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Trying to explain the concept of RS RP and MS to malferds...


bruddog

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This guy drives me nuts sometimes... no offense dude but seriously.

malferds (12:14:43 AM): 69 RS is still not affecting MS

malferds (12:14:55 AM): but 75 does start to jump it up significantly?

bruddog (12:15:07 AM): what do you mean

malferds (12:15:24 AM): a rb with 69RS and 50 MS

bruddog (12:15:32 AM): will run at 50ms

malferds (12:15:40 AM): and rb with 75 RS

malferds (12:15:43 AM): will go a little faster

malferds (12:15:45 AM): 56

bruddog (12:15:48 AM): wiwrong

bruddog (12:15:50 AM): wrong

bruddog (12:15:58 AM): he will start faster

malferds (12:16:05 AM): hmmmm

bruddog (12:16:14 AM): RS is starting speed

malferds (12:16:16 AM): yes

malferds (12:16:17 AM): but

malferds (12:16:30 AM): take a qb and give him 100 RS

malferds (12:16:32 AM): and 0MS

malferds (12:16:36 AM): and he can fly

bruddog (12:16:38 AM): he will run at 56ms

malferds (12:16:43 AM): ahhhhhhhhh

bruddog (12:16:43 AM): instantly

malferds (12:16:54 AM): im confused now

bruddog (12:17:04 AM): i thought i explained this before

malferds (12:17:10 AM): wait

malferds (12:17:19 AM): so, it is NOT the amount of RS over 69

bruddog (12:17:23 AM): no

malferds (12:17:25 AM): its the amount of RS over MS

malferds (12:17:26 AM): ?

bruddog (12:17:30 AM): no

malferds (12:17:33 AM): ohh boy

malferds (12:18:05 AM): i dont know how the RS boosts MS then

bruddog (12:18:11 AM): it doesn't

bruddog (12:18:13 AM): fucking A

malferds (12:18:18 AM): then

malferds (12:18:25 AM): how come a QB with 100RS

malferds (12:18:28 AM): will go fast

malferds (12:18:35 AM): even with 6ms

malferds (12:18:41 AM): that is BOOSTING MS

malferds (12:18:42 AM): isnt it?

bruddog (12:19:11 AM): because if the coverted RS value is greater than the MS value they will travel at that value all the time

malferds (12:19:37 AM): please use simple terms

malferds (12:19:41 AM): im simple minded

bruddog (12:19:43 AM): 50RS=06ms

bruddog (12:19:48 AM): 56RS=13ms

malferds (12:19:51 AM): no no no

bruddog (12:19:53 AM): 63RS=19ms

malferds (12:19:55 AM): please dont!

malferds (12:19:57 AM): ahhhhhh

bruddog (12:19:57 AM): YES yES YES

bruddog (12:19:59 AM): dude

bruddog (12:20:06 AM): RS is the starting speed

malferds (12:20:09 AM): in my mind

malferds (12:20:11 AM): if you tell me

malferds (12:20:19 AM): 50RS=6ms

malferds (12:20:21 AM): then it dies

malferds (12:20:23 AM): does

malferds (12:20:26 AM): does =6ms

malferds (12:20:29 AM): and therefore

malferds (12:20:42 AM): if a rb has 56RS and 50MS

malferds (12:20:50 AM): i say the 50rs =6ms

malferds (12:20:54 AM): so therefore 56MS

malferds (12:21:04 AM): and u say

malferds (12:21:05 AM): nope

malferds (12:21:07 AM): and i say

malferds (12:21:13 AM): "FUCKING SHOOT ME NOW"

bruddog (12:21:25 AM): i don;t know how to explain it any simpler

malferds (12:21:40 AM): how about this

malferds (12:21:42 AM): is this true

bruddog (12:21:43 AM): say 50ms = 10mph

bruddog (12:21:59 AM): 94rs also= 10mph

malferds (12:22:02 AM): 50RS is the same take off speed as 6ms is maximum speed

malferds (12:22:14 AM): they are not the same thing

malferds (12:22:24 AM): and they work off each other

malferds (12:22:30 AM): give me full player

malferds (12:22:41 AM): 94 RS 50MS =

malferds (12:22:51 AM): 6RS 50 MS =

bruddog (12:23:25 AM): 94RS 50MS= start at 50ms and continue at that speed. RP is irrelevant

malferds (12:23:37 AM): omg,

malferds (12:23:51 AM): your saying that any RS over the MS is useless

malferds (12:23:54 AM): and never used?

