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Norrin_Radd

TSBm 1.3: Making your own FACES

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One point of clarification...

When you have the line 

*ROW = +00 = NORMAL, +40 = HORIZONTAL MIRROR, +80 = VERTICAL MIRROR, +C0 = HORIZONTAL AND VERTICAL MIRROR

Does that denote that the byte hex value should be broken out into bits as in 55 hex = 01 01 01 01 bin ?

I wouldn't say that is entirely right.  The high 2 bits control mirroring and the low 6 bits control the row as %VHRRRRRR (V = Vertical Mirror, H = Horizontal Mirror, R = Row).

 

So:

x00-x3F = Set Tile Normally (Row 00 to 3F)

x40-x7F = Set Tile with Horizontal Mirror (Row 00-3F)

x80-xBF = Set Tile with Vertical Mirror (Row 00-3F)

xC0-xFF = Set Tile with Horizontal and Vertical Mirror (Row 00-3F)

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dude, I've written so many number and letter sequences on tiles to try to understand graphics...


 



Got a little frustrated by not being able to figure it out.


Started on a rom that numbers roms based on the PPU calls


 



 


Edited by buck

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I wouldn't say that is entirely right.  The high 2 bits control mirroring and the low 6 bits control the row as %VHRRRRRR (V = Vertical Mirror, H = Horizontal Mirror, R = Row).

 

So:

x00-x3F = Set Tile Normally (Row 00 to 3F)

x40-x7F = Set Tile with Horizontal Mirror (Row 00-3F)

x80-xBF = Set Tile with Vertical Mirror (Row 00-3F)

xC0-xFF = Set Tile with Horizontal and Vertical Mirror (Row 00-3F)

 

Cool, gotcha

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Wow!


 


How did you compile the images for each piece - hair, faces, mouths, etc? The individual frames were jpgs and then the master you pasted is a png.


 


Any chance of the individuals in png format? I could script it up in Photoshop and you could automagically rearrange faces that way as well.


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Wow!

 

How did you compile the images for each piece - hair, faces, mouths, etc? The individual frames were jpgs and then the master you pasted is a png.

 

Any chance of the individuals in png format? I could script it up in Photoshop shop and you could automagically rearrange faces that way as well.

 

I essentially arranged them in Excel and then just snipped them into one image.

Saving the individual images into files from Excel would be trivial in time compared to generating them out of an emulator.

I might need to rethink how I did this...which could be faster than saving them out of Excel.

 

If the blue backgrounds were made transparent then combining the images would be as simple as layering PNGs.

 

I have yet to breakdown how many times each individual tiles was used.  This will play a big role in determining how easy the components are to replace.

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So you compile in Excel and then took a screenshot? Where did the tile pictures come from?

 

The way the image building works is that each feature ends with a FE or FF.  FE = get more tiles.  FF = Done.

I first changed every tile to FF so it would only draw one tile.

Then I changed the pointer of QB Bill's image one by one and snipped the screen.

It was very brute force.

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This is a fairly crappy view that I'll edit later.


There are 256 tiles here, starting 00 going through FF


Following is the breakdown of the number of times each tile is used.  Just because a number isn't listed below doesn't mean it's free...it's probably being used for a big helmet or something else


 


3nH3F.png


 


 


 


 



00 - 14

01 - 4

02 - 4

03 - 6

04 - 2

05 - 2

06 - 4

07 - 8

08 - 4

09 - 6

0A - 10

0B - 4

0C - 8

0D - 2

0E - 2

0F - 2

10 - 2

11 - 2

12 - 2

13 - 4

14 - 2

16 - 2

17 - 1

18 - 2

1B - 2

1C - 3

1D - 2

1E - 2

1F - 2

20 - 6

21 - 12

22 - 4

23 - 2

24 - 4

25 - 2

26 - 6

27 - 4

28 - 3

29 - 1

2A - 1

2B - 4

2C - 1

2D - 4

2E - 3

2F - 2

31 - 2

32 - 2

33 - 4

34 - 3

35 - 13

36 - 2

37 - 12

38 - 2

3A - 8

3B - 2

3C - 4

3D - 4

3E - 2

3F - 4

40 - 2

41 - 4

42 - 3

43 - 6

44 - 4

45 - 9

46 - 8

47 - 9

48 - 11

49 - 4

4A - 2

4B - 1

4C - 6

4D - 18

4E - 10

4F - 2

50 - 6

51 - 6

52 - 6

53 - 6

54 - 4

55 - 4

56 - 2

57 - 2

58 - 5

59 - 3

5A - 10

5B - 2

5C - 2

5E - 4

60 - 4

61 - 3

62 - 7

63 - 2

64 - 2

65 - 2

66 - 4

67 - 12

68 - 1

69 - 2

6A - 2

6B - 1

6D - 4

6E - 2

6F - 12

70 - 4

71 - 4

72 - 2

73 - 2

74 - 2

76 - 6

78 - 12

79 - 2

7A - 20

7B - 2

7C - 2

7E - 1

FE - 1

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Got it. Totally awesome.


 


I'm not sure how else to ask this.


 


EXAMPLES:


3nVNS.png3nVNF.png - These are compressed jpegs. They cannot be split because of the dithering caused by the compression.


 


^^ Can these be exported into uncompressed png format? I should be able to write a script for Photoshop to rearrange these based on some arbitrary criteria making creating new faces a piece of cake.


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Got it. Totally awesome.

 

I'm not sure how else to ask this.

 

EXAMPLES:

3nVNS.png3nVNF.png - These are compressed jpegs. They cannot be split because of the dithering caused by the compression.

 

^^ Can these be exported into uncompressed png format? I should be able to write a script for Photoshop to rearrange these based on some arbitrary criteria making creating new faces a piece of cake.

 

I know what you mean...i'll get that done in the near future

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Knobbe, should you create a new thread dedicated to your work, so we can document it's benefits / uses, etc?

 

http://tecmobowl.org/topic/53200-reference-of-the-tecmo-faces/

 

BTW. this is the sort of stuff that tags were MADE for.

The "Tecmo Faces" tag allows me to easily find these threads back.

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