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manYo

Centralia, WA -- 12/28/19 -- Ickey 2 [#StickyIckeyShuffle]

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Ickey2.thumb.png.76d7d2b8e87303e92df201937acdb70a.png

 

DATE: Saturday, December 28, 2019

 

PLACE: Centralia, WA – @ site tbd

 

SCHEDULE:

  • SAT 10am—8pm(ish?): There are 10 games to be played in each Region (x4 Regions)… followed by 3 Final Four games… is it really too bold to think we can finish in 10 hours? and/or that we can begin at 10am? Maybe—we'll see.

 

FORMAT AND SHIT:

  • DOCUMENT LINKS:
  • HOW TO DO A STICKY ICKEY SHUFFLE:
    • 7-14 players (or: 28 players) will draft an equal number of OG tecmo teams (aka the Team Draft), in an order determined by dice rolls:
      • if 7 players: 4 teams each
      • if 8-9 players: 3 teams each
      • if 10-14 players: 2 teams each
      • if 28 players: 1 team each
    • after the Team Draft, then a Player Draft will commence, in which we do a bit of roster shufflin’ (see “Draft Rules and Shit” document above for more details on the drafting processes… for which there are rules, rules and more rules… more rules than you can shake a stick at, even… perhaps more rules than you’ve ever seen in your life!… just lotsa rules, man--we love this shit, rulez#)
    • all teams will be divided up equally into 4 Regions, each with its own TV/Everdrive station
    • each Region will consist of an intramural double-elimination bracket tournament—except the Regional Finals, which will be single-elim (ie, the loser’s bracket guy doesn’t have to beat the winner’s bracket guy twice to win the Region)
      • home team will always be the TOP team on the brackets in Regional games
    • Regional winners will advance to a single-elimination Final Four, to be played back-to-back-to-back on one TV/Everdrive… until only a champion remains!
      • matchups and home teams decided by DICE ROLLS in Final Four games
    • if teams owned by the same player advance to the Final Four, they will be placed in different semifinal rounds... then, if both that player’s teams advance to the finals, that player will choose what team they want to play with in a MAN vs. MAN battle against a player in the room chosed by dice parser... and that random player will play as a Pro Bowl team, except the Pro Bowl team will consist of the White Elephant players.  If the White Elephants win, EVERYONE in the room at the time will receive an equal share of the prize monies.
  • TEAM/PLAYER/REGION DISTRIBUTIONS:  to ensure the maximum range of player vs. player possibilities in this tournament, the distribution of teams in the regions will be executed in the following manner:
    • dice parser will assign each player a number #1-12
    • the players will then be assigned into Regions as follows:
      • REGION A: #1, 2, 3, 4, 5, 6
      • REGION B: #7, 8, 9, 10, 11, 12
      • REGION C #1, 3, 5, 7, 9, 11 (odds)
      • REGION D #2, 4, 6, 8, 10, 12 (evens)
    • then, dice parser will determine which of each player's two teams goes into that player’s assigned regions
    • then, dice parser will determine where in the bracket each team will be placed within each region (their “seeding”)
    • long live dice parser!
  • EXTRA TEAMS: The extra COM teams will be handled in the manner prescribed in the "Rules and Shit" document... but if it comes to be that someone can't make it to the tournament but already drafted their teams, then their teams will be added to the COM pool... and if there is ever enough for everyone to add an extra team, then we will roll for a (new) draft order, and draft one more team each... it would also likely be necessary in such an event to re-align the regions to prevent same-owner teams from being in the same region, and we would just re-start that process from the beginning.
  • ROM/EVERDRIVES:
    • we will be using the base CFT ROM, which is attached to this post… for a list and explanation of hacks on this ROM, check the first post HERE.
    • injuries, conditions and stats will carryover throughout the tournament… and all while playing in PRESEASON mode at that {snatchez#}… and all without needing to MERGE the everdrive files—until, that is, just before the Final Four, when all files are merged onto one TV/Everdrive
    • All players are OG, with the exception of Ickey Woods... see profile pic at bottom of post.
  • ~SPECIAL~ GOLDEN CHILD RULE: The “Golden Child” for this tournament will be none other than Johnny Johnson, which means he is provided ~special~ status and cannot be “stolen” by any another team at any time—but ONLY if the following condition is met:
    • if TBK drafts PHX in R1 of Team Draft