bruddog (12:24:09 AM): AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHhh

bruddog (12:24:39 AM): to continue with your example

bruddog (12:24:43 AM): 88RS 50ms

bruddog (12:24:48 AM): =

bruddog (12:25:01 AM): starts at 44ms and accelerates to 50ms

malferds (12:25:05 AM): woah

malferds (12:25:09 AM): woah

malferds (12:25:18 AM): ummm

bruddog (12:25:19 AM): rp will still be almost useless

malferds (12:25:34 AM): umm

bruddog (12:25:42 AM): like i said 50rs= start at 06ms

malferds (12:25:44 AM): i hate you, now your making me go test this

bruddog (12:25:58 AM): its much easier to test with wr's

malferds (12:26:07 AM): ever test qb's?

bruddog (12:26:08 AM): starting at the same point and running the same route

malferds (12:26:19 AM): i did

bruddog (12:26:22 AM): its all the same

malferds (12:26:25 AM): when i was making the all time greats

malferds (12:26:33 AM): and when i gave a qb high RS

malferds (12:26:39 AM): it make him very very good

bruddog (12:26:44 AM): how hig

malferds (12:26:52 AM): 75-100

malferds (12:27:04 AM): anything over 69

bruddog (12:27:07 AM): ya that means hes starting at 31-56ms

bruddog (12:27:08 AM): lol

malferds (12:27:16 AM): and then slows down?

bruddog (12:27:18 AM): no

malferds (12:27:28 AM): with 6MS

malferds (12:27:32 AM): he runs at 56 ms

bruddog (12:27:38 AM): let me try one more time

malferds (12:28:09 AM): with 6ms you said he never runs faster than his MS

bruddog (12:28:10 AM): 50rs=starts at 06ms, 56rs=starts at 13ms, 63rs=starts at 19ms, 69rs=starts at 25ms

bruddog (12:28:17 AM): follow me on that?

malferds (12:28:22 AM): sure...

bruddog (12:28:22 AM): so far

malferds (12:28:25 AM): i could care less

malferds (12:28:30 AM): at what they start at

malferds (12:28:40 AM): i am just wondering about the effect on MS

bruddog (12:28:44 AM): lets use 69 rs

bruddog (12:28:56 AM): that means starts at 25ms

bruddog (12:29:15 AM): that means if you give him an ms of 25ms or less

bruddog (12:29:25 AM): he will travel at 25ms all the time

malferds (12:29:34 AM): sure

malferds (12:29:37 AM): i believe that

bruddog (12:29:38 AM): he won't ever slow down to 19ms,13ms,06ms

malferds (12:29:43 AM): yes

bruddog (12:29:59 AM): that is how it works

malferds (12:30:02 AM): but

malferds (12:30:05 AM): 75 RS

malferds (12:30:14 AM): he will never go below 31 MS

bruddog (12:30:17 AM): yes

malferds (12:30:18 AM): !!!!!!!!!!!!!

bruddog (12:30:19 AM): correct

malferds (12:30:25 AM): WHAT

malferds (12:30:30 AM): now your changing your story?

bruddog (12:30:47 AM): no

malferds (12:30:49 AM): bruddog (2:23:22 AM): 94RS 50MS= start at 50ms and continue at that speed. RP is irrelevant

bruddog (12:31:04 AM): yes 94RS= start at 50ms

malferds (12:31:11 AM): at 94 RS 50MS the RB will be running at like 69MS

bruddog (12:31:15 AM): no

bruddog (12:31:25 AM): he starts at 50ms

malferds (12:31:30 AM): not starting

malferds (12:31:33 AM): MAX

bruddog (12:31:47 AM): 94rs =50ms starting

malferds (12:31:48 AM): starting is gay

bruddog (12:31:56 AM): 50ms starting = 50ms max

malferds (12:32:05 AM): ok pause

malferds (12:32:06 AM): then why

malferds (12:32:13 AM): does 75RS 25MS

malferds (12:32:24 AM): top out at 31ms?

bruddog (12:32:47 AM): malferds (12:30:02 AM): but

malferds (12:30:05 AM): 75 RS

malferds (12:30:14 AM): he will never go below 31 MS

malferds (12:32:56 AM): yes

bruddog (12:33:00 AM): he doesn't top out

malferds (12:33:02 AM): topping out and stating topped out

malferds (12:33:13 AM): so he goes faster than 31 ?

