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Disabling Onside Kicks?


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I'm running a pretty wacky season soon where every tackle results in a fumble, and there is multiple fumbles on. The biggest issues I have with the multi-fumbles are Injuries (so I just disabled them) and Onside Kicks. Ive looked over a ton of documentation but I dont see this anywhere so I though I'd ask; is there a way to just make it so the CPU never goes for an onside kick? 

Any help or direction is appreciated. Thanks :)

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Lots of different ways to do this but this should be the simplest since its just one byte

 

SET(0x258FE, 0xA9)

 

This changes this from loading a variable in memory to loading an immediate value that will make the routine branch to the no onsides exit)

 

I didn’t test this so let me know if it works.

 

This doesn’t apply for  skp vs skp games.

 

 

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I never understood the CPU going for a 4th and 10 on their own 20 down +13 points…defies logic. After you stop their conversion attempt and score, they repeat until game over and a beat down which never should have happened if sound decisions were made…a 28-14 game suddenly evolves into a 49-14 beat down! 

Edited by War6
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4 hours ago, War6 said:

I never understood the CPU going for a 4th and 10 on their own 20 down +13 points…defies logic. After you stop their conversion attempt and score, they repeat until game over and a beat down which never should have happened if sound decisions were made…a 28-14 game suddenly evolves into a 49-14 beat down! 

You said in the 4th quarter….don’t you want them to try and win…with massive juice 4th and 10 can be nothing.

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Yes, of course. I play in max juice from week 1. However, the majority of the time, Mr. CPU does not convert and there’s about 4:00 Tecmo time left on the clock. Like I said, instead of being competitive the CPU just keeps going for it then I stuff em, score, and the cycle repeats for a huge blow out which causes stat bloat. Is there a way to stop them from going for it if they are down by say 10-13 points?

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On 8/9/2022 at 7:05 PM, bruddog said:

Lots of different ways to do this but this should be the simplest since its just one byte

 

SET(0x258FE, 0xA9)

 

This changes this from loading a variable in memory to loading an immediate value that will make the routine branch to the no onsides exit)

 

I didn’t test this so let me know if it works.

 

This doesn’t apply for  skp vs skp games.

 

 

 

I've ran about 20 games and so far so good. Its gonna be a fun mid-season tourney where all fumbles and losers move on, Ill make sure to post about it here on Tecmobowl.org. Should be alot of fun. Thanks again bru!!!

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This hack is very nice! It makes good sense…after a safety in the 4th quarter the CPU can’t onside kick—nice!

 

Now, if we can eliminate the CPU from going for endless 4th down conversions when they are down by a significant amount or when pinned deep in their own red zone then that would be even better!

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