cxrom Posted June 9, 2008 Share Posted June 9, 2008 the game has 2 different ways of issuing events. an event can be a cutscene, a dropdown menu, ...whatever.now the arguments are in the A and X registers. X is the group number, and A is the event number. then you have a:JSR $C390 orJSR $C3A2 (this will JSR to $C390) orJSR $C3AFwhich is this code:$C390:85 C2 STA $00C2 = #$53 ; <-ENTER HERE$C392:86 C3 STX $00C3 = #$BB$C394:A9 17 LDA #$17$C396:85 10 STA $0010 = #$0F$C398:A0 02 LDY #$02$C39A:A9 80 LDA #$80$C39C:A2 0C LDX #$0C$C39E:20 45 CC JSR $CC45$C3A1:60 RTS$C3A2:20 90 C3 JSR $C390 ; <-ENTER HERE$C3A5:A9 01 LDA #$01$C3A7:20 9A CC JSR $CC9A$C3AA:A5 0C LDA $000C = #$00$C3AC:D0 F7 BNE $C3A5$C3AE:60 RTS$C3AF:85 C2 STA $00C2 = #$53 ; <-ENTER HERE$C3B1:86 C3 STX $00C3 = #$BB ;$C3B3:A5 2E LDA $002E = #$10 ;$C3B5:48 PHA ;$C3B6:A2 17 LDX #$17 ;$C3B8:20 DD D8 JSR $D8DD ; bank swap?$C3BB:A5 C2 LDA $00C2 = #$53 ;$C3BD:A6 C3 LDX $00C3 = #$BB ;$C3BF:20 00 80 JSR $8000 ;$C3C2:68 PLA ;$C3C3:AA TAX ;$C3C4:4C DD D8 JMP $D8DD ;these are the event codes:*** = use $C3AF, the rest use $C390/$C3A2[->],[<-] = direction of driveX=6 A = ----- 00: Opening 01: Title Screen 02: Kickoff 03: Punt 04: Field Goal 05: JJ Incomplete (missed) 06: JJ Incomplete (tipped) 07: Incomplete (bounced) 08: Incomplete Dive (missed) 09: Attempted Blocked Punt/FG/Pass 0A: Blocked Punt 0B: Blocked FG 0C: Blocked PAT 0D: Blocked Pass 0E: Long FG Attempt 0F: FG Through Uprights [->] 10: FG Through Uprights [<-] 11: FG Good 12: 13: 14: Doink Left Upright, Good [->] 15: Doink Right Upright, Good [->] 16: Doink Left Upright, Missed [->] 17: Doink Right Upright, Missed [->] 18: Missed Left [->] 19: Missed Right [->] 1A: Short FG [->] 1B: Referee - No Good 1C: Doink Right Upright, Good [<-] 1D: Doink Left Upright, Good [<-] 1E: Doink Right Upright, Missed [<-] 1F: Doink Left Upright, Missed [<-] 20: Missed Right [<-] 21: Missed Left [<-] 22: Short FG [<-] 23: Successful Try 24: 25: 26: QB Sack 27: QB Sack + Side Change 28: Safety 29: Bullet Pass 2A: 2B: JJ Catch 2C: JJ Incomplete (missed) 2D: JJ Incomplete (tipped) 2E: 2F: Catch 30: Incomplete (bounced) 31: Incomplete Pass 32: Complete Dive 33: Incomplete Dive (missed) 34: Incomplete Dive (tipped) 35: 36: 37: Injury 38: Rushing TD 39: Receiving TD 3A: AFC Champion 3B: Super Champion 3C: 3D: 3E: First Down (Ref. faces left) 3F: First Down (Ref. faces forward) 40: Second Down 41: Third Down 42: Fourth Down 43: JJ Interception 44: Super JJ 45: Super JJ (missed) 46: Super JJ (missed) 47: Super JJ, Int (missed) 48: Interception 49: Halftime - Blimp 4A: Halftime - Wink 4B: Halftime - Band 4C: Halftime - Toss Cheerleader 4D: Halftime - Parachute 4E: QB Stats -UNUSED- 4F: Halftime - Cheerleaders x2 50: Halftime - Kiss 51: Catch, Dive Int 52: Catch, JJ Int 53: Incomp, Dive Int 54: Incomp, JJ Int 55: Dive Int 56: Division Champs 57: Flashing "Press Start" at title 58: Special Halftime Show 59: Halftime Show (Blimp, Wink, Band, Kiss) 5A: Halftime