bruddog (12:33:16 AM): 75RS is already faster than 25ms

malferds (12:33:18 AM): with a MS of 25

bruddog (12:33:19 AM): its 31ms

malferds (12:33:36 AM): so his MS increases by 6

bruddog (12:33:55 AM): dude you are fucking retarded. im done

malferds (12:34:02 AM): ugh

malferds (12:34:08 AM): and i thought i made progress

bruddog (12:34:14 AM): 75RS=31ms

bruddog (12:34:17 AM): 75RS=31ms

bruddog (12:34:21 AM): 75rs=31ms

bruddog (12:34:29 AM): 81rs=38ms

bruddog (12:34:34 AM): 81rs=38ms

bruddog (12:34:40 AM): 100rs=56ms

malferds (12:34:50 AM): ms to me has NOTHING to do with taking of

malferds (12:34:51 AM): f

bruddog (12:34:57 AM): they are the fucking smae thing

malferds (12:34:58 AM): it means MAximum SPeed

bruddog (12:34:59 AM): dude

bruddog (12:35:48 AM): say 50ms=100mph

malferds (12:35:48 AM): either u suck at teaching or im fucking hopeless

bruddog (12:36:00 AM): 06RS also=100mph

bruddog (12:36:14 AM): the fact they are labeled startting and maxium doesn't mean shit

bruddog (12:36:29 AM): sorry 94RSalso = 100mph not 06 rs

malferds (12:36:38 AM): ok sooo

bruddog (12:37:13 AM): think of it like a car

malferds (12:37:20 AM): 94rs 6rp 6ms =100mph

and

6rs 6rp 50ms=100mph

bruddog (12:37:29 AM): yes

bruddog (12:37:36 AM): oh wait not

bruddog (12:37:37 AM): no

malferds (12:37:39 AM): top speed

bruddog (12:37:50 AM): top speed yes

malferds (12:38:01 AM): so

bruddog (12:38:18 AM): i can send you my spreadsheet again

malferds (12:38:25 AM): 94rs 6ms will go just as fast as 6rs 50ms?

bruddog (12:38:30 AM): faster

bruddog (12:38:33 AM): not faster

bruddog (12:38:35 AM): but

bruddog (12:38:44 AM): he will start at his top speed instantly

malferds (12:38:58 AM): RB

malferds (12:39:01 AM): this is for RB

malferds (12:39:08 AM): right?

bruddog (12:39:10 AM): any position

bruddog (12:39:39 AM): i can send you my spreadsheet again

bruddog (12:39:59 AM): you just type in rs rp ms values and will compare two players

malferds (12:40:05 AM): i dont believe your spreadshee

malferds (12:40:06 AM): t

malferds (12:40:12 AM): i would beleive proven tecmo tests

bruddog (12:40:14 AM): then your a fucking idiot

bruddog (12:40:24 AM): i timed wr's going downt he field

malferds (12:40:29 AM): ok

bruddog (12:40:39 AM): i didn't pull this out of my ass

malferds (12:40:45 AM): but

malferds (12:41:02 AM): did you make the equations based on the normal attributes

malferds (12:41:15 AM): or did you use a 100RS 6rp 6ms guy?

bruddog (12:41:31 AM): i used many vartions

malferds (12:41:35 AM): ok ummm

bruddog (12:41:42 AM): 100rs 06rp 06ms was one of them

malferds (12:41:43 AM): lets say

malferds (12:41:51 AM): that is the top wr

malferds (12:42:16 AM): and the bottom guy has 63RS 6rp 50ms

malferds (12:42:26 AM): who will have the fastest top speed?

