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(SNES) TECMO SUPER BOWL 2022-23 (SNES)


RAYOUNG269
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TECMO SUPER BOWL 2022-23 (SNES)


- Schedules available for 2020 (16 GAMES), 2021 (17 GAMES) and the just released upcoming 2022-23 season (17 GAMES)

- Using (SNES) TECMOFOOTBALL'S 28 team base ROM : So minor schedule adjustments have been made due to the exclusion of HOU, JAX, ATL and ARZ

- Sprite refresh and enhancements:

  • Black outlined players, lighter shadowing around the feet
  • Moved to a more "aggressive" stance instead of standing statue
  • Beefed up lineman
  • QB signal calling and horizontal throws appear smoother

- Rosters accurate as of May 12, 2022:

  • Includes all trades
  • Releases or team declined player options
  • Free agent signings
  • 2022 NFL Draft class

- Updated individual and team sim data for more accurate and consistent results

- 2 versions are available:

  • #1 - Tecmo Super Bowl 2022 Final Edition - has the standard programmed juice level that increases with wins above .500, just like the original SNES Tecmo Super Bowl
  • #2 - Tecmo Super Bowl 2022 Final Edition (JUICED) - contains War6 Sheepdog's Tecmo juice command (so blame him if it is way too much LOL)

* Mini/large helmets and endzones could use an edit/update

Known issues:

Just a little, easily fixable roster move. For some reason the file is automatically listing the DB2 as the primary PR on your returners section. So I decided to designate a 1st main returner who handles both KR/PR duties, a 2nd offensive backup return man and a 3rd return man (coded as the 1st main return man but placed in DB2 slot). All you have to do is go into your "CHANGE" screen during gameplay and set the returners as you would like and they will be fine. 

EXAMPLE:

The New York Jets designated full time KR/PR will read:

RETURNERS                                        RETURN TEAM

KR - BERRIOS (WR3)                          BERRIOS (WR3)

PR - BERRIOS (DB2)                           MIMS (WR4)

                                                            BERRIOS (DB2)

*NOTE: Placing your DB2 BERRIOS as both KR/PR will have no effect on WR3 BERRIOS' availability should an injury occur during a return, they occupy 2 completely different data slots. All 28 teams have their main return man doubled as DB2 for this reason. It actually gives you a little flexibility with that player, and I always hated the idea of losing Deion Sanders for possibly 3-4 weeks and being forced to put in Bruce Pickens to cover the NFC West's elite WR groups.

 

CREDITS:

  • ALL GRAPHICS/HEX SCHEDULING/GRAPHICS VISION/ADMIN: War6 Sheepdog
  • ALL ROSTERS/ATTRIBUTES/SIM DATA/ SCHEDULING: RAY269

 

EDITORS USED: TSB TOOL 1.3.0.0, HxD, Retron5IPSCreatorV2

 

THANKS:

(SNES) TECMOFOOTBALL - Base ROM

War6 Sheepdog - for understanding my vision and making it come to life

Sarah Lea - for not getting too pissed at me for the ungodly amount of hours I put into this project


 

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