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Showing content with the highest reputation since 09/16/2021 in all areas

  1. New BETA available today : https://drive.google.com/file/d/1REbkrRlGUheRLbsyWjVEdO4My0K-QJzt/view?fbclid=IwAR1dyDIPGomXnWbgK8-LSfzPDOHOxI9YyhpRDo4M0_vKtTWJsgrVOZaChBA
    2 points
  2. BETA Version available here for now : https://www.facebook.com/336600623770150/photos/a.345009482929264/1050474835716055 Will upload the Launch Edition 1.0 soon !
    2 points
  3. TheRaja

    TSB Blimp Text (NES)

    Oh I noticed I didnt post the Blimp for TFO 2021. Here it is in all its glory! Josh Porter is from The Office. I was asked if I could put his face on the blimp so I changed the pallet to have black and light flesh colors and used 4 of the character spaces to make the face using MSPaint and TileLayer Pro. It used all 14 available spaces when completed
    2 points
  4. As you know from 1995-1998 the NFL had 30 teams and from 1999-2001 had 31 teams. At this point, I don't think anyone has attempted to take the 32 team rom and retroactively take out 2 teams. I'm looking to get this accomplished. Would love some help else this is where I will be talking into the void Planning to base the mod off this rom unless someone has a better suggestion
    2 points
  5. Knobbe

    TSB Blimp Text (NES)

    You can see where it maps to the tiles starting at 5A800 on the OG Rom. It's pretty easy to scroll in a tile editor and find.
    2 points
  6. Version 2.0

    1,529 downloads

    The classic NES sports title, updated just in time for the 2021 NFL season! Enjoy this version with the following features: Playbooks Edited – Plays Moved To Different Slots, Edited Running Plays, Removed ‘bad’ plays Up to 40 Hacks Added To Hardtype Versions (33 hacks in Vanilla version) Defensive players are setup for either 3-4, 4-3 Or Nickel Defenses (RILB is the nickel back) Team Uniforms Edited So Home Team Plays In Primary Uniform (NFC West Glitch And Divisional Matchups Limits This Feature) Sim Code updated for more accurate team results Updated 9/8/2021! Three Versions Available: #1 – Vanilla – Hacks Included: 1. Disable Alt 3 Uniforms 2. TEAM ROSTER instead of 1991 ROSTER after super bowl winner end game 3. More NFL like QB rating value 4. Player 2 Conditions Fix 5. Prevent schedule from being random 6. QB backpedal animation hack 7. Change Touchback To 25-Yard Line 8. 15 Yard XP 9. FG avoid kick block fix 10. All Kickoffs Range From 8 Yard-Line To 3 Yards Into Endzone 11. Better COM punt timing 12. Changing KR Speed 13. PR speed change from SS to actual PR player 14. TE sim fix 15. Change offensive SIM to 'out of 32' sum 16. QB/PR ball control 17. COM Goes For FG w/:20 Left in Half/End of Game 18. Timing of Snap Exchange Between C & QB 19. PA/PC hack - PC is INT and PA is target 20. Directional punts 21. XP Block ROLB 22. Changing the differential for popcorning/ dl busting through 23. Better INT returns 24. Diving time based on HP 25. QB throws ball instead of taking sack and runs less 26. Add stats at halftime 27. Touchbacks on Kickoff 28. Reduce Punt Boost 29. Ultra Logic 30. More Accurate FG's 31. Decrease Fumbles by 30% 32. 65 Yard Max Length on FG's 33. 75 Yard Max Punt Length #2 – Hardtype – Hacks Included (also includes all the Vanilla version hacks): 34. Main Menu Background Color Change XX's 35. Buck's TSB COM Juice Setter (Week 4 Juice – Max 02 DEF.SPEED) 36. Find Open Receiver Hack 37. Push/Pull Hack 38. Faster Handoffs, Pitches, Snaps & Player Control 39. COM Dive Tackling like SNES TSB I #3 – Hardtype + P2 As Road Team 40. Road team plays as player 2 vs COM Details: Base Rom: Updated 32-team ROM Editors Used: TSBTool 1.3.0.0, TSB Playbook Editor Beta03, General Manager for TSB, Tecmo Super Bowl Manager 2000, Lunar IPS, Translhextion, TSB Play Editor, yy-chr, Tecmo Endzone Editor, Tecmo Hack Setter
    2 points
  7. TheRaja

