War6 Posted December 19, 2022 Share Posted December 19, 2022 How do you edit the logic so the cpu doesn’t continuously go for 4th down conversions when down by 10+ in the 4th quarter? This would prevent bloated scores and inflated stats. SBlueman 1 Quote Link to comment Share on other sites More sharing options...
War6 Posted February 13 Author Share Posted February 13 Posting again to see if any of the hacking gurus have any insight into modifying the CPU’s propensity to continuously go for fourth downs when down by 10+ in the 4th quarter. A lot of the community primarily plays the CPU and this would be a huge step in the right direction in terms of simulation. For instance, I’ve never witnessed, seen, or heard of a team ever going for a 4th down in the 4th quarter in their own zone down by more than two scores. If so, it’s an anomaly and not the norm. The appropriate decision would be a punt. Instead a competitive game gives way to a very terrible decision by the CPU which causes extreme stat inflation. Additionally, I’ve applied a laundry list of hacks to improve the gameplay etc., however, the CPU still exhibits the same all or nothing approach in the 4th…if you are backed up, in your own zone, and trailing by +10 you will most likely punt unless you are in a tournament or goofing around with friends. On the other side of the coin, MANY players in the community track their stats, play only man/CPU games, and do not have the luxury of playing man v man games. Again, if anyone one out there can help out, the community would greatly appreciate the help. SBlueman 1 Quote Link to comment Share on other sites More sharing options...
War6 Posted March 3 Author Share Posted March 3 (edited) Clearly, the CPU understands what it needs to do when down by 3 points inside their own 50 in the 4th. Using this scenario, the CPU chose to punt! So why can’t they do the same thing when down by two scores? Down by +14 on their own 5 with a 4th & 10, CPU chooses to go for it. This never happens in reality! If it does, then the whole coaching staff is deep-sixed—pronto! How can this be modified so a good game does not turn into a suicidal charge into the jaws of inevitability which results in a bunch of skewed stats for us statistically inclined Tecmo players? If you know the answer and have the ability to modify the logic, the please help—the community who plays man vs com would greatly appreciate the assist. Thanks in advance Edited March 4 by War6 SBlueman 1 Quote Link to comment Share on other sites More sharing options...
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