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shamanYo1080

Centralia, WA -- 12/28/19 -- Ickey 2 [#StickyIckeyShuffle]

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Ickey2.thumb.png.76d7d2b8e87303e92df201937acdb70a.png

 

DATE: Saturday, December 28, 2019

 

PLACE: Centralia, WA – @ Tecmo Dojo

 

SCHEDULE:

  • FRI Nite—SAT Morn: Drop on in Friday evening for preseason action if you want (scrims, prefunk, mayhem).
  • SAT 10am—8pm(ish?): There are 8-12 games to be played in each Region (x4 Regions), dependent on how many people we got… followed by 3 Final Four games… is it really too bold to think we can finish in 10 hours? and/or that we can begin at 10am? Maybe—we'll see.
  • SAT Nite—SUN Morn: Feel free to crash down/up here… not sure yet if I am going to SEA/SF game on that Sunday, so not sure yet what time I am clearing out Sunday morning… EITHER WAY, I think Country Cousins for breakfast would be in order before hitting the road.

 

FORMAT AND SHIT:

  • DOCUMENT LINKS:
  • HOW TO DO A STICKY ICKEY SHUFFLE:
    • 7-14 players (or: 28 players) will draft an equal number of OG tecmo teams (aka the Team Draft), in an order determined by dice rolls:
      • if 7 players: 4 teams each
      • if 8-9 players: 3 teams each
      • if 10-14 players: 2 teams each
      • if 28 players: 1 team each
    • after the Team Draft, then a Player Draft will commence, in which we do a bit of roster shufflin’ (see “Draft Rules and Shit” document above for more details on the drafting processes… for which there are rules, rules and more rules… more rules than you can shake a stick at, even… perhaps more rules than you’ve ever seen in your life!… just lotsa rules, man--we love this shit, rulez#)
    • all teams will be divided up equally into 4 Regions, each with its own TV/Everdrive station
    • each Region will consist of an intramural double-elimination bracket tournament—except the Regional Finals, which will be single-elim (ie, the loser’s bracket guy doesn’t have to beat the winner’s bracket guy twice to win the Region)
      • home team will always be the TOP team on the brackets in Regional games
    • Regional winners will advance to a single-elimination Final Four, to be played back-to-back-to-back on one TV/Everdrive… until only a champion remains!
      • matchups and home teams decided by DICE ROLLS in Final Four games
    • if teams owned by the same player advance to the Final Four, they will be placed in different semifinal rounds... then, if both that player’s teams advance to the finals, the player must choose either:
      • “weak-azz b!tch style”: watch the finals on COM vs. COM, whilst counting his money like a fiend… or:
      • “russian roulette style”: choose his MAN team to play with in a MAN vs. COA battle vs. another player in the room selected via dice roll who will COA with the other team... and if the COA player wins, the money is divided equally amongst EVERYONE in the room at end of game… additionally, as a point of honor, the MAN player should either take a shot(s) or shotgun a beer(s) before this game.
  • TEAM/PLAYER/REGION DISTRIBUTIONS:  to ensure the maximum range of player vs. player possibilities in this tournament, the distribution of teams in the regions will be executed in the following manner… for example, in an 11-player tournament (but can be extrapolated for other quantities of players):
    • dice parser will assign each player a number #1-11
    • the players will then be assigned into Regions as follows:
      • REGION A: #1, 2, 3, 4, 5
      • REGION B: #6, 7, 8, 9, 10, 11
      • REGION C #1, 3, 5, 7, 9, 11 (odds)
      • REGION D #2, 4, 6, 8, 10 (evens)
    • then, dice parser will determine which of each player's two teams goes into that player’s assigned regions
    • then, dice parser will determine where in the bracket each team will be placed within each region (their “seeding”)
    • long live dice parser!
  • EXTRA TEAMS: The extra COM teams will be handled in the manner prescribed in the "Rules and Shit" document... but if it comes to be that someone can't make it to the tournament but already drafted their teams, then their teams will be added to the COM pool... and if there is ever enough for everyone to add an extra team, then we will roll for a (new) draft order, and draft one more team each... it would also likely be necessary in such an event to re-align the regions to prevent same-owner teams from being in the same region, and we would just re-start that process from the beginning.
  • ROM/EVERDRIVES:
    • we will be using the base CFT ROM, which is attached to this post… for a list and explanation of hacks on this ROM, check the first post HERE.
    • injuries, conditions and stats will carryover throughout the tournament… and all while playing in PRESEASON mode at that {snatchez#}… and all without needing to MERGE the everdrive files—until, that is, just before the Final Four, when all files are merged onto one TV/Everdrive
  • ~SPECIAL~ GOLDEN CHILD RULE: The “Golden Child” for this tournament will be none other than Johnny Johnson, which means he is provided ~special~ status and cannot be “stolen” by any another team at any time—but ONLY if the following condition is met:
    • if TBK drafts PHX

 

PLAYERS [jobs]:

  1. manyo [hostin' and boastin', bracket maker, concierge (food/drink/smoke)]
  2. kamphuna [stream king, dice parser liaison]
  3. gripsmoke [CFT labs, draft czar]
  4. dt [CFT labs]
  5. joey
  6. stu
  7. tick
  8. tbk [Mayhem Dojo decor rearranger]
  9. randy
  10. polish rifle
  11. pete
  12. jjt
  13. ???
  14. ??? [max: 14]

 

MONEY: $20 in… CHAMP gets all of it.