malferds (12:42:48 AM): (at 40 yards)

bruddog (12:43:02 AM): one sec

bruddog (12:43:26 AM): so 100 6 6 vs 63 6 50 at 40 yards

malferds (12:43:33 AM): yes

malferds (12:43:42 AM): 100 rs guy should smoke him

malferds (12:43:48 AM): im going to edit a rom right now

bruddog (12:44:30 AM): 100rs guy will have him beat by ~2yards

malferds (12:44:41 AM): ok umm

malferds (12:45:17 AM): thats telling me that the 6ms guy has a DAMN fast MS higher than 6

bruddog (12:45:35 AM): you truly are hopeless

bruddog (12:45:51 AM): its like going in circles with you

malferds (12:46:30 AM): im going to have to post this on the board and see if anyone is willing to school the handicapped

bruddog (12:46:40 AM): im going to post this entire conversation

malferds (12:46:44 AM): lol

malferds (12:46:46 AM): please

bruddog (12:47:02 AM): think about it like a car

bruddog (12:47:19 AM): the big thing that keeps stumping you

bruddog (12:48:02 AM): is that if the RS speed in terms of what it equals in a true speed value

bruddog (12:48:07 AM): is greater than the ms value

bruddog (12:48:16 AM): they don't slow down to that ms value

bruddog (12:48:37 AM): so in effect their real MS

bruddog (12:48:41 AM): is the RS value

bruddog (12:49:18 AM): so again think of it like a car that can only acclerate

bruddog (12:49:28 AM): never slow down

bruddog (12:49:43 AM): say the car's top speed was listed at 50mph

malferds (12:49:47 AM): yeah i thought i got that

bruddog (12:49:55 AM): say somehow it got started at 100mph

bruddog (12:50:06 AM): since it can oly accelerate and not slow down

bruddog (12:50:15 AM): it won't slow down to 50mph

bruddog (12:50:26 AM): rather it just continues on at 100mph

malferds (12:50:27 AM): yeah

bruddog (12:50:43 AM): sot he 100rs guy starts off at 56ms

bruddog (12:50:51 AM): that is his real ms

malferds (12:51:21 AM): ok

malferds (12:51:23 AM): cool

malferds (12:51:25 AM): thats what i was saying

bruddog (12:51:26 AM): anything less than 63ms and he won't accelerate to a highger value

bruddog (12:51:35 AM): he will just continue on at 56ms

bruddog (12:51:47 AM): he also won't slow down

malferds (12:51:55 AM): bruddog (2:51:23 AM): anything less than 63ms and he won't accelerate to a highger value

malferds (12:52:01 AM): did u write that correct?

bruddog (12:52:04 AM): right

bruddog (12:52:25 AM): so tthe 100rs 06 rp 06ms

bruddog (12:52:32 AM): he starts at 56ms continues at 56ms

bruddog (12:52:38 AM): 100rs 38rp 38ms

bruddog (12:52:44 AM): starts at 56ms continues at 56ms

bruddog (12:53:09 AM): 100rs 06rp 63ms starts at 56ms acclerates to 63ms

bruddog (12:53:53 AM): just when you say a max speed boost its not really that

malferds (12:54:14 AM): his maximum running speed is much higher

malferds (12:54:22 AM): thats all im saying

malferds (12:54:27 AM): higher MS

malferds (12:54:34 AM): from having extra RS

bruddog (12:55:58 AM): so here is one

bruddog (12:56:28 AM): an 81 rs 6rp 44ms will be just about dead even with a 38 rs 6rp 100ms guy for the first 20 yards

malferds (12:58:14 AM): ok

malferds (12:58:15 AM): hey

malferds (12:58:27 AM): on a 75 yard sprint

malferds (12:58:33 AM): i have 2 wr'sin

malferds (12:58:37 AM): in a rom

malferds (12:58:38 AM): right now

bruddog (12:58:39 AM): k

malferds (12:58:42 AM): top wr

malferds (12:58:52 AM): was at the 0 yard line

malferds (12:58:56 AM): when the bottom wr

malferds (12:59:01 AM): was on the 12

malferds (12:59:07 AM): the top wr being 12 yards ahead

malferds (12:59:12 AM): (faster)

bruddog (12:59:13 AM): k

bruddog (12:59:45 AM): ratings?

malferds (12:59:52 AM): TOP wr = 100 100 63

malferds (12:59:57 AM): bottom 100 100 6

malferds (1:00:02 AM): that proves nothing :D

malferds (1:00:05 AM): anyway

malferds (1:00:16 AM): im trying to disprove you somehow....

malferds (1:00:18 AM): AH

malferds (1:01:00 AM):

100 100 6

vs

69-100-44

malferds (1:01:09 AM): whos faster?

bruddog (1:02:19 AM): top guy

bruddog (1:02:21 AM): 100 100 6

bruddog (1:03:07 AM): he starts at a speed faster than the 69 100 44 guy will ever get to

malferds (1:03:31 AM): so his MS is higher

malferds (1:03:40 AM): take that back

bruddog (1:03:45 AM): sigh.....................................................................