Show (Parachute, The Wave, Cheerleaders x2, Toss Cheerleader) 5B: Halftime Show (Cheerleaders x2, Band, Blimp, Wink) 5C: Halftime Show (Wink, Cheerleaders x2, Toss Cheerleader, Kiss) 5D: Yards Rushed -UNUSED- 5E: Yards Returned -UNUSED- 5F: Yards Received -UNUSED- 60: Interception TD -UNUSED- 61: Defensive TD -UNUSED- 62: Rush Yards Today -UNUSED- 63: Rec Yards Today -UNUSED- 64: Sacks Today -UNUSED- 65: Int Today -UNUSED- 66: 000Yards Rusher -UNUSED- 67: 000Yards Receiver -UNUSED- 68: 000Yards Passer -UNUSED- 69: Yellow Flag-False Start -UNUSED- 6A: Yellow Flag-Offsides -UNUSED- 6B: NFC Champion 6C: 6D: 6E: Credits 6F: Sound Test 70: Chains + 1st Down [->] 71: Chains + 2nd Down [->] 72: Chains + 3rd Down [->] 73: Chains + 4th Down [->] 74: Chains + Change Sides [->] 75: Chains + First Down [<-] 76: 77: 78: 79: 7A: 7B: 7C: 7D: 7E: Incomp (bounced), Dive 7F:X=7 A = ----- 00: NFL Leaders 01: Leading Passers 02: 03: 04: Leading Receiving 05: Leading Rushing 06: Scoring 07: Leading Punting 08: Interceptions 09: Leading Sacks 0A: Punt Returns 0B: Kickoff Returns 0C: 0D: 0E: 0F: 10: 11: 12: 13: 14: 15: 16: 17: 18: 19: 1A: 1B: 1C: 1D: 1E: 1F: 20: 21: Scoreboard (1->2) 22: Scoreboard (2->3) 23: Scoreboard (3->4) 24: 25: 26: Injury Recovery 27: ?Opening Coin Toss 28: 29: 2A: ?Choose Kick -or- Receive (P1) 2B: ?Choose Kick -or- Receive (P2) 2C: Opening Coin Toss/Choose Kick -or- Receive (P1 wins) 2D: Opening Coin Toss/Choose Kick -or- Receive (P2 wins) 2E: 2F: 30: 31: Overtime Coin Toss/Choose Kick -or- Receive (P1 wins) 32: Overtime Coin Toss/Choose Kick -or- Receive (P2 wins) 33: 34: Black intro screen - "PRESEASON" 35: Black intro screen - "PROBOWL" 36: Black intro screen - "REGULAR SEASON 1ST WEEK" 37: Black intro screen - "REGULAR SEASON 2ND WEEK" 38: Black intro screen - "REGULAR SEASON 3RD WEEK" 39: Black intro screen - "REGULAR SEASON 4TH WEEK" 3A: Black intro screen - "REGULAR SEASON 5TH WEEK" 3B: Black intro screen - "REGULAR SEASON 6TH WEEK" 3C: Black intro screen - "REGULAR SEASON 7TH WEEK" 3D: Black intro screen - "REGULAR SEASON 8TH WEEK" 3E: Black intro screen - "REGULAR SEASON 9TH WEEK" 3F: Black intro screen - "REGULAR SEASON 10TH WEEK" 40: Black intro screen - "REGULAR SEASON 11TH WEEK" 41: Black intro screen - "REGULAR SEASON 12TH WEEK" 42: Black intro screen - "REGULAR SEASON 13TH WEEK" 43: Black intro screen - "REGULAR SEASON 14TH WEEK" 44: Black intro screen - "REGULAR SEASON 15TH WEEK" 45: Black intro screen - "REGULAR SEASON 16TH WEEK" 46: Black intro screen - "REGULAR SEASON 17TH WEEK" 47: Black intro screen - "REGULAR SEASON 18TH WEEK" 48: Black intro screen - "REGULAR SEASON WEEK" (small letters) -UNUSED- 49: 4A: 4B: 4C: 4D: 4E: Final Scoreboard (No O.T.) 4F: Final Scoreboard (O.T.)X=0F A = ----- 00: Main Menu 01: Main Menu - Preseason Dropdown 02: Preaeason - Team Select 03: Season Menu 04: Team Control 05: NFL Schedule 06: NFL Schedule - Dropdown {Auto Skip, Playoffs, Reset} 07: NFL Schedule - Reset Warning 08: NFL