    TSB Blimp Text (NES)

    Scrolling would require programming. I assume it could be done, but I dont think it would be easy. Changing the letters on the blimp is alot easier
    1 point
  8. Version 1.0.0

    110 downloads

    Hello Blitz Fans!!! Pleased to introduce NFL Blitz 2K21 for the N64. New updated rosters as Week 3 (October 5th - through Ourlads.com) Addition of the Houston Texans. Updated Screens and Ratings.
    1 point
  9. Yes, I'd read this as a general distribution for someone who didn't want to take the time to modify the targets per team.
    1 point
  10. Hex BC Fmbl% 12 6 7.10% 11 13 6.70% 10 19 6.30% 0F 25 5.90% 0E 31 5.50% 0D 38 5.10% 0C 44 4.70% (QBs and PRs) 0B 50 4.30% 0A 56 3.90% 09 63 3.50% 08 69 3.10% 07 75 2.70% 06 81 2.40% 05 88 2.00% 04 94 1.60% 03 100 1.20%
    1 point
  11. Yes, my fix was if you had a Mac and couldn't run TSB Tool
    1 point
  12. Could this work as a set command too? SET(0x3ffc0,0xa000b1aec9e0f01ec9a0f01ac960f016c920f012a018b1aea0131871ae91aea019b1ae4c16dbac2f00a21920e3d84cf0) Might be easier for people to copy and paste that to TSB Tool if it would work.
    1 point
  13. Will Sams

    NES Programming Info

    I guess I never read past the first post. Any hoot, I've put your notes and demos up on Github, @jstout about 4 years ago. Got around to cleaning up my mess the past couple of days. If it's not ok to have it there publically, let me know and I'll make it the repo private. I made the repo as a reference for myself but thought I'd share with others. https://github.com/WillSams/jstout-programming
    1 point
  14. View File Tecmo Super Bowl 2022 Presented by TecmoBowl.org Tecmo Super Bowl is the greatest sports video game of all time. Now, 30 years after TSB made 8-Bit legends of Bo Jackson and Lawrence Taylor, TecmoBowl.org proudly announces the belated release of Tecmo Super Bowl 2022. This site's 14th yearly iteration updates Tecmo's NES classic with up-to-date post-season rosters, graphics, schedules and play books for all 32 NFL squads. Additionally, you can now check the defensive conditions of your players. Playable on multiple platforms and operating systems via NES emulation software, Tecmo Super Bowl 2022 brings Nintendo's bone-crunching classic to today's computers and handheld devices. Tecmo Super Bowl 2022 Table of Contents A. How This Works B. How To Play - PC/Mac C. How to Play Online - Windows D. Tecmo Super Bowl 2022 Notes E. Known Issues F. Credits A. How This Works If you're new to emulation: ROM = Game or Cartridge (.nes file) Emulator = NES System B. How To Play - PC/Mac Download Nestopia for your platform and also the .nes ROM - Windows | Mac Open Nestopia. From Nestopia, File > Open and find your .nes ROM. C. How to Play Online - Windows Get started at the official chatrooms of TBORG, the Tecmo Super Bowl Discord - https://discord.gg/0bTEaH3dmy3Dzsgq If you’re looking for an online league, we recommend TecmoBowl.org's