malferds (1:03:47 AM): his Maximum top speed

malferds (1:03:50 AM): is faster

bruddog (1:04:00 AM): yes

malferds (1:04:05 AM): thats what MS

malferds (1:04:08 AM): stands for

malferds (1:04:11 AM): maximum speed

malferds (1:04:16 AM): and its faster

bruddog (1:04:26 AM): im just going to post this conversation for you

malferds (1:04:31 AM): lol

bruddog (1:04:31 AM): read it about 100 times

bruddog (1:04:35 AM): maybe it will sink in

bruddog (1:04:41 AM): its like im talking to a wall

bruddog (1:04:53 AM): and repeating the same concepts over and over

malferds (1:05:12 AM): top guy was 6 or so yards ahead on a 90 yard bomb

bruddog (1:05:36 AM): yup thats about right

malferds (1:05:40 AM): so any RS higher than 69 mades a difference?

malferds (1:05:50 AM): on the MAXIMUM TOP SPEED

malferds (1:06:06 AM): since i have to spell the whole thing out for it to compute correctly

bruddog (1:06:27 AM): malferds (12:14:43 AM): 69 RS is still not affecting MS

malferds (12:14:55 AM): but 75 does start to jump it up significantly?

bruddog (1:06:33 AM): we are back to square one

malferds (1:06:38 AM): yes

bruddog (1:06:39 AM): i give up

malferds (1:06:43 AM): i truely believe that

malferds (1:06:51 AM): im testing it now

malferds (1:07:13 AM): comparing a 31 RS buy to a 69 RS guy

bruddog (1:07:14 AM): i believe you don't understand the basica concept of a starting speed, acceleration and maxium speed

malferds (1:07:22 AM): no i do

malferds (1:07:36 AM): but i think that the acceleration period is Pointless

malferds (1:07:38 AM): and null

malferds (1:07:43 AM): and i could care less about it

bruddog (1:07:45 AM): WRONG

malferds (1:08:01 AM): oh

bruddog (1:08:03 AM): sometimes it can be

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now, i'm fucking lost with this concept after reading that.

bruddog, please answer these questions and check this chart so i know if i'm right

MS is the minimum speed the guy can travel with a given RS:

50RS = 06MS

56RS = 13MS

63RS = 19MS

69RS = 25MS

75RS = 31MS

81RS = 38MS

88RS = 44MS

94RS = 50MS

100RS = 56MS

1. 100RS, 6RP, 6MS guy goes 56MS all the time?

2. 100RS, 6RP, 63MS guy goes 63MS all the time?

3. 50RS, 6RP, 6MS guy goes 6MS all the time?

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to get one thing strait: My whole argument concerns how the RS attribute affects Maximum top Speed (MS)

i just started to read this again...

this all started by me saying that a 75rs RB will go faster than a 69rs RB (both having 50ms).. first it was no, then it was yes...

anyone, who can say exactly what my missunderstanding is PLEASE tell me.

i know near the end of the convo i used the word "MS" and got a "no" in reply, but then used the exact terms only changing to the words "maximum top speed" and got a yes... so, i think maybe we were just confusing the basic terms or something...

RS to me= starting speed

RP to me=accelleration to top speed

MS to me= MAXIMUM SPEED, top speed, highest speed, no more go any faster fucking speed

MS DOES NOT= minimum speed, in any way shape or form.

i tested these 2 wr's and it was almost a tie (maybe a yard difference at most)

75-100-75

vs

69-100-81

=~

my theory, based on something i read a long time ago is that any RS higher than 69 starts to affect the MS. but i have not tested this, so i asked brudd

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Malferds you keep thinking about it wrong. I'm just going to list a bunch of examples.

first the conversion table

50RS = 06MS

56RS = 13MS

63RS = 19MS

69RS = 25MS

75RS = 31MS

81RS = 38MS

88RS = 44MS

94RS = 50MS

100RS = 56MS

The second thing to know is that if a players converted RS is higher than the ms value given to him he will travel at the RS value all the time. THis means to quote malferds his "taking off speed" is greater than his "LISTED" MS he will travel at his "taking off speed" the whole time.

THus, his "taking off speed" is his "maxiimum speed"

Otherwise he will accelerate to his MS value.

