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This is would be massive hack due to the limited amount of memory and save memory available on the nes. 

This is because they cram 4 player conditions into one byte and they fit perfectly 2 bits per player. 

You’d double the amount if memory needed for conditions. 

28*30 / 4= 210 bytes of memory old way

28* 30/ 2 = 420 bytes the new way


Enough memory on the 28 team rom i think but still a large hack.


32 team you would have to get rid of something like punt yards for every offensive player and make it a team stat only. 





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