Online Tecmo Leagues. D. Tecmo Super Bowl 2022 notes Check Defense condition - In the same location as the time out menu there is now a "CHECK DEF" option which lets you scroll left and right through your players 32-Team ROM Rosters current as of noon CST on 9/8/2021 Adjustable quarter length Playbook editing in-game Player 2 attributes now display correctly Halftime stats Pass Control determines if a pass will be completed. Passing Accuracy determines if the ball will be on target. Schedule reset wont' randomize order (Thursday game should always be first, Monday night last) Schedule is only 16 games due to rom space constraints E. Known Issues You can't edit the player names for the NFC West teams using publicly released emulators. This rom may not work on some emulators. Sorry. F. Credits Graphics - Keithisgood | @keithisgood Rosters/Attributes/Sim - @Knobbe @War Machine Rom - @bruddog QA/Rom Merge/Project Coordinator - @Knobbe | @tecmogodfather Thanks to: Jstout, Bruddog, Cxrom, Bad-Al & Buck for the hacking knowledge and tools. Special thanks to @SBluemanfor keeping the lights on and for inspiring the graphic work on this release Tecmo Super Bowl 2022 by TecmoBowl.org is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. Based on a work at http://tecmobowl.org/. Submitter Knobbe Submitted 09/08/2021 Category TecmoBowl.org Official Yearly ROMs  
    1 point
  15. No more Triumph gifs! (@gojiphen malor, where you at?)
    1 point
  16. 1 point
  17. What's New in Version 2.0 Released Just now Roster update for Week One of the 2021 NFL season. Enjoy!
    1 point
  18. Thanks! I have used it a lot, but it is very limited. You can only edit stats and part of the stance. I wanted something more in depth that included every aspect of batters and pitchers.
    1 point
  19. I have finished a Google Sheet that will allow you to create the HEX code for a player. You would then use this to override the player you want to replace. You can get a copy of the sheet here: docs.google.com/spreadsheets/d/15FDSIS_UnfY-19UWYY2B8x9al4Kh4N-HNW9uoFNJAe0/copy I attached a screenshot, but if you choose an option for each drop-down arrow, the HEX info will automatically be created for you. I have tabs for batters, pitchers, and also all the information that I have about each option. Let me know if that helps and if I can help in the future!
    1 point
  20. That looks right: 2x.16+0x.01(skip the second 2 because I do not know what it changes)+1x2.56=2.88 I am creating a spreadsheet that should help calculate the physical features. The cool thing about the KGB editor is the that the player editor numbers match with the Hex code, so Maddux's face is 04, his torso is 30, and his legs are 04. His on-mound look is found starting on the second line, 000300. 0 is right handed, 0 is light skin, 0 is smooth face/short hair/no glasses, 3 is brown hair, 0 is regular pitch, 0 is regular size (not tall or fat).
    1 point
  21. bigjim28

