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(NES) Tecmonster's Tecmo Super Bowl 2019 now available

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Tecmonster's Tecmo Super Bowl 2019 now available

This game, Tecmonster’s Tecmo Super Bowl 2019, is based on the original Tecmo Super Bowl that we all know and love, but has been hacked and edited to a revolutionary extent!  To create the player ratings, I feed their Madden ratings into a spreadsheet of my own formulas that then spits out Tecmo-compatible ratings.  You might also notice that I’m actually using the “Running Power” attribute as a dynamic category for offensive players instead of just assigning every player a 69 rating, as in the original game (which was, in my opinion, simply an oversight by the creators, or maybe just a shortcut to finish the game faster).  I also changed its name to “Acceleration” because that’s its real function.  Here’s an index of the hacks used to create this game, in no particular order, with tecmobowl.org authors in parenthesis:

-- 32-team expansion rom (cx_rom, Maynard, Knobbe, others)

-- helmets, field colors (keithisgood)

-- COM looks for open receivers (jstout)

-- COM Ultra Logic to play better defense (jstout)

-- moving & dynamic grapples (bruddog)

-- MAN vs. MAN popcorning (jstout)

-- sort receiving leaders by yards (jstout)

-- more accurate attribute labels, like “Acceleration” (Tecmonster)

-- kicking arrow speed & range to make FG’s easier (Tecmonster)

-- COM minimum kickoff distance to 8yl, max to -3yl (bruddog)

-- increase kickoff ball speed (maynard, bodom)

-- increase shotgun snap speed (jstout)

-- tougher to block FG’s by adding personal protectors (Tecmonster)

-- increase QB fumble rate (jstout)

-- decrease diving animation time slightly (xplozv)

-- decrease handoff animation time (xplozv)

-- COM “juice” edited (by Tecmonster)

-- PA affects “catchability/interceptability” of the pass (jstout)

-- set kick returner farther back (bodom)

-- Ball Control ratios edited so BC means more (by Tecmonster)

-- static schedules from week to week (bruddog)

-- Quickness changed to Coverage (jstout)

-- kick returners use their actual attributes (konforce, jstout)

-- stats screen at halftime (xplozv) 

-- corrected playoff bracket (pambazos)

-- MAN-controlled QB rollouts on the rollout plays (Tecmonster)

-- LB’s moved farther back from line of scrimmage (Tecmonster)

-- Run & Shoot QB’s almost never scramble (Tecmonster)

-- “heavy pass” teams don’t pass quite as much (Tecmonster)

-- REVISED PLAYBOOKS (I have drastically changed and re-organized the playbooks to make them more useful, logical, balanced, and modern), including: (a) new plays, like the Shotgun Shovel, Shotgun Zone Read RB R, Shotgun Zone Read QB L (with QB HP boost), Shotgun RB Draw, Shotgun Zone Read Red Sea (pass), Shotgun Zone Read X Fly (pass), Shotgun Zone Read RB Flat (pass), Pro Set Quick Pitch L, Pro Set Quick Pitch R, Pro Set Zone Pitch R, 1back Offtackle R, 1back Pitch R, 1back Pitch L, Run and Shoot Fire (pass), Shotgun XZ Cross, 1back Flare C, Pro Z Deep Post; (b) improved blocking schemes for many run plays; (c) some receiving routes for existing plays improved; (d) some receiving routes added, like for Oneback Flare A;

-- COM avoids sacks much better + faster COM rollouts (Tecmonster)

-- shorter onside kicks (xplozv)

-- COM RB reacts to the defense sooner after handoff (Tecmonster)

-- smarter OL pass blocking (xplozv)

-- receiver jump/dive based on REC rating (xplozv)

-- defender jump/dive based on COV rating (xplozv)

-- COM minimum punt distance @ 50% bar (bruddog)

-- Avoid Pass Block ratios edited so APB means more (Tecmonster)

-- team rosters, jersey #’s, faces (Tecmonster)

-- city name changes (bruddog)

-- automated and accurate sim ratings (Tecmonster)

Special thanks to bruddog, buck, and pambazos (zone read plays) for helping me understand play-making, and to tecmobowl.org.



If you decide to make ANY edits to this game within TSBToolSupreme, then you'll very likely need to repair the rom afterwards because that program will break part of the moving grapple code and the game will glitch. So, here's what you do:

I used the Translhextion hex editor to create a file, named x3ffc0, and have included that with the rom here.  I recommend saving this file to your Desktop. How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To > then enter x3ffc0 in the field). Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then:

1) go to Selection and click "Fill Selection with..."

2) in the pop-up box, select "File" from the dropdown box after "Fill selection with"

3) click "Browse" and find your file (preferably on your Desktop) and select it

4) click "OK"

5) Go to "File" and save your rom.

This should fix the problem. Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards.


I'm planning to release the annual magazine that typically accompanies this game by Sunday night.






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Hey, nice coloration on those Bears (vs. G.B) uniforms!


however, I think you've got the CAR/DAL uni's looking too similar, when they play eachother.

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8 hours ago, Bolt said:

Hey, nice coloration on those Bears (vs. G.B) uniforms!


however, I think you've got the CAR/DAL uni's looking too similar, when they play eachother.

Hm, I see what you mean.  Will probably change that for next year.

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No, I only release one rom per year.


By the way, the Chiefs are rated #14, which is above average.  They have a top 3 RB (Hunt), a WR who's the only offensive player in my game with a 75 MS (Hill), NFL's second best TE (Kelce), and the fifth best overall DB in the game (Berry).  Mahomes has been far better than anyone anticipated so he's obviously under-rated here (though he still has 38 MS and an 88 ARM), but the overall team is definitely not atrocious.

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Thanks for the work. Love the new RPO plays. IMO when you play MAN COM is too good too much of the time. Like a challenge but also like to be relevant which often you're not against COM. Just my opinion though.

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Hi, I'm new to all of this and want to make sure I am understanding ....


The 2019 version uses the madden 19 ratings for the players/teams?

Like these:




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