Schedule - Reset Final Warning 09: NFL Schedule - Auto Skip # 0A: Season - NFL Standings 0B: 0C: Season - Team Rankings 0D: Playoff Bracket 0E: 0F: 10: Playoff Bracket 11: 12: 13: 14: 15: 16: 17: Main Menu - Probowl Dropdown 18: Probowl - Team Select 19: Team Data 1A: Team Roster 1B: 1C: 1D: DF Starters 1E: Play Book 1F: Play Chooser 20: 21: AFC/NFC All Stars 22: 23: 24: ***Player Data Screen QB 25: ***Player Data Screen RB,WR,TE 26: ***Player Data Screen OL 27: ***Player Data Screen Defense 28: ***Player Data Screen K 29: ***Player Data Screen P 2A: AFC East Standings 2B: AFC Central Standings 2C: AFC West Standings 2D: NFC East Standings 2E: NFC Central Standings 2F: NFC West Standings 30: Standings Screen 31: 32: ***OF Starters 38: ***OF Starters - Starter Reset 39: 3A: Team Rankings - Offense NFL 3B: Team Rankings - Offense AFC 3C: Team Rankings - Offense NFC 3D: Team Rankings - Defense NFL 3E: Team Rankings - Defense AFC 3F: Team Rankings - Defense NFC 40: Play Select Screen 41: ***P1, Off Dropdown Menu 42: ***P1, Off "Call Timeout" 43: 44: ***P1, Def Dropdown Menu 45: ***P1, Def "Call Timeout" 46: 47: ***P2, Off Dropdown Menu 48: ***P2, Off "Call Timeout" 49: 4A: ***P2, Def Dropdown Menu 4B: ***P2, Def "Call Timeout" 4C: 4D: 4E: ***??? Clock Bkg 4F: ***??? "#th Down ##" slidebar 50: ***"\\\Fumble///" slidebar 51: ***"Punt Kick" slidebar 52: ***"Field Goal" slidebar 53: ***"Successful Try" slidebar 54: ***"No Good" slidebar 55: ***"First Down" slidebar 56: ***"Side Change" + "Next Offense ... Next Defense" slidebar 57: ***"Side Change" + "Next Defense ... Next Offense" slidebar 58: ***"TOUCHDOWN" slidebar 59: ***"Try For Point" slidebar 5A: ***"SAFETY" slidebar 5B: ***"Incomplete Pass" slidebar 5C: ***"Touchback" slidebar 5D: ***"Interception" slidebar 5E: ***"Field Goal" slidebar 5F: ***"Recover" slidebar 60: ***"QB Sack" slidebar 61: ***"\\\Kick Block///" slidebar 62: ***"\\\Blocked Punt///" slidebar 63: ***"\\\Pass Block///" slidebar 64: ***"\\\Onside Kick///" slidebar 65: ***"\\\Penalty///" slidebar 66: ***"Out of Bounds" slidebarsome of these events can be triggered by both functions. the ones listed as unused don't crash the game like i thought they would, makes me wonder how complete they are. 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GameplayLoop Posted April 30, 2009 Share Posted April 30, 2009 I'm interested by this. Something I've been thinking about is attempting to change certain cut scenes to provide a little more praise for the coach, and less for the individual players, considering that my ROM is a coaching-based game. I haven't thought about what cut screens I could change, how I might go about starting to learn how to trade out cut scenes for others, and at what time these changes would take place in the game, but I'm definitely interested to learn more about it. Might be a fun aesthetic change for the future of Tecmo Super Coach. Quote Link to comment Share on other sites More sharing options...