 

PLAYERS [jobs]:

  1. manyo
  2. kamphuna
  3. gripsmoke
  4. dt
  5. joey
  6. stu
  7. tick
  8. tbk
  9. randy
  10. polish rifle
  11. pete
  12. jjt

 

MONEY: $20 in… CHAMP gets all of it.  No trophies or other dumb paraphernalia.

 

IN-GAME RULES:

  • No rushing with WR or TE: Here is the breakdown as to who can play what position.  RBs can play RB, WR, or TE, and have no restrictions at these positions.  WRs can play RB, WR, or TE, but they may never run the ball from the running back position, only reverses from the wide receiver position.  TEs may play RB, WR, or TE, but they may never run the ball from the running back position, only reverses from the wide receiver position. 
    • Refer to the player’s data screen if there is a question as to what position a player is assigned.
    • Defensive re-alignments will not be permitted, OG-spots only.
  • Ties: No such thing as a “tie” in this tournament. If a game ends in a tie after overtime, a new game will begin, and the first player to score ("sudden death") in the new game is the winner.  In this case, players must use the same playbooks as they had in the regulation game.  Also, whoever received the kickoff in the first overtime must kickoff in the 2nd OT (the “new game”).
  • Lurching: To "lurch" is to use one of your defensive linemen to dive in at the very beginning of the play and either sack the QB or tackle the RB before those plays really had a chance to develop. Lurching is prohibited.
  • 4th Man Down: Using the LB1 (4th man down) to attempt to block Field Goals or Extra Points WILL be allowed at anytime during this tournament.
  • Onside Kicks: Onside kicks are allowed at any time, in any situation.
  • Coin Toss: For all you playa haters out there, you are free to skip the coin toss so long as the referee (is that you, @diceparser?) hasn't flipped the coin into the air yet.  If someone skips it AFTER the coin is in the air, then the other person gets to choose if they kick or receive, and reset the game if necessary.
  • Full-Power Kickoffs: If "Player A" kicks a "full-power" kickoff, they reserve the right to ask "Player B" to go get them a drink before the next play.  If "Player B" refuses, then "Player A" reserves the right to SLAP "Player B's" controller out of their hand (aka a "slappie" cf. NORTH DAKOTA RULEZ) ONE TIME over the course of that same game.  NOTE: A "failed attempt" at a slappie is still a "slappie"... so make it count "Player A," and be on yr guard "Player B"... or shit, just get the dude a drink, "Player B"---he just powered out a full-meter kick, what are you, online tecmo trash?
  • Halftime Cutscenes: If you skip the halftime cutscenes, shamanYo1080 will "spark an owl" and enter a meditational state where he walks with the tecmo gods and collaborates with them on the most devastating ways to fuck your tecmo fate to the seven heavens.
  • MaLfUnCtIoNs: If a game is rendered unplayable after it has begun, either via equipment failure or unintentional human error… the players must reset and start another game and recreate the game up until the reset point, as accurately as possible (at the least: score, possession, yard line), and continue playing from there.

 

STICKY ICKEY SHUFFLE HISTORY:

On November 9, 2019, seven blue-blooded members of the CFT gathered together at the Eagle's Nest in Sammammish, WA for a bit of Tecmo Shufflin'---in an original tournament dubbed "Ickey 1 -- Silence of the Rams."  The genesis of the idea for the Tecmo Shuffle reportedly belongs to Darren, aka "Jim Jensen," one of DT's Tecmo buddies growing up... but as that original idea got churned and turned in the stark raving madness of the CFT Labs (led by @gripsmoke and @DT.), it evolved into what we shall now label The Sticky Ickey Shuffle---or ICKEY, for short.  In the days leading up to the original Ickey at the Eagle's Nest, and on the day itself, the realization struck me a handful of times the extent to which we ALL worked together and pooled our respective strengths to create the Ickey format, as well as to execute the tournament itself.  Truly, the Ickey is a CFT baby, and we are all its father----and man, what a baby.  I will spare you here the multitudinous reasons why I believe the Ickey is such a beautiful tournament format---for that, I will refer you to this twitter thread instead.

