blackandblue Posted June 22, 2007 Share Posted June 22, 2007 hello. this is self-explanatory i think has it been done? thanks in advance! Quote Link to comment Share on other sites More sharing options...
bruddog Posted June 22, 2007 Share Posted June 22, 2007 Hasn't been done. Quote Link to comment Share on other sites More sharing options...
MrBeef Posted June 22, 2007 Share Posted June 22, 2007 nope. Quote Link to comment Share on other sites More sharing options...
jstout Posted September 15, 2007 Share Posted September 15, 2007 x253F2 appears to be the number that toggles off injuries for preseason and pro bowl mode. If you change the number to x02 then injuries are turned back on. However, in the Pro Bowl the game doesn't understand how to substitute so it creates glitching. Quote Link to comment Share on other sites More sharing options...
edisaurusrex Posted September 15, 2007 Share Posted September 15, 2007 Yeah I tried this and it works - I really don't know how you guys find this stuff! Ugh, I guess this means we don't have to play in season mode for leagues anymore right? Quote Link to comment Share on other sites More sharing options...
tecmobo Posted February 2, 2011 Share Posted February 2, 2011 So, um, why DO we play season mode in leagues still!? Somebody didn't get the memo Quote Link to comment Share on other sites More sharing options...
Knobbe Posted February 2, 2011 Share Posted February 2, 2011 That's a pretty good question...i suppose only to keep games straight Quote Link to comment Share on other sites More sharing options...
TecmoTurd Posted February 2, 2011 Share Posted February 2, 2011 Yes. Set schedule forces home/away teams [ Post made on a Tecmo Super Mobile Device!] Quote Link to comment Share on other sites More sharing options...
tecmobo Posted February 2, 2011 Share Posted February 2, 2011 I thought home/away (player 1/player 2) was entirely reliant upon who changed the game beforehand? In that case it wouldn't matter if they chose season mode - either two people launched the game correctly or they didn't....right? Quote Link to comment Share on other sites More sharing options...
TecmoTurd Posted February 2, 2011 Share Posted February 2, 2011 In tecmo, P1 is always Home (right side) and P2 is Away (left side). In preaseason, it's fine because each team can choose their own team. as P1, I can be GB or PIT. In season, if the schedule says GB is home and PIT is away, P1 will be GB and P2 will be PIT. I can ONLY be GB as P1. Quote Link to comment Share on other sites More sharing options...
tecmobo Posted February 2, 2011 Share Posted February 2, 2011 Yep, I'm with ya. I'm just not seeing a situation where someone is GB (or whoever) in a league and chooses to play as the wrong team in league play. And even if they did, the other person would tell them they chose the wrong team, no? Quote Link to comment Share on other sites More sharing options...
TecmoTurd Posted February 2, 2011 Share Posted February 2, 2011 they wouldn't choose to play as the wrong team, but the could accidentally be P2 and then they'd notice right away that their team was the wrong one... Quote Link to comment Share on other sites More sharing options...
tecmobo Posted February 2, 2011 Share Posted February 2, 2011 Okay, so as long as you could rely on people properly setting up player one and two then there is no need for season play. Thanks. Quote Link to comment Share on other sites More sharing options...
kamphuna8 Posted March 5, 2013 Share Posted March 5, 2013 So, um, why DO we play season mode in leagues still!? Somebody didn't get the memo Nostalgia Quote Link to comment Share on other sites More sharing options...
buck Posted May 26, 2015 Share Posted May 26, 2015 just because... the DEFAULT value (no preseason injuries) of x253F2 is 80. so, if a rom you're playing has preseason injures activated and you don't want preseason injuries, change x253F2 to 80. kamphuna8 1 Quote Link to comment Share on other sites More sharing options...
Knobbe Posted June 4, 2015 Share Posted June 4, 2015 just because... the DEFAULT value (no preseason injuries) of x253F2 is 80. so, if a rom you're playing has preseason injures activated and you don't want preseason injuries, change x253F2 to 80. This seems like it would be a trivial yet widely used item to add to the options menu buck 1 Quote Link to comment Share on other sites More sharing options...
alexbond45 Posted June 5, 2015 Share Posted June 5, 2015 This seems like it would be a trivial yet widely used item to add to the options menu They probably did not add it because pre-season games typically do not feature top player injuries. But, more than likely, I think the programmers probably did not want a pre-season injury interfering with the team's in-season roster. Quote Link to comment Share on other sites More sharing options...
