tuckerbjt Posted November 10 Share Posted November 10 When editing player data and player/team SIMs, is it possible to get a ROMs relatively accurate to real-life standings? Do you need to edit something deeper? My experience editing ratings, sims, playbooks I always end up with like...the 1988 Buccaneers somehow going 11-5 every season. Is there any way to be close to matching the way the real season went and capturing a little of the original TSB magic? I'm sure there are other threads touching on this but I was having trouble searching for the right term. Quote Link to comment Share on other sites More sharing options...
SBlueman Posted November 10 Share Posted November 10 Here are two threads you can read to help out in editing the game's sim code: Check out the spreadsheets posted in those threads too, good stuff in there for sim editing made simpler. Quote Link to comment Share on other sites More sharing options...
tuckerbjt Posted November 13 Author Share Posted November 13 @SBlueman Probably I should be able to glean this from those threads but: For offense starters target sim, does it change anything if you make all teams add up to 32 vs just having them all be less than 32 total? I noticed Chiefs are like 16 in original TSB and most teams are in the 20s, I'm assuming as long as you put everybody at a reasonable target sim the stats will be normal. I think in the past I took it very literally and tried to make every team have exactly 32 for starters. Quote Link to comment Share on other sites More sharing options...
SBlueman Posted November 13 Share Posted November 13 For the 2 RB, 2 WR and TE1 slot you'll want the last sim number to total exactly 32. @Lhopital got it right with his post. Quote Link to comment Share on other sites More sharing options...
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