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A question for programmers


Thakfu

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Im kind of a programming newb. I can do a bit of C++ and some BASIC... just enough to make some console based text games, including a football game that had statistics, but im not formally trained, tho I do plan on attending school for it.

Anywho... Ive been a "lurker" in the Tecmo scene for years... I made a few roms and posted them waaay back in the day, probably on some site that isnt even in existence anymore. But for the most part ive just kind of kept an eye on the scene. I love tecmo, and I love football. I love football video games... but basically.. Im sick of the lack of innovation being shown by EA.

Tecmo has come a long way in terms of hacking and updating the game... but I was wondering what the level of difficulty would be to just reprogramming the entire game. Not a rom... but just making a new pc game. Allowing for all the features that are unhackable to be put into the game... such as 32 teams, realignment, a franchise mode perhaps?

Like I said... Im not very far when it comes to programming... But I was just curious if maybe some of the efforts that have been made at rom hacking and creating editors might be better served going towards just a rewrite of the game... obviously unliscenced and not named tecmo for legal reasons... and freely distributed.... but a new game with the classic tecmo gameplay and some fresh new features.

Or perhaps a front-end type program? Basically the league aspects of the game would be hand programmed but when it came to playing the games, it would fire tecmo up with the neccisary teams and play it out? (or is that what Tecmo Ultra was supposed to be? I havent really researched it much.)

Im not sure I posted this in the correct forum... if I did not, I apologize. Thanks guys!

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I was just curious if maybe some of the efforts that have been made at rom hacking and creating editors might be better served going towards just a rewrite of the game

unless you port the gameplay engine, it just wouldn't be the same.

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Sure, you could do it.

But it's a hell of a lot of work.

You may want to check into XNA if you are planning on making a new game.

XNA is basically a game engine for the .NET framework (the games build on XNA would work on Windows and Xbox 360).

There is a development enviornment (Game Studio Express) that you can download for free from microsoft's XNA website.

You may also want to check out http://www.garagegames.com/ .

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