Leebo2 Posted July 8, 2019 Share Posted July 8, 2019 Hey guys it's Leebo. I was a regular many years ago, and helped build the player stats/ teams for TRB2. I haven't looked at this in a long time admittedly. My original login is lost to the void due to changing email addresses. Anyway- I've been considering doing an AAF (Alliance of American Football ROM). I am a huge fan of the league (or was) and I had season tickets to the San Antonio Commanders. I consider myself somewhat of a historian/archivist now, and have dedicated a portion of my autograph website to the AAF. It's been gnawing at me recently, but how else could I best remember the league but by creating a ROM of it? Please be patient with me but I do have a few general novice/ questions: Has ROM editing become any easier- in the last say 10 years? Do I just open up Tecmo Bowl Manager and get rolling like I used to? Can a rom be edited to 8 teams? Can I force weather on a certain date? - such as when SLC plays ORL in SLC it has to be snow or memphis it's almost always raining. Are helmets easier to customize or does it still do a mass dump? Are playbooks eaiser to edit? I'd also like to know if this laundry list of ideas is possible... Mandatory 2 point conversions No kickoffs- Ball placed at the 35 Slightly faster game play clock The last I was on here I was building a Tecmo Fiesta Bowl ROM and an Ultimate WLAF team bowl- but the kicker is that it worked on TSB Ultra. Sadly the homebrew project stopped and I was sort of stuck in the water. Quote Link to comment Share on other sites More sharing options...
Miles Prower Posted July 8, 2019 Share Posted July 8, 2019 Hi, I'm not the best at ROM edits, but I can help with a few of these. Can a rom be edited to 8 teams? - Yes, but it requires a lot of HEX edit shit I have no idea how to do lmao Can I force weather on a certain date? - such as when SLC plays ORL in SLC it has to be snow or memphis it's almost always raining. - There's no weather in the NES version. There is in the SNES, but that's a whole other can of worms. Are helmets easier to customize or does it still do a mass dump? - Debatably. I'm sure some guys here can edit helmets in their sleep, but I can't really do jack in sprite editing. Are playbooks eaiser to edit? Yes, you can just change them on the fly in TSBTool. Mandatory 2 point conversions - Someone prolly has some code for this somewhere. No kickoffs- Ball placed at the 35 - See above. Slightly faster game play clock - You can edit the clock speed with this, as well as a few other factors. TecmoHackSetter.jar Quote Link to comment Share on other sites More sharing options...
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