Knobbe Posted June 5, 2015 Share Posted June 5, 2015 They probably did not add it because pre-season games typically do not feature top player injuries. But, more than likely, I think the programmers probably did not want a pre-season injury interfering with the team's in-season roster. Actually, there isn't an options menu in TSB and it wasn't coded by them due to limitations at the time. I'm referring to the option menu that has been added in addition to the four teams to make a 32 team rom. One of the items added there, for instance, is changing the number of minutes per quarter. This is an option you can toggle starting with the first SNES version of Tecmo. Quote Link to comment Share on other sites More sharing options...
alexbond45 Posted June 5, 2015 Share Posted June 5, 2015 Actually, there isn't an options menu in TSB and it wasn't coded by them due to limitations at the time. I'm referring to the option menu that has been added in addition to the four teams to make a 32 team rom. One of the items added there, for instance, is changing the number of minutes per quarter. This is an option you can toggle starting with the first SNES version of Tecmo. I didn't put 2 and 2 together there. Quote Link to comment Share on other sites More sharing options...
bruddog Posted July 2, 2015 Share Posted July 2, 2015 This it a slightly more more correct way to do the preseason injuries hack....the other way sort of changes something that might have a possible side effect. @0x25EA1 ORIGINAL CODELDA $2D ; LOAD GAME STATUSAND #$03 ; PRESERVE LAST TWO BITSCMP #$02 ; IS SEASON or PLAYOFFS? (0= preseason, 1=pro bowl, 2= season, 3 = playoffs)BCC @Loop1 ; NO->BRANCH TO NO INJURY A52D2903C902901E NEW CODE (INJURIES IN ALL MODES)NOP x8 ; CPU cycle waste no-op SET (0x25EA1, 0xEAEAEAEAEAEAEAEA) NEW CODE (NO INJURIES INJUIRES IN PROBOWL ONLY)LDA $2D ; LOAD GAME STATUSAND #$01 ; CMP #$01 ; IS PROBOWL? (0= preseason, 1=pro bowl)BEQ @Loop1 ; NO->BRANCH TO NO INJURY SET (0x25EA1,A52D2901C901F01E) buck 1 Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted July 2, 2015 Share Posted July 2, 2015 what's the possible side effect to the old hack? Quote Link to comment Share on other sites More sharing options...
buck Posted July 2, 2015 Share Posted July 2, 2015 what's the possible side effect to the old hack? for one, the pro bowl crashes if somebody gets injured. and it seems like the pro bowl gets wonky in general. Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted July 2, 2015 Share Posted July 2, 2015 Ah, thanks, but bruddog mentioned a "possible" side effect. The Pro Bowl glitch is definite, as I understand it from jstout's post. I thought bruddog was alluding to another possible problem with the original hack. I don't think I've ever played a single Pro Bowl game since I first bought TSB in 1991. Quote Link to comment Share on other sites More sharing options...
bruddog Posted July 2, 2015 Share Posted July 2, 2015 The 80 byte is setting bit 7 of the game status to "on the field" i think or some other status indication.By just making it 02 you are not setting that status. I think 82 would have been the more correct value if you use the old location.But i dont see any checks anywhere for that bit so it may have no side effect. Quote Link to comment Share on other sites More sharing options...
Tundrayeti311 Posted May 20, 2017 Share Posted May 20, 2017 On 7/2/2015 at 5:06 PM, bruddog said: This it a slightly more more correct way to do the preseason injuries hack....the other way sort of changes something that might have a possible side effect. @0x25EA1 ORIGINAL CODE LDA $2D ; LOAD GAME STATUS AND #$03 ; PRESERVE LAST TWO BITS CMP #$02 ; IS SEASON or PLAYOFFS? (0= preseason, 1=pro bowl, 2= season, 3 = playoffs) BCC @Loop1 ; NO->BRANCH TO NO INJURY A52D2903C902901E NEW CODE (INJURIES IN ALL MODES) NOP x8 ; CPU cycle waste no-op SET (0x25EA1, 0xEAEAEAEAEAEAEAEA) NEW CODE (NO INJURIES INJUIRES IN PROBOWL ONLY) LDA $2D ; LOAD GAME STATUS AND #$01 ; CMP #$01 ; IS PROBOWL? (0= preseason, 1=pro bowl) BEQ @Loop1 ; NO->BRANCH TO NO INJURY SET (0x25EA1,A52D2901C901F01E) It seems like this ought to be able to be manipulated to e.g. turn off all season injuries or all injuries across the board, however I'm not having any luck with it. I've tried a number of hacks, but continue to get injuries during autoskip season games. (Also, will SET (0x25EA1,A52D2901C901F01E) leave injuries on for playoffs as well?) e.g. I've tried SET (0x25EA1,A52D2900C901F01E) # Clear bits in register and CMP #$01 -> non-zero SET (0x25EA1,A52D2903C904F01E) # CMP #$04 which should always be non-zero regardless of game mode It seems like I'm missing something - perhaps there is an easier way to do this? Or the autoskip injury code is elsewhere... ? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.