR SETUP (X:Y coordinates) Every 2 bytes correspond to a team. First offset "X", and the following the "Y". (AFC: x23B4D, NFC: x23B53) Teams start at offset x23B59, ordered by "ROWS" (E/ C/ W) / 32 team (Dal. Min. Car. and Ari.) rom locations start at x3F87A - x3F881. x23D21 - x23D58 - MINI HELMET coordinates. Every helmet uses 2 bytes (Y:X). The X seems to be multiplied by 2 to get the actual placement coordinate. **THIS IS BUF-ATL ORDER; first all AFC, then NFC. / 32 team rom locations - all NFC WEST team locations start at x3F6E7 - x3F6EE (S.F. Stl. Sea. Ari.). PRESEASON screen: x1E23F - x1E25C - TEXT POSITION and pointers (this however is set by Divisions) adjusts position of an entire division on screen. x22C13 - x22C30 - TEAM SELECTED. Team that will appear on field, ordered by "ROWS": 00 05 09...(EAST/ CENTRAL/ WEST) / 32 team order 00 04 08 0C...(EAST/NORTH/SOUTH/WEST) / 32 team (13=DAL. 17=Min. 1B=Car. 21=Ari.) rom locations start at x3F896 - x3F899...same hex locations as TEAM DATA MENU! x23CE9 - x23D20 - MINI HELMET coordinates. every helmet uses 2 bytes (Y,X). the X seems to be multiplied by 2 to get the actual placement coordinate **THIS IS BUF-ATL ORDER, first all AFC, then NFC. (***this will also affect the MINI helmets on the TEAM CONTROL screen!) / 32 team rom locations - all NFC WEST teams start at x3F6EF - x3F6F6 (S.F. Stl. Sea. Ari.). x23E95 - x23ED0 - CURSOR SETUP (X:Y coordinates) Every 2 bytes correspond to a team. First offset "X", and the following the "Y". ordered by "ROWS" (E/ C/ W) / 32 team (Car. Ari.) rom locations start at x3F882 - x3F885. TEAM CONTROL screen: x1E345 - x1E362 - TEXT POSITION and pointers (this however is set by Divisions) adjusts position of an entire division on screen. x325BF - x325D9 - TEAMS ORDER, ordered by "ROWS" (E/ C/ W) Team that will appear on field ordered by "ROWS": 00 05 09...(EAST/ CENTRAL/ WEST) / 32 team order 00 04 08 0C...(EAST/NORTH/SOUTH/WEST) / 32 team (1B=Car. 21=Ari.) rom locations start at x32C63 - x32C64. x328F3 - x3292E - CURSOR SETUP (X:Y coordinates) Every 2 bytes correspond to a team. First offset "X", and the following the "Y". ordered by "ROWS" (E/ C/ W) / 32 team (Car. and Ari.) rom locations start at x3F886 - x3F889. x3292F - x32966 - SKP/MAN/COM/COA TEXT coordinates. First offset "X", and the following the "Y". BUT it is set into Tile-BLOCKS. **THIS IS BUF-ATL ORDER, first all AFC, then NFC. / 32 team rom locations - all NFC WEST teams (S.F., Stl., Sea. and Ari.) start at x32C4B - x32C52.
    1 point
  22. I have an idea, create the I Form.
    1 point
  23. Im also trying out the tbxx as well. So far no crashes.
    1 point
  24. Version 4.0.0

    93 downloads

    What if the first Tecmo Super Bowl was simultaneously released on Sega Genesis and the NES? I've always wanted to see how Bo Jackson or Christian Okoye would have performed on the Sega version of TSB so I decided to port over the rosters from the NES to find out. Special thanks to Tecmo Super Fan for the bin file conversion. Enjoy!
    1 point
  25. MusicInc

    Coach K Editor V.09

    Hmmm... fun. 2022 is about to end, and there is nothing on this Coach K College Basketball Editor 0.9 or any other version. I haven't even seen a broken version of it.
    1 point
  26. Version 1.0.0

    1,738 downloads

    The classic NES sports title, updated with 32 NCAA Division One teams from the 2022-23 season! Enjoy this version with the following features: Includes the Top 32 NCAA Division One teams from CBS Sports' Preseason Rankings Playbooks edited – Plays moved to different slots, edited running plays, removed ‘bad’ plays Over 30 hacks added to Hardtype versions (21 hacks in Vanilla version) Defensive players are setup for either 3-4, 4-3 Or Nickel Defenses (RILB is the nickel back) Team uniforms edited so home team plays in primary uniform during regular season play (NFC West glitch and divisional matchups limits this feature) Sim code updated for more accurate team results 12 game regular season schedule for all 32 NCAA teams Just like my previous release, I used a vanilla version that @fatcheerleader posted in the past as a base (props to him for his work!) and came up with an updated version. As with my other releases, I offer three different versions for people to enjoy: #1 – Vanilla – Hacks Included: Disable Alt 3 Uniforms Add 'Hut' Pre-Snap Cadence to 32-Team ROM NFC West Sim Fixes Player 2 Conditions Fix FG avoid kick block fix TE sim fix Change offensive SIM to 'out of 32' sum Prevent schedule from being random Fix Playoff Seeding More NFL like QB rating value TEAM ROSTER instead of 1991 ROSTER after super bowl winner end game Change Touchback To 25-Yard Line Changing KR Speed PR speed change from SS to actual PR player Better INT returns Add stats after quarters QB backpedal animation hack Kickoffs From 8 Yard Line To 3 Deep In Endzone Better COM punt timing PA/PC hack - PC is INT and PA is target Punt coverage boost adjustment #2 –Hardtype – Hacks Included (also includes all the Vanilla version hacks): Ultra Logic Hack More Accurate FG's Decrease Fumbles ips patches Randomize In-Game Music Timing of Snap Exchange b/n C & QB Faster Handoffs, Pitches, Snaps & Player Control COM Goes For FG w/:20 Left in Half/End of Game QB throws ball instead of taking sack and runs less COM Dive Tackling like SNES TSB I Changing the differential for popcorning/ dl busting through Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) JStout's Find Open Receiver Hack Push/Pull Hack #3 – Hardtype + P2 As Road Team Road team plays as Player 2 during regular season games Details: Base Rom: Updated 32-team ROM by @fatcheerleader Editors Used: TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter
    1 point
  27. Hello all, Over a period of years I managed to reverse engineer the entire Tecmo Super Bowl game into 6502 assembly source code with every piece of code documented and every variable labeled. There was a potential project in the works with said code but that project looks all but dead now. Because of that I am targeting the 30 year anniversary of TSB as the date I will publicly post all of the reverse engineered source code. -Bruddog
    1 point
  28. TheRaj

    15 ydextra point try

    Here are some other yard markers for this hack. I haven't seen CPU shank a kick on 5yrd or 10yrd but I have seen "bounce off upright" a few times at 10yrd. #PAT AT 5YRD SET(0X246B0,0x6C) SET(0X24E38,0x94) #PAT AT 10YRD SET(0X246B0,0x44) SET(0X24E38,0xBB) #PAT AT 15YRD SET(0X246B0,0x1C) SET(0X24E38,0xE4)
    1 point
  29. Ok cool. However, I do see that implementing that code completely freezes the clock. Is there a way to edit it so the clock starts once the kick return man handles the kickoff?
    1 point
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