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TSB 3 SNES Com rushing attempts


SirPurr3

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Hi everybody I’m new to this site. I have a question. When siming a season it seems only certain teams are one back run heavy. I.E. Dallas. Every season Smith get 300 + carries where as other backs on teams like New England it seems 2 backs split carries around 100-150 carries each. I used the tsb 3 manager and changed their star back to Curtis Martin. I simed a season and Martin only got 140 carries for 600 yards. Martin had 368 carries in the 95 season. I even tried trading him to Dallas for Smith to see if it’s the player or team. Martin had 320 carries for Dallas, Smith had 160 for NE. I even switched names on each other then traded them and it was the same so it’s the team definitely not the player. Is there any way to make a computer controlled team one back run heavy or is it just the way the game was programmed when devolved? Any help would be greatly appreciated. Thanks! 

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  • 2 weeks later...

@Fernando 49

Ok so I changed Miami to 01 and the Giants to 03 to see if I can get a QB less and more pass attempts respectively and it didn’t work. Simed 6 seasons and Marino still gets over 500 att, Brown 325 range. I traded the two and the same result. As for getting a RB more carries I just changed the bytes so RB1 gets most of carries the other RBs way less carries. I feel stupid for not doing that to start with but I’m a newbie. Do you know any other way to get a QB more atts?

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On 12/20/2019 at 8:44 AM, SirPurr3 said:

@Fernando 49

Ok so I changed Miami to 01 and the Giants to 03 to see if I can get a QB less and more pass attempts respectively and it didn’t work. Simed 6 seasons and Marino still gets over 500 att, Brown 325 range. I traded the two and the same result. As for getting a RB more carries I just changed the bytes so RB1 gets most of carries the other RBs way less carries. I feel stupid for not doing that to start with but I’m a newbie. Do you know any other way to get a QB more atts?

Don´t worry about it happens to all of us at the beginning.

 

That happens because the AI (Simulation Hex Values) reflects directly the number of carries and throws a RB or QB can do.

Change the AI is a little more tricky cause you need to understand what change each byte but here the description.

What you need to do is reduce the number of throws for Marino and increase the number of carries for the RB, added to the change of tendency you already did.

 

Go to this post and read it. That will give you the info.

 

The Excel file I attached is very clear what each byte change.

 

So. Once you have this info clear, go to the location 1EE040 that's Jim Kelly, each 102 bytes is the next team, so Marino is in 1EE10C, next is QB2, RB1, RB2 etc and change the values. Reduce the number of throws by Marino and increase the number of carries for the RB.

 

Happy 2020 Man!

 

 

Tsb3TechSpecs.xls

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