    Hardball 5

    2020 league here to keep the annual trend going. Obviously I did not get my player edits done very well as my sim ended up with a Cincinnati/Boston WS. Excited for a full 2021. I really wish there was a way to expand to league to include all teams. 2020.lgd
    1 point
  22. Version v4.6

    3,146 downloads

    VERSION 4.5 Here is a collection of 1970-1994 Tecmo Super Bowl roms. It is by no means perfect or final, but I feel it's as good as I like it to be for now. I would like to thank all the guys at Tecmo Bowl.org., because it was all their hard work that allowed me to make these roms in the first place. In order to edit the players in a way that would reflect the seasons that the roms were designed for, and allow the game to feel and play a lot like the original, I had to assign player ratings that were similar to each and every player in the classic NES Tecmo Super Bowl. In other words, I had assigned the fastest running back (based on most yards from scrimmage, mind you) with the only 75 maximum speed rating, that in my opinion had been erroneously given to Bo Jackson. If anyone deserved a rating like that (I think nobody does, really), it's Thurman Thomas. He had a monster three or four years going, if you were to take into account of what he did on the field and where his team ended up in those years. But I digress. Although offensive players were a lot easier to rate, I found that offensive linemen and defensive skilled position players weren't and that a lack of info made them almost impossible. I can sort of live with that, though. If it wasn't for the internet, and Pro Football Reference.Com for that matter, it would have been impossible to edit any. I was at least able to edit the all pros for those years, making them the best at their positions. The basic formula I had to come up with when assigning player ratings had to be based on participation and production, not on popularity. Having said that, I had to be fair to all the players who excelled in seasons where their peers were either absent due to injury or failed to outplay their teammates. Keep in mind that some productive offensive players had to be replaced with Kick and Punt returners - with the lack of space on the roster, I tried to make the depth charts as accurate as I possibly could. (List of Edits) 1970-1975 roms contain only the 26 teams at that time. Team rosters and depth charts, as well as pro bowl teams, are all accurately edited to reflect their corresponding seasons. At least 99% of the players will have the correct name spelling, jersey number, for the most part his face image, as well as skin color. Accurate team city names. Accurate home and away game schedules and their actual dates. Helmet colors and logo designs, as well as uniforms, were all redone to be based on each year they were used. All playbooks were edited to somewhat match the team's yearly offense, but some liberties were taken to make use of every play that's available in the game. (game rules) 1970-77 roms were juiced a bit. Week 1 games will play like Week 3 if the player's team had been 2-0 in the original TSB. This was done so that a 14-0 win/loss season will play like a 16-0 win/loss season when entering the playoffs. 1970-71: hash marks are spread out (NCAA still uses this method) 1970-1973: 40 yard kick off position - Tecmo logos are located there, too; front field goal posts (imagine them as being transparent when players stand on them, because I do. - field goal kicking length was increased to make up for closer field goal posts; ball will be placed at the opponent's 20 yard line after any missed field goals; no overtime in man games, as well as auto skipped games. Note: the overtime hack doesn't work as good as I would have liked it to - playoff games will end up in ties, but a random winner is decided by the computer anyway, allowing one of the teams to move on to the next round. This only applies to skipped games - "man" games will still go into overtime during the playoffs. 8 team playoff schedule format. 14 game schedule. 1974-1977: 8 team playoff schedule format. 14 game schedule. 1978-1989: 10 team playoff schedule format. 1982: short season rom contains the 12 team playoff schedule format, as I wasn't able to implement a 16 team playoff format...not sure if it's even possible to do this, anyway. 1994: 30 yard kick off position - Tecmo logos are located there, too. All missed FGs will be placed at the spot of the kick. No two point conversion hack. Maybe one day someone will figure this out and I'll add it later. I hope. Well, I hope you enjoy the roms. Cheers.
    1 point
  23. 2020 was a trying time for the world and this website unfortunately was no exception. Like most any forum/message board, TBorg was a place where you might find collaboration or conflict. Over the last few years there had been increasing conflict over in-person and/or paid entry Tecmo tournaments that seemed to provide some with the misplaced sentiment that a 20+ year old video game was some sort of fledgling e-sport to be capitalized on. This conflict unfortunately devolved to the point that litigation was brought against some long-time members, something certainly to avoid. In lieu of just closing down forever, the site is returning with a few noteworthy modifications. The site's forums will no longer be publicly viewable and the site will no longer make any effort to promote in-person and/or paid entry Tecmo tournaments. It's a hope this site will go about releasing new versions of Tecmo Super Bowl. It's a hope to take the 20+ years’ worth of information on this site and start organizing it in a more straightforward manner. It's a hope to return to the roots of the vision for this site: a site dedicated to the storage of Tecmo Super Bowl back-ups, the development of patches to update and enhance the game, and the retention of all things Tecmo Super Bowl related. It's a hope this site will be around another 20 years. Welcome back.
    1 point
  24. Version 1.0.0

    1,825 downloads

    Updated Rosters using ESPN NFL Rosters & Depth charts. - Current & Retro Uniforms - Nes Player Sprites no Flicker - Tecmo Juice Command - 2 Tecmo 21 Files - Tecmo File A MSNG CLE-BUF-WAS-DET - Tecmo File B MSNG HOU-JAX-ARZ-ATL Enjoy!!
    1 point
  25. Version 1.0.0

    962 downloads

    Project: It's not completed until helmets are upgraded. Hopefully a Tecmo player with helmet and end zone skills likes the file and completes it. - 28 NFL Teams - Updated Rosters - 2019 NFL Schedule - Current & Retro Uniforms - + SNES Has no Sprite Flicker - - Only 28 NFL Teams - Not taking credit for graphical NES players. Also special thanks to Bruddog for uploading original file.
    1 point
  26. Version 1.0.0

