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Does Physical Condition Affect Injuries?


msimon

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Guys here I come with a legit noob question years later...does a player being in bad physical condition make them more likely to get injured? It seems like I have played an entire season several times with a player in bad condition almost the whole season, and he never got injured. But then for some reason, my players who are in excellent condition seem to get injured and fumble a lot. Has anyone else noticed this?

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Thanks for the responses guys...from reading the other threads I started to pick up on the random aspect. My understanding is that since the kick and punt returners are more likely to get gang tackled, they are more susceptible to injury.

 

I originally thought that bad physical condition meant that the player was fatigued and/or playing with a minor injury. The instruction manual however says that bad condition means that the player is "in a slump". Which doesn't make a whole lot of sense because my QB goes into bad condition often when he has completed over 70% of his passes in a game and passed for 250+ yards. Hardly a slump.

 

So the "random" explanation is really the only justification for it.

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Thanks again for the info bru and toolie, I agree...it was pretty amusing to read that manual years later and realize how minimalistic and inaccurate it was considering how revolutionary the game was for NES. I hope that the dude who wrote the team description section never sent his resume to ESPN, especially referring to "punishing" defenders who rated low in almost every attribute.

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23 hours ago, msimon said:

Thanks again for the info bru and toolie, I agree...it was pretty amusing to read that manual years later and realize how minimalistic and inaccurate it was considering how revolutionary the game was for NES. I hope that the dude who wrote the team description section never sent his resume to ESPN, especially referring to "punishing" defenders who rated low in almost every attribute.

 

I think these were descriptions of the teams in real life, and then some of the ratings just didn't match the teams because of how the attributes are used in game. The Saints are a good example. Craig Heyward was indeed a "hard-nosed ball carrier" who kept the chains moving, but 25 Maximum Speed and 94 Hitting Power doesn't really do much for you in the game. On defense they did have good linebackers in real life known as the dome patrol, but giving Swilling and Johnson 63 Hitting Power doesn't really do much for you in the game.

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  • 3 weeks later...

Excellent points BO...I agree...a lot of the descriptions were accurate (though not all in my opinion), but the attributes didn't do much to support them in many cases. 25 Max speed might get you a few yards at most in a playoff game, even with the high hitting power (outside of most regular season games which are too easy anyway). I guess the keeping the chains moving description really meant that he was gonna get you 1 or 2 yards (bare minimum requirement for a short yardage specialist).

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