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Large helmet issue


tylpl

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Help me please.  I successfully edited 8 helmets and hit the colts.  All of a sudden, my logos are all messed up.  If I swap out the one of the first 8 logos it works perfect.  If I swap the tiles to what the new logo should be its a random jumble of stuff I didn't select.  I've tried switching around the banks.  No luck.  It seems like every consecutive helmet is having this issue.  The pointer is hitting the right spot because it works when I swap out the tiles.  Its like my tile 40 is changing to 82.

 

I know this issue is not the reason I can't get these logo's right because I was able to swap out a previously used logo.  Also how would I calculate the offset for 11204?  the second number is negative. (112 = 92) (04-10=-6?)

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I have a new issue with large helmets.  I have one helmet that is displaying the wrong logo only on the pre-game screen.  it's also one when that team is player one. 

 

I've been combing through the threads and I know there are different grids these helmets are drawn in, but why would it only impact one helmet and only if its player 1?

 

 

 

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I thought I figured out this stuff.  My second reply about adding 40 was my problem.  

 

I didn't see this anywhere so I'm not going to delete the thread just in case others run into this.

 

My helmets were OK on the team data page but on pregame messed up.  Ended up being more than one helmet.

 

What I missed was that each bank starts back at 00.  So if you logo is drawn in bank 70 the first tile is 00.  The first tile in bank 71 is also 00.  So on and so forth.  

 

In yy-chr 4 rows of graphics from left to right represent a bank.  

 

So if your drawing on the first tile in the third bank, 72, than its 00.  You just have to make sure to put bank 72 after F6 in the line of code that determines your pointer.

 

Hopefully this post will help do others figure it out.

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