TheRaj Posted August 2, 2022 Share Posted August 2, 2022 I'm running a pretty wacky season soon where every tackle results in a fumble, and there is multiple fumbles on. The biggest issues I have with the multi-fumbles are Injuries (so I just disabled them) and Onside Kicks. Ive looked over a ton of documentation but I dont see this anywhere so I though I'd ask; is there a way to just make it so the CPU never goes for an onside kick? Any help or direction is appreciated. Thanks Quote Link to comment Share on other sites More sharing options...
bruddog Posted August 2, 2022 Share Posted August 2, 2022 Yes, there is. Post something when i have time TheRaj 1 Quote Link to comment Share on other sites More sharing options...
bruddog Posted August 9, 2022 Share Posted August 9, 2022 Lots of different ways to do this but this should be the simplest since its just one byte SET(0x258FE, 0xA9) This changes this from loading a variable in memory to loading an immediate value that will make the routine branch to the no onsides exit) I didn’t test this so let me know if it works. This doesn’t apply for skp vs skp games. TheRaj 1 Quote Link to comment Share on other sites More sharing options...
War6 Posted August 10, 2022 Share Posted August 10, 2022 Would it be feasible to disable the CPU’s propensity to select 4th down conversions in the 4th quarter even though they are down big? Quote Link to comment Share on other sites More sharing options...
bruddog Posted August 10, 2022 Share Posted August 10, 2022 Probably. The logic for some stuff gets pretty convoluted as you can imagine but its probably possible. Why would you want to do this? Quote Link to comment Share on other sites More sharing options...
War6 Posted August 10, 2022 Share Posted August 10, 2022 (edited) I never understood the CPU going for a 4th and 10 on their own 20 down +13 points…defies logic. After you stop their conversion attempt and score, they repeat until game over and a beat down which never should have happened if sound decisions were made…a 28-14 game suddenly evolves into a 49-14 beat down! Edited August 10, 2022 by War6 Quote Link to comment Share on other sites More sharing options...
bruddog Posted August 11, 2022 Share Posted August 11, 2022 4 hours ago, War6 said: I never understood the CPU going for a 4th and 10 on their own 20 down +13 points…defies logic. After you stop their conversion attempt and score, they repeat until game over and a beat down which never should have happened if sound decisions were made…a 28-14 game suddenly evolves into a 49-14 beat down! You said in the 4th quarter….don’t you want them to try and win…with massive juice 4th and 10 can be nothing. Quote Link to comment Share on other sites More sharing options...
War6 Posted August 11, 2022 Share Posted August 11, 2022 Yes, of course. I play in max juice from week 1. However, the majority of the time, Mr. CPU does not convert and there’s about 4:00 Tecmo time left on the clock. Like I said, instead of being competitive the CPU just keeps going for it then I stuff em, score, and the cycle repeats for a huge blow out which causes stat bloat. Is there a way to stop them from going for it if they are down by say 10-13 points? Quote Link to comment Share on other sites More sharing options...
TheRaj Posted August 11, 2022 Author Share Posted August 11, 2022 On 8/9/2022 at 7:05 PM, bruddog said: Lots of different ways to do this but this should be the simplest since its just one byte SET(0x258FE, 0xA9) This changes this from loading a variable in memory to loading an immediate value that will make the routine branch to the no onsides exit) I didn’t test this so let me know if it works. This doesn’t apply for skp vs skp games. I've ran about 20 games and so far so good. Its gonna be a fun mid-season tourney where all fumbles and losers move on, Ill make sure to post about it here on Tecmobowl.org. Should be alot of fun. Thanks again bru!!! bruddog 1 Quote Link to comment Share on other sites More sharing options...
War6 Posted August 11, 2022 Share Posted August 11, 2022 This hack is very nice! It makes good sense…after a safety in the 4th quarter the CPU can’t onside kick—nice! Now, if we can eliminate the CPU from going for endless 4th down conversions when they are down by a significant amount or when pinned deep in their own red zone then that would be even better! Quote Link to comment Share on other sites More sharing options...
TheRaj Posted August 13, 2022 Author Share Posted August 13, 2022 So far so good bruddog 1 Quote Link to comment Share on other sites More sharing options...
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