AVgtsbplayer. Your list was right except for

2. 100RS 6RP 63MS. He starts at 56MS and accelerates to 63MS. Though this transition will be almost instananeous even with 6RP.

To use malf's magical 75RS threshhold. LOL

A 75RS 06RP 50MS RB will start at 31ms and accelerate to 50ms

A 69RS 06RP 50MS RB will start at 25ms and accelerate to 50ms

A 100RS 06RP 50MS RB will instantly start at a 56MS he will not slow down

to his assigned max speed value of 06MS

A 100RS 06 RP 06MS RB will instantly start at 56MS he will not slow down to his assigned max speed value of 06MS

Back to malferds first question. He keeps stating things wrong. A 75RS RB vs a 69RS RB that have the same RP/MS will not go "faster." In a straight line race yes the 75RS RB will win but its not because he's "Faster". Both RB's have the same top speed. However the 75RS RB starts at 31MS while the 69RS starts at 25MS. Thus the 75RS gets to his top speed sooner thus getting to his destination sooner.

If you want to call that faster in your fucked up mind malferds go ahead, but it means you have no concept of what a starting speed, acceleration and max speed are just plain stating things wrong.

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Here is the straight up data and how it works.

Here is the default skill chart:


Skill RS RP MS*
6 0E 0D 15/25
13 0F 0C 16/26
19 10 0B 17/27
25 11 0A 18/28
31 12 09 19/29
38 13 08 1A/2A
44 14 07 1B/2B
50 15 06 1C/2C
56 16 05 1D/2D
63 17 04 1E/2E
69 18 03 1F/2F
75 19 03 20/30
81 1A 02 21/31
88 1B 02 22/32
94 1C 01 23/33
100 1D 01 24/34
*Offense/Defense

When a player is standing still he has zero speed. Once he moves his speed is equal to RS and his RP starts. Every player cycle, RP is decreased by 1 and when his RP is equal to 0 then his RS is increased by 1 and RP restarts. With each RS increase the player will speed up. Once RS is equal or greater to MS then the player stops accelerating.

RS Chart is x2BE84 to x2BE93

RP Chart is x2BE74 to x2BE83

MS Chart is x3DFDF to x3DFEE (Offense)

MS Chart is x3DFEF to x3DFFE (Defense)

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ok, i understand now brudd. i just thought the RS would add on to MS somehow...

jstout: is it possible to alter the offensive MS chart in the rom so that all offensive players would be slower. main objective to slow down the 6ms qb's.

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jstout: is it possible to alter the offensive MS chart in the rom so that all offensive players would be slower. main objective to slow down the 6ms qb's.

Yeah, you can make them all faster, slower, the same, or whatever you like. Just have to remember that all the offensive/defensive players will use this based upon their skill.

To slow down a 6 MS QB by changing MS, remember to make thier RS equal or lower to the speed you want else they would hit their max at the snap because of RS.

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  • 3 weeks later...
  • 2 months later...
  • 6 months later...
  • 6 years later...

Bruddog, I love your speed worksheet but I do have to take issue with the popular notion around here that a 69 RP makes RS almost useless.  Because the first 10-15 yards of a running back's carry is usually A LOT of cutting (starting, stopping, and re-starting your speed metrics), even a split second delay in speed burst can really make a big difference in one running back with a high RS vs. another running back with a low RS, even if both have a 69 RP.


 


For instance, in Drummer's rom, I believe Arian Foster is rated at 75-69-63.  Meanwhile, Adrian Peterson is at 38-69-75.  I've played with both and it's clear than Foster is the better runner despite being two notches lower in MS.  It's not even that close because running back's hardly ever run linearly in TSB.  Even if you can zig-zag your way through the defensive box and break into the clear, you're still zig-zagging because that's just the best way to run in TSB.  Foster doesn't seem to lose speed when he cuts but Peterson definitely does and when you add up all those instances of lost split-seconds, it's huge.


 


I still reduced RP on the offensive side to bring more balance to all four numbers, but I think that reducing it to, say, 13-44 as I've seen mentioned before, is far too much given the non-linear way that we run with the football in TSB.


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Are you sure it's a not a controller,lag issue, or the way your are juking/cutting? I'm just asking because I'm not sure where you tested this. 


 


I'll admit I'm not clear on exactly what kind of movement or lack of movement causes the player to go back to the starting RS value. If any cut does, then I can buy your argument. 