    500 downloads

    The 2002 NFL season was one of my favorite seasons ever. It was the first year the league went to 32 teams, and it was the last time the Raiders made it to the Super Bowl. They did lose, but it was against the Bucs and their old coach, now current coach, Jon Gruden. The Bucs had one of the best defenses ever, with Simeon Rice, Warren Sapp, Derrick Brooks, and Ronde Barber. Rich Gannon had the best season of his career, and the Raiders also had Jerry Rice and Rod Woodson. In their first year in the league, Houston Texans QB David Carr got sacked an NFL record 72 times on the way to a 4-12 season. That is reflected in the rom with the worst OL in the game. They did manage to beat the Cowboys in their first game, who finished with a 5-11 record.The Jets had a magical year, led by Chad Pennington (playing with a 25ps/81pc QB is so much fun), Curtis Martin, and Laveranues Coles. They beat the Pats and Packers in weeks 16 and 17 to clinch the division, and knocked the Pats out of the playoffs. It was the only year in his entire career as a starter that Tom Brady missed the playoffs, and the Pats had won the Super Bowl the year before in Brady's first year. The Jets went on to crush Peyton Manning and the Colts in the playoffs 41-0! They lost their next playoff game to the Raiders 30-10. That entire division was good, as the Jets, Pats, and Dolphins all finished 9-7, while the Bills ended 8-8. The Giants also made the playoffs as a 10-6 wildcard behind Tiki Barber and a sick defense led by Michael Strahan. There was serious talk in NY about the possibility of a Jets-Giants Super Bowl. This might have been the closest we've come to that. The Giants lost their first playoff game to the 49ers, who would then lose to the Bucs. Something else happened in 2002 that had a big impact on everyone reading this. Matt Knobbe created the Tecmo Repository. About the rom: I call this an old school rom, because it is cxrom's original 32-team rom with no graphics or playbook changes. Cxrom put in the ability to change plays in the middle of a game, and an options menu that lets you change the time. The weather option is a placeholder and non-functional. It was implemented in later roms, but I didn't particularly want it. The NFC West bug fixes are in, the TE sim fix is in, the player 2 condition fix is in, and that's about it. It's Tecmo, just 32 teams. Player attributes are largely based on the original, except FBs and returners in a RB slot have 44rs and 50hp. The only FBs with more than 50hp had a significant amount of rushing yards. Returners in a WR slot with 13hp have 50rs. I did the sim ratings on a painstaking team by team, player by player basis. Team and individual stats should usually end up pretty close to how they actually were at the end of the season. The only thing is Marvin Harrison and Randy Moss typically end up with over 2000 receiving yards, and receiver yards are a little higher than reality in general. QB Rating and Passing TDs are also a little high, but RB yards are pretty spot on. The Saints seem to go deep in the playoffs a lot, probably benefiting from the 3-WR set. Oh, and that AFC East is always up for grabs. You try making 1 of 3 9-7 teams always make the playoffs while the other 2 don't. That's just not happening. I'm going to have a lot of fun playing this, and I hope you do, too.
    1 point
  27. Version 1.0.0

    855 downloads

    I can't take credit for this work @COA Elway did this graphical hack for another 1977 SNES rom he did. So I just copied the graphics over to the original SNES rom. Enjoy
    1 point
  28. TheRaja

    TSB Blimp Text (NES)

    Here is my Blimp for my 2019 Season
    1 point
  29. Hey, guys. Where exactly do you find the standings hex location in the 32 team rom? I tried to change it in the location where you normally find it in the 28 team rom but for some reason it won't adjust the team counts like I want them to. Here's the rom that I've been working on...it also needs the playoff hack to reflect the 95 season's format. Tecmo Super Bowl 1995 Season.nes
    1 point
  30. I remember I was working on the NCAA rom for this year, when I found these: I am really not a big fan of this NEW HELMET, I liked way more the "OLD-Fashion" helmets. Anyway, I came up with the "REVO Speed" design: Revo Speed.nes With some graphic tweaks, you can have all of your Teams to use this Revo Template (like I did with my mod): ONEFA 2K2 v.14.nes
    1 point
  31. Assuming you aren't using the hack in this thread then x25E74 P1 normal injury rate value x25E79 P1 KR/PR rate x25E8C P2 normal injury rate value x25E91 P2 KR/PR rate
    1 point
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