 

1796360347_IckeyWoods.thumb.PNG.f72b38331d7d44acb5b5d758e48676e3.PNG

CFT2BaseRom.nes

Edited by manYo

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PLAYERS [jobs]:

 

1. Tailback King  [Mayhem Dojo decor rearranger]  .......cuzz I'ma drop in that dojo like the nuke over Nagasaki and BLOW UP THE SPOT!!!!!!!!  You b!tchez better tie up your big boy boots!!!!!

 

(p.s.  The "GOLDEN CHILD RULE" where everybody gets one 'untouchable player' needs to go into effect immediately) :face3D:

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8 hours ago, ~Tailback King~ said:

PLAYERS [jobs]:

 

1. Tailback King  [Mayhem Dojo decor rearranger]  .......cuzz I'ma drop in that dojo like the nuke over Nagasaki and BLOW UP THE SPOT!!!!!!!!  You b!tchez better tie up your big boy boots!!!!!

 

(p.s.  The "GOLDEN CHILD RULE" where everybody gets one 'untouchable player' needs to go into effect immediately) :face3D:

 

source.gif

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Is Ickey Woods the only football player whose TD dance has a Wikipedia page of its own?  Maybe so... cuz Ickey Woods was a FREEDOM FIGHTER, man---for fun, for America, for whatever the fuck he wanted to do in life... one hard-fought north-south yard at a time... at this tournament, we will honor this "Freedom Fighter" version of Ickey who reigned so joyously in 1988, his big rookie season, by bestowing upon him his righteous atts, imagining for a moment a brighter, happier universe where his knees did not turn to gelatin starting in that foul year of our lord 1989... may the gods shine on Elbert "Ickey" Woods here at Ickey 2!
 
Salute, king.  Now let's SHUFFLE...

1014039956_IckeyWoods.thumb.PNG.4ae7f9b0988261cf81529def4309d277.PNG

 

everything else on the ROM... OG

Edited by shamanYo1080

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updated rules after a few were added or changed:

 

IN-GAME RULES:

  • No rushing with WR or TE: Here is the breakdown as to who can play what position.  RBs can play RB, WR, or TE, and have no restrictions at these positions.  WRs can play RB, WR, or TE, but they may never run the ball from the running back position, only reverses from the wide receiver position.  TEs may play RB, WR, or TE, but they may never run the ball from the running back position, only reverses from the wide receiver position. 
    • Refer to the player’s data screen if there is a question as to what position a player is assigned.
    • Defensive re-alignments will not be permitted, OG-spots only.
  • Ties: No such thing as a “tie” in this tournament. If a game ends in a tie after overtime, a new game will begin, and the first player to score ("sudden death") in the new game is the winner.  In this case, players must use the same playbooks as they had in the regulation game.  Also, whoever received the kickoff in the first overtime must kickoff in the 2nd OT (the “new game”).
  • Lurching: To "lurch" is to use one of your defensive linemen to dive in at the very beginning of the play and either sack the QB or tackle the RB before those plays really had a chance to develop. Lurching is prohibited.
  • 4th Man Down: Using the LB1 (4th man down) to attempt to block Field Goals or Extra Points WILL be allowed at anytime during this tournament.
  • Onside Kicks: Onside kicks are allowed at any time, in any situation.
  • Coin Toss: For all you playa haters out there, you are free to skip the coin toss so long as the referee (is that you, @diceparser?) hasn't flipped the coin into the air yet.  If someone skips it AFTER the coin is in the air, then the other person gets to choose if they kick or receive, and reset the game if necessary.
  • Full-Power Kickoffs: If "Player A" kicks a "full-power" kickoff, they reserve the right to ask "Player B" to go get them a drink before the next play.  If "Player B" refuses, then "Player A" reserves the right to SLAP "Player B's" controller out of their hand (aka a "slappie" cf. NORTH DAKOTA RULEZ) ONE TIME over the course of that same game.  NOTE: A "failed attempt" at a slappie is still a "slappie"... so make it count "Player A," and be on yr guard "Player B"... or shit, just get the dude a drink, "Player B"---he just powered out a full-meter kick, what are you, online tecmo trash?
  • Halftime Cutscenes: If you skip the halftime cutscenes, shamanYo1080 will "spark an owl" and enter a meditational state where he walks with the tecmo gods and collaborates with them on the most devastating ways to fuck your tecmo fate to the seven heavens.
  • MaLfUnCtIoNs: If a game is rendered unplayable after it has begun, either via equipment failure or unintentional human error… the players must reset and start another game and recreate the game up until the reset point, as accurately as possible (at the least: score, possession, yard line), and continue playing from there.