cxrom Posted April 30, 2009 Author Share Posted April 30, 2009 I've poked around with Ninja Gaiden's cut-scene engine a bit, and I would think that the one used in TSB is a variation of it (or even the same?). As for TSB, the only modifications I've done is swapped one scene for another, have scenes skip under certain circumstances, or trigger them at times not normally triggered. I could take a stab at the data format in TSB to see how easy it'd be to modify or create new scenes. I haven't done much in the way of Tecmo lately other then playing, but summer is around the corner and it's time to get back on the wagon. the 2pt conversion hack has been sitting on my hd for too long. Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted April 30, 2009 Share Posted April 30, 2009 I've poked around with Ninja Gaiden's cut-scene engine a bit, and I would think that the one used in TSB is a variation of it (or even the same?). As for TSB, the only modifications I've done is swapped one scene for another, have scenes skip under certain circumstances, or trigger them at times not normally triggered. I could take a stab at the data format in TSB to see how easy it'd be to modify or create new scenes. I haven't done much in the way of Tecmo lately other then playing, but summer is around the corner and it's time to get back on the wagon. Nice, nice. Even swapping out the cut scenes might be effective for what I'm looking to accomplish. I look forward to any future potential research you throw towards this concept, for sure, homeboy. Quote Link to comment Share on other sites More sharing options...
Coach_Bama Posted May 1, 2009 Share Posted May 1, 2009 In my alternate uniform IPS patches, the cut-scenes don't match up with the on-field uniform changes. I have not been able to figure out a solution to this problem, which I discuss here, starting at post #6.I would rather update the cut-scenes, but if I can't find a solution, is it possible to bypass all screens that show a player, in addition to any other screens that follow in sequence (i.e., a screen showing a diving player followed by a screen showing the ball bouncing on the ground)? Is it possible to bypass screens showing kickoffs and field goals (at least, the screen showing the kicker), and touchdown celebrations? I don't like eliminating these things from the game, but the inconsistency of the uniform color combinations is distracting.Also, can these changes be made in hex or is assembly required? I wish I understood your post at the beginning of this thread, as I would rather be taught how to fish rather than be given a fish!For any other ROM, I think it would be cool if the halftime show could be played between quarters, with random or fixed action cut-scenes sprinkled in, sort of like highlights. If this is possible, would the cut-scenes need to comply with a time limit, in accordance with the music being played? Could you have different music? Quote Link to comment Share on other sites More sharing options...
cxrom Posted May 1, 2009 Author Share Posted May 1, 2009 Is it possible to bypass screens showing kickoffs and field goals (at least, the screen showing the kicker), and touchdown celebrations? I don't like eliminating these things from the game, but the inconsistency of the uniform color combinations is distracting. Also, can these changes be made in hex or is assembly required? It be assembly hacking, but with a hex editor. You'd be removing the function calls. This is done by overwriting the code with NOP (No OPeration) insturctions, but can be done with a hex editor and replacing them with the hex value of NOP ($EA). For any other ROM, I think it would be cool if the halftime show could be played between quarters, with random or fixed action cut-scenes sprinkled in, sort of like highlights. If this is possible, would the cut-scenes need to comply with a time limit, in accordance with the music being played? Could you have different music? Playing halftime shows between all quarters is definately doable. The rest I'm not too sure, I'll get back to you when I learn more about the cut-scene format. Quote Link to comment Share on other sites More sharing options...
Knobbe Posted April 27, 2011 Share Posted April 27, 2011 Bump just in case you've never seen this post....wow Quote Link to comment Share on other sites More sharing options...
Carther Posted July 3, 2012 Share Posted July 3, 2012 This is interesting. Any way of changing a safety to a touchback on a kickoff with this information? Quote Link to comment Share on other sites More sharing options...
quince3800 Posted October 3, 2012 Share Posted October 3, 2012 Does this mean that there's completed code in the game to say how long a play was and how many yards / ints / sacks a player has at X point in the game, etc.? If so, how would you implement this? Quote Link to comment Share on other sites More sharing options...
DFM Posted October 3, 2012 Share Posted October 3, 2012 Does this mean that there's completed code in the game to say how long a play was and how many yards / ints / sacks a player has at X point in the game, etc.?If so, how would you implement this?No, it's incomplete. The unused events were not implemented because they are not finished. Quote Link to comment Share on other sites More sharing options...
Rick 8bit Posted January 18, 2023 Share Posted January 18, 2023 Has anyone used the 000 yrd rusher/passer/recieved hack... Seems like a dope thing Quote Link to comment Share on other sites More sharing options...
bruddog Posted January 18, 2023 Share Posted January 18, 2023 19 minutes ago, rkrenegade31 said: Has anyone used the 000 yrd rusher/passer/recieved hack... Seems like a dope thing Its not complete…. someone would have to write code to check if the player went over those thresholds and then trigger the event. Rick 8bit 1 Quote Link to comment Share on other sites More sharing options...
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