Jump to content

TSBe - beta1


cxrom

Recommended Posts

yeah thats a pretty dated version.

Well, I did sim a season of the 32 team rom. I'm not sure if I had the latest version, but at the end of the season, it read the NFL standings, but only listed the AFC West everytime.

Then in the divisions in the main menu, the teams were in different divisions. I.E. the NFC North division was the NFC West division.

I may have played an earlier version of the rom and that might already have been fixed by now.

all been fixed

I also noticed the graphix in the NFL Playoff tee on the helmets were a little off.

not critical, but will be fixed evenutally.

Any fix for the "hut, hut, hut" sound?

sorta. now its just a "Ready!" :mrgreen:.

Link to comment
Share on other sites

  • Replies 149
  • Created
  • Last Reply

Top Posters In This Topic

  • 2 weeks later...
i cant wait for this to be complete and i can put this on my PSP. my emulator works pretty good on it. all my NES games work perfect.

Which EMU did you put on your PSP? Did you have to do anything "special" to get it on there as well as some ROMS? Thanks ahead of time.

Link to comment
Share on other sites

  • 4 weeks later...

Ok now I need to know the addresses of the following:

1. sim offense & defense for new teams

2. kick and punt returners for new teams

3. offensive formation for all teams (the old location looks to have different data in it now).

cxrom, can you help me out?

Link to comment
Share on other sites

sim data is at 0x199C1:


Sf_simdata: .hex 47011503645664562243218316251624 ; NFC-WEST
.hex 15241523156414643A2A40303E3E240D
.hex 0D0D140C080C080C08104A54544A9441

Stl_simdata: .hex 28021503754654853255229428372736
.hex 17252726146413532A4E4E44241E2C10
.hex 0D0B10081010180808084A4A4A549896

Sea_simdata: .hex 49012302839764553255229517251725
.hex 1625272615641464463A2A323A243A10
.hex 10100C0C0C08080808085F544A54A4DB

Arz_simdata: .hex 1703250285A744242455325529262926
.hex 13941523146413534C3A461E2E183210
.hex 0F0D110C0C0C080C080C4A4A4A54A9E0

KR/PR is at 0x3F93C:


.hex 44998855

offensive formations are at 0x3F940:


Base_off_form: .hex 00000000
.hex 00000000
.hex 00000000
.hex 00000000

.hex 00000000
.hex 00000000
.hex 00000000
.hex 0000 ; probowl
.hex 00000000

i provided the data that you should be looking for just in case.

Link to comment
Share on other sites

Great!!

Thanks cxrom.

I've got all this implemented in the next version of TSBTool (which I'm going to call TBToolSupreme, because it will be able to edit TSB nes, your 32 team ROM, and TSB1 for the snes).

Also, you forgot to mention that the PR/KRs for the new teams is at 2 locations, 0x32cb2 and 0x3F93C.

By the way, do you think that the name section for the new teams might grow in subsequent releases of the ROM?

If so, I'll put some of the ROM location data into a config file rather than hard coding it.

Link to comment
Share on other sites

Great!!

Thanks cxrom.

I've got all this implemented in the next version of TSBTool (which I'm going to call TBToolSupreme, because it will be able to edit TSB nes, your 32 team ROM, and TSB1 for the snes).

Also, you forgot to mention that the PR/KRs for the new teams is at 2 locations, 0x32cb2 and 0x3F93C.

By the way, do you think that the name section for the new teams might grow in subsequent releases of the ROM?

If so, I'll put some of the ROM location data into a config file rather than hard coding it.

Would you be able to implement editing team uniforms and formations for all 32 teams in the next release?

Link to comment
Share on other sites

Great!!

Thanks cxrom.

I've got all this implemented in the next version of TSBTool (which I'm going to call TBToolSupreme, because it will be able to edit TSB nes, your 32 team ROM, and TSB1 for the snes).

Also, you forgot to mention that the PR/KRs for the new teams is at 2 locations, 0x32cb2 and 0x3F93C.

By the way, do you think that the name section for the new teams might grow in subsequent releases of the ROM?

If so, I'll put some of the ROM location data into a config file rather than hard coding it.

Would you be able to implement editing team uniforms and formations for all 32 teams in the next release?

PLease BAD_AL say you can implement editing the unies and fromations you are the tool god for sure(GREAT WORK ON ALL YOUR TOOLS).

Link to comment
Share on other sites

Great!!

Thanks cxrom.

I've got all this implemented in the next version of TSBTool (which I'm going to call TBToolSupreme, because it will be able to edit TSB nes, your 32 team ROM, and TSB1 for the snes).

Also, you forgot to mention that the PR/KRs for the new teams is at 2 locations, 0x32cb2 and 0x3F93C.

By the way, do you think that the name section for the new teams might grow in subsequent releases of the ROM?

If so, I'll put some of the ROM location data into a config file rather than hard coding it.

Would you be able to implement editing team uniforms and formations for all 32 teams in the next release?

I don't really know anything about editing the uniforms?

Do we know how to do it for SNES TSB1, tsb and cxrom's 32 team ROM?

If so, could someone please give me the info.

Formations are done for all teams on my current development branch.

Link to comment
Share on other sites

I'm 99% sure that it should be. But give it a try just to make sure.

Ah cool, thanks for looking into that.

I don't really know anything about editing the uniforms?

Do we know how to do it for SNES TSB1, tsb and cxrom's 32 team ROM?

If so, could someone please give me the info.

Formations are done for all teams on my current development branch.

