Ryzzynnwa Posted January 31, 2022 Share Posted January 31, 2022 (edited) How or where is the place for the code on engaged players? I want to adjust it to if you run into a player (off or def) I want it to be if you have less combined strength you get dropped or popcorned. If you have more combined but less than double the other player you just do the bounce off the player like the running back does on the original game. and if you have more than double the strength then you flatten or popcorn that player. Edited January 31, 2022 by Ryzzynnwa Quote Link to comment Share on other sites More sharing options...
TheRaj Posted February 9, 2022 Share Posted February 9, 2022 I think you are asking about Bump Success. Here is the article: I found that article through the TSB Hacks post. It has alot more articles all in one area. Quote Link to comment Share on other sites More sharing options...
Ryzzynnwa Posted February 14, 2022 Author Share Posted February 14, 2022 No I am talking about on Offense. When you are the runner in the original game if you ran into an engaged player you just bounced off repeatedly. Also when players are engaged they don't move. The hack I am talking about allows players to be pushed and pulled and allows the running back to knock over engaged players. I know the defensive hack that you provided the link for, I am looking for the offense version. Quote Link to comment Share on other sites More sharing options...
TheRaj Posted April 18, 2022 Share Posted April 18, 2022 'Push/Pull Hack' & 'Offensive ball carrier can break up drone grapples hack' sound like what you are looking for. Both of these codes are on SBlueman's SET Command List: SBlueman 1 Quote Link to comment Share on other sites More sharing options...
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