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25 minutes ago, manYo said:

updated rules after a few were added or changed:

 

IN-GAME RULES:

  • No rushing with WR or TE: Here is the breakdown as to who can play what position.  RBs can play RB, WR, or TE, and have no restrictions at these positions.  WRs can play RB, WR, or TE, but they may never run the ball from the running back position, only reverses from the wide receiver position.  TEs may play RB, WR, or TE, but they may never run the ball from the running back position, only reverses from the wide receiver position. 
    • Refer to the player’s data screen if there is a question as to what position a player is assigned.
    • Defensive re-alignments will not be permitted, OG-spots only.
  • Ties: No such thing as a “tie” in this tournament. If a game ends in a tie after overtime, a new game will begin, and the first player to score ("sudden death") in the new game is the winner.  In this case, players must use the same playbooks as they had in the regulation game.  Also, whoever received the kickoff in the first overtime must kickoff in the 2nd OT (the “new game”).
  • Lurching: To "lurch" is to use one of your defensive linemen to dive in at the very beginning of the play and either sack the QB or tackle the RB before those plays really had a chance to develop. Lurching is prohibited.
  • 4th Man Down: Using the LB1 (4th man down) to attempt to block Field Goals or Extra Points WILL be allowed at anytime during this tournament.
  • Onside Kicks: Onside kicks are allowed at any time, in any situation.
  • Coin Toss: For all you playa haters out there, you are free to skip the coin toss so long as the referee (is that you, @diceparser?) hasn't flipped the coin into the air yet.  If someone skips it AFTER the coin is in the air, then the other person gets to choose if they kick or receive, and reset the game if necessary.
  • Full-Power Kickoffs: If "Player A" kicks a "full-power" kickoff, they reserve the right to ask "Player B" to go get them a drink before the next play.  If "Player B" refuses, then "Player A" reserves the right to SLAP "Player B's" controller out of their hand (aka a "slappie" cf. NORTH DAKOTA RULEZ) ONE TIME over the course of that same game.  NOTE: A "failed attempt" at a slappie is still a "slappie"... so make it count "Player A," and be on yr guard "Player B"... or shit, just get the dude a drink, "Player B"---he just powered out a full-meter kick, what are you, online tecmo trash?
  • Halftime Cutscenes: If you skip the halftime cutscenes, shamanYo1080 will "spark an owl" and enter a meditational state where he walks with the tecmo gods and collaborates with them on the most devastating ways to fuck your tecmo fate to the seven heavens.
  • MaLfUnCtIoNs: If a game is rendered unplayable after it has begun, either via equipment failure or unintentional human error… the players must reset and start another game and recreate the game up until the reset point, as accurately as possible (at the least: score, possession, yard line), and continue playing from there.

a few resources on "slappies":

 

 

 

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1 hour ago, manYo said:
  • Halftime Cutscenes: If you skip the halftime cutscenes, shamanYo1080 will "spark an owl" and enter a meditational state where he walks with the tecmo gods and collaborates with them on the most devastating ways to fuck your tecmo fate to the seven heavens.

 

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