Hopefully this will help. I found this thread and it had this posted in there:


for the jerseys -
first hex value = helmet/pants color
second hex value = non-white player's skin color
third hex value = shirt/socks/pant stripe color

first 3 hex values = jersey 1
second 3 hex values = jersey 2

last 4 hex values = take the hex, convert to binary,
0 = first jersey, 1 = second jersey,
bit 1 = buffalo, bit 28 = atlanta,
bit 29 = AFc, bit 30 = NFC, bits 31 and 32 = 0
(the bits are in parenthesis for the 'alternate jersey' switches)

Pointer to Team with 3 jerseys (one hex value) - x2C250
00 - Buffalo -> 1B - Atlanta, 1C = AFC?, 1D = NFC?, 1E = no team
Use Jersey 2 vs Team #s: x2C296, x2C29A, x2C29E, x2C2A2
Use Jersey 3 vs Team #s: x2C2A8, x2C2AC, x2C2B0
Team Jerseys (using above style): x2C410 to x2C418

------------------------------------------------
Original Rom
------------------------------------------------

Team Hex Location Hex Code (Binary of last four hex values)
Buffalo x2c2e4 - 25 06 11 15 06 21 00 00 00 00 (00000 0000 00000 00000 00000 0000 0000)
Indianapolis x2c2ee - 30 06 11 30 06 11 00 00 00 00 (00000 0000 00000 00000 00000 0000 0000)
Miami x2c2f8 - 30 16 1c 30 06 2c 50 10 6c 20 (01010 0000 00100 00011 01100 0010 0000)
New England x2c302 - 30 06 25 30 06 24 86 22 41 80 (10000 1100 01000 10010 00001 1000 0000)
NY Jets x2c30c - 30 16 09 09 16 30 f5 5c 69 a0 (11110 1010 10111 00011 01001 1010 0000)
Cincinatti x2c316 - 26 06 0f 26 06 30 d0 d0 04 30 (11010 0001 10100 00000 00100 0011 0000)
Cleveland x2c320 - 26 06 30 36 06 17 80 20 93 00 (10000 0000 01000 00100 10011 0000 0000)
Houston x2c32a - 30 06 21 21 06 30 70 04 49 a0 (01110 0000 00001 00010 01001 1010 0000)
Pittsburgh x2c334 - 0f 16 28 28 16 0f 00 62 92 40 (00000 0000 11000 10100 10010 0100 0000)
Denver x2c33e - 11 06 26 01 06 26 c0 01 00 60 (11000 0000 00000 01000 00000 0110 0000)
Kansas City x2c348 - 25 0f 30 25 0f 16 00 00 00 00 (00000 0000 00000 00000 00000 0000 0000)
LA Raiders x2c352 - 31 16 0f 10 16 30 40 84 2c 30 (01000 0001 00001 00001 01100 0011 0000)
San Diego x2c35c - 38 06 11 01 16 30 f7 dd 6d ff (11110 1111 10111 01011 01101 1111 1111)
Seattle x2c366 - 31 16 11 31 06 30 e0 c1 2c 60 (11100 0001 10000 01001 01100 0110 0000)
Washington x2c370 - 16 0f 30 06 0f 30 02 00 00 00 (00000 0100 00000 00000 00000 0000 0000)
NY Giants x2c37a - 0f 16 11 11 06 30 84 d0 2c b0 (10000 1001 10100 00001 01100 1011 0000)
Philadelphia x2c384 - 29 06 30 29 06 30 00 00 00 00 (00000 0000 00000 00000 00000 0000 0000)
Phoenix x2c38e - 30 0f 16 31 0f 16 52 22 01 00 (01010 0100 01000 10000 00001 0000 0000)
Dallas x2c398 - 10 16 01 10 16 01 00 00 00 00 (00000 0000 00000 00000 00000 0000 0000)
Chicago x2c3a2 - 0f 16 30 0f 16 30 00 00 00 00 (00000 0000 00000 00000 00000 0000 0000)
Detroit x2c3ac - 31 06 21 10 06 11 21 04 00 00 (00100 0010 00001 00000 00000 0000 0000)
Green Bay x2c3b6 - 38 06 09 38 06 30 48 80 00 20 (01001 0001 00000 00000 00000 0010 0000)
Minnesota x2c3c0 - 14 06 30 14 06 30 00 00 00 00 (00000 0000 00000 00000 00000 0000 0000)
Tampa Bay x2c3ca - 30 06 27 30 06 27 00 00 00 00 (00000 0000 00000 00000 00000 0000 0000)
San Francisco x2c3d4 - 38 06 25 28 06 15 92 20 05 40 (10010 0100 01000 00000 00101 0100 0000)
LA Rams x2c3de - 11 06 38 21 06 38 40 49 24 00 (01000 0000 10010 01001 00100 0000 0000)
New Orleans x2c3e8 - 28 16 0f 28 06 30 80 c0 30 10 (10000 0001 10000 00001 10000 0001 0000)
Atlanta x2c3f2 - 0f 16 00 10 0f 30 08 80 20 00 (00001 0001 00000 00001 00000 0000 0000)

Team with 3 jerseys - x2C250 - 0a
Jersey design x2c410 - 25 0f 30 25 0f 16 15 0f 30
Jersey 2 vs. teams:
x2C296 - 03
x2C29A - 0e
x2C29E - 16
x2C2A2 - 17
Jersey 3 vs. teams:
x2C2A8 - 00
x2C2AC - 05
x2C2B0 - 06

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...