 


You shouldn't be losing speed when you zig zag. At least it doesn't appear to me that you do


 


With a good controller and little lag I'm pretty sure you don't lose any speed or go back to the starting RS if you are making " slightly circular" cuts. If you are making stop and start cuts then yes every little bit of RS and RP is useful. 

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Are you sure it's a not a controller,lag issue, or the way your are juking/cutting? I'm just asking because I'm not sure where you tested this. 

 

I'll admit I'm not clear on exactly what kind of movement or lack of movement causes the player to go back to the starting RS value. If any cut does, then I can buy your argument. 

 

You shouldn't be losing speed when you zig zag. At least it doesn't appear to me that you do

 

With a good controller and little lag I'm pretty sure you don't lose any speed or go back to the starting RS if you are making " slightly circular" cuts. If you are making stop and start cuts then yes every little bit of RS and RP is useful. 

Well, I don't play online so that's a variable we can eliminate, and I've used the same controller since I started so we can eliminate that too.  I'm playing my second season with Adrian Peterson in my backfield after winning our league's MVP with Foster last year and I really miss Foster.  The guy who drafted Foster this year (we have salary caps and Foster is the highest paid player . . .  based on total attribute points) is destroying everyone else in the MVP standings.  Ironically, he had Peterson last year and didn't make the top 5 in the MVP standings with him.

 

I truly think a player's speed resets to his RS at a 45 degree or higher angle cut.  I just ran two breakaways with Foster and Peterson and the speed loss while zig-zagging w/A.P. is a noticeable deficiency vs. Foster.

 

Again, this doesn't mean I advocate using 69 RP for all offensive players because I don't.  I just think that using an RP range as low as 13-44 is too much.  My new range is 25-69 and my average starting offensive skill player is 44.  My average overall for offense is 38. 

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Here is the straight up data and how it works.

Here is the default skill chart:

Skill   RS   RP    MS*   6    0E   0D   15/25  13    0F   0C   16/26  19    10   0B   17/27  25    11   0A   18/28  31    12   09   19/29  38    13   08   1A/2A  44    14   07   1B/2B  50    15   06   1C/2C  56    16   05   1D/2D  63    17   04   1E/2E  69    18   03   1F/2F  75    19   03   20/30  81    1A   02   21/31  88    1B   02   22/32  94    1C   01   23/33 100    1D   01   24/34*Offense/Defense
When a player is standing still he has zero speed. Once he moves his speed is equal to RS and his RP starts. Every player cycle, RP is decreased by 1 and when his RP is equal to 0 then his RS is increased by 1 and RP restarts. With each RS increase the player will speed up. Once RS is equal or greater to MS then the player stops accelerating.

RS Chart is x2BE84 to x2BE93

RP Chart is x2BE74 to x2BE83

MS Chart is x3DFDF to x3DFEE (Offense)

MS Chart is x3DFEF to x3DFFE (Defense)

 

 

what else is there to say?  

 

RS matters.  Go give a guy a 94 RS, do some "stop and go" cuts/bursts...you will feel it.  they will be "faster" for a split second.

I also think I can feel Neal Anderson's extra notches of RS - sharper cutting.

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 I guess I'll have to play around some more.  I'm not convinced I would want a 75rs 63ms guy over a 38rs 75ms guy.  

 

no, not saying that man!  just saying that you can make some unique "feeling" RBs by bumping RS.  MS is still the best, you know that!

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 I guess I'll have to play around some more.  I'm not convinced I would want a 75rs 63ms guy over a 38rs 75ms guy.  

Yeah, I recommend it.  Grab Drummer's rom and play some games with Foster, then with Peterson.  I didn't think so either until I played a full season with each.

 

Maybe I cut too much with Peterson instead of just letting him stretch out to his MS but, at the very least, I think you'll agree that Foster is a better slasher.

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Well that was tecmonsters assertion....    8-). Yes, tweaking both RS and RP gives you different feeling RB's 




no, not saying that man!  just saying that you can make some unique "feeling" RBs by bumping RS.  MS is still the best, you know that!




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Why is this a new thing on the forums? It is awkward to read the reply and then have to read what was replied to after the fact, potentially having to read the awkwardly placed reply again to make sense of it.




Well that was tecmonsters assertion....    8-). Yes, tweaking both RS and RP gives you different feeling RB's 




 


 


Yea, changing stats will make players feel different. 0_o

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