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Passing Game Ratings


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ok, I was under the impression (and was also hoping) that there was a different location regarding Defender JJ.  But you are saying that the "QB vs DB only" handles everything regarding JJ and standing still and diving and etc?

 

 

Here are the locations for the hex compares


QB vs DB only:

DB whiff threshold: x29C9A default: x0F
DB INT threshold: x29C9E default: x03

Standing still reception comparison: x29D7A DEFAULT:4F

QB+WR vs DB comparison:

*Note all of these must be changed at the same time.

INT threshold 29D8C,29D9F,29DB2 DEFAULT: x33

CATCH threhold 29D90, 29DA4, 29DB6 DEFAULT: x50

 

OVERTHROW INT THRESHOLD (triple check)

0x29DD5, 0x29DE4, 0x29DEF                           Default 0x0E

Edited by buck
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  • 4 months later...

The whiff and int threshold are for the db going for a jj int.

So if I - in an attempt to make PA (assuming PC/PA-hack is applied) more important - would like to make an off target pass to a standing DB a guaranteed (or at least very likely) INT, this is not where to make changes?

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  • 2 years later...
On 3/16/2015 at 3:05 PM, bruddog said:

You would want to make these locations higher value. Example 0xFF would make every throw where an off target pass goes to the DB only an INT. 

 

OVERTHROW INT THRESHOLD (triple check)
0x29DD5, 0x29DE4, 0x29DEF    Default 0x0E

Will this affect COM vs COM as well?

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