 

FOOD/DRINK: I will be making a run the day before the tourney for some Rex’s Chicken and Mac N’ Jack growlers… outside of that, stuff can be delivered, a kitchen is available, and my son will be available for going to pick up food during the tourney.

 

IN-GAME RULES:

  • No rushing with WR or TE: Here is the breakdown as to who can play what position.  RBs can play RB, WR, or TE, and have no restrictions at these positions.  WRs can play RB, WR, or TE, but they may never run the ball from the running back position, only reverses from the wide receiver position.  TEs may play RB, WR, or TE, but they may never run the ball from the running back position, only reverses from the wide receiver position. 
    • Refer to the player’s data screen if there is a question as to what position a player is assigned.
    • Defensive re-alignments will not be permitted, OG-spots only.
  • Ties: No such thing as a “tie” in this tournament. If a game ends in a tie after overtime, a new game will begin, and the first player to score ("sudden death") in the new game is the winner.  In this case, players must use the same playbooks as they had in the regulation game.  Also, whoever received the kickoff in the first overtime must kickoff in the 2nd OT (the “new game”).
  • Lurching: To "lurch" is to use one of your defensive linemen to dive in at the very beginning of the play and either sack the QB or tackle the RB before those plays really had a chance to develop. Lurching is prohibited.
  • 4th Man Down: Using the LB1 (4th man down) to attempt to block Field Goals or Extra Points WILL be allowed at anytime during this tournament.
  • Coin Toss: Do not skip the coin toss unless both players agree to do so before the game, aka a “True Coin Toss.”
  • Onside Kicks: Onside kicks are allowed at any time, in any situation.
  • MaLfUnCtIoNs: If a game is rendered unplayable after it has begun, either via equipment failure or unintentional human error… the players must reset and start another game and recreate the game up until the reset point, as accurately as possible (at the least: score, possession, yard line), and continue playing from there.

 

STICKY ICKEY SHUFFLE HISTORY:

On November 9, 2019, seven blue-blooded members of the CFT gathered together at the Eagle's Nest in Sammammish, WA for a bit of Tecmo Shufflin'---in an original tournament dubbed "Ickey 1 -- Silence of the Rams."  The genesis of the idea for the Tecmo Shuffle reportedly belongs to Darren, aka "Jim Jensen," one of DT's Tecmo buddies growing up... but as that original idea got churned and turned in the stark raving madness of the CFT Labs (led by @gripsmoke and @DT.), it evolved into what we shall now label The Sticky Ickey Shuffle---or ICKEY, for short.  In the days leading up to the original Ickey at the Eagle's Nest, and on the day itself, the realization struck me a handful of times the extent to which we ALL worked together and pooled our respective strengths to create the Ickey format, as well as to execute the tournament itself.  Truly, the Ickey is a CFT baby, and we are all its father----and man, what a baby.  I will spare you here the multitudinous reasons why I believe the Ickey is such a beautiful tournament format---for that, I will refer you to this twitter thread instead.

 

STICKY ICKEY SHUFFLE IDEAS AND FUTURE:

COMING SOON... the Ickey Hall of Fame? Ickey Points? a Sticky Ickey Wake 'N Bake Cake? oooooohhh-weeeee!

CFT2BaseRom.nes

Edited by shamanYo1080

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PLAYERS [jobs]:

 

1. Tailback King  [Mayhem Dojo decor rearranger]  .......cuzz I'ma drop in that dojo like the nuke over Nagasaki and BLOW UP THE SPOT!!!!!!!!  You b!tchez better tie up your big boy boots!!!!!

 

(p.s.  The "GOLDEN CHILD RULE" where everybody gets one 'untouchable player' needs to go into effect immediately) :face3D:

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8 hours ago, ~Tailback King~ said:

PLAYERS [jobs]:

 

1. Tailback King  [Mayhem Dojo decor rearranger]  .......cuzz I'ma drop in that dojo like the nuke over Nagasaki and BLOW UP THE SPOT!!!!!!!!  You b!tchez better tie up your big boy boots!!!!!

 

(p.s.  The "GOLDEN CHILD RULE" where everybody gets one 'untouchable player' needs to go into effect immediately) :face3D:

 

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