Jump to content
Sign in to follow this  
fgqb#19nyj

(NES) Tecmo Super Bowl 1970-1994 seasons

Recommended Posts

Tecmo Super Bowl 1970-1994 seasons


VERSION 1.9

 

Here is a collection of 1970-1994 Tecmo Super Bowl roms. It is by no means perfect or final, but I feel it's as good as I like it to be for now. I would like to thank all the guys at Tecmo Bowl.org., it was all their hardwork that allowed me to make these roms in the first place.

 

In order to edit the players in a way that would reflect the seasons that the roms were designed for, and allow the game to feel and play a lot like the original, I had to assign player ratings that were similar to each and every player in the classic NES Tecmo Super Bowl. In other words, I had assigned the fastest running back (based on most yards from scrimmage, mind you) with the only 75 maximum speed rating, that in my opinion had been erroneously given to Bo Jackson. If anyone deserved a rating like that (I think nobody does, really), it's Thurman Thomas. He had a monster three or four years going, if you were to take into account of what he did on the field and where his team ended up in those years. But I digress.

 

Although offensive players were a lot easier to rate, I found that offensive linemen and defensive skilled position players weren't and that a lack of info made them almost impossible. I can sort of live with that, though. If it wasn't for the internet, and Pro Football Reference.Com for that matter, it would have been impossible to edit any. I was at least able to edit the allpros for those years, making them the best at their positions.

 

The basic formula I had to come up with when assigning player ratings had to be based on participation and production, not on popularity. Having said that, I had to be fair to all the players who excelled in seasons where their peers were either absent due to injury or failed to outplay their team mates. Keep in mind that some productive offensive players had to be replaced with Kick and Punt returners - with the lack of space on the roster, I tried to make the depth charts as accurate as I possibly could.

 

(List of Edits)

1970-1975 roms had to be a 26 team league. I had to omit Tampa Bay and Seattle, but was unable to remove their spots in Team Rankings like I wanted. I was able to at least remove their appearance in the game, so if you disregard their missing helmets it shouldn't affect the game's experience.

Team rosters and depth charts, as well as probowl teams, are all accurately edited to reflect their corresponding seasons.

At least 99% of the players will have the correct name spelling, jersey number, for the most part his face image, as well as skin color.

Accurate team city names.

Accurate home and away game schedules and their actual dates.

Helmet colors and logo designs, as well as uniforms, were all redone to be based on each year they were used.

All playbooks were edited to somewhat match the team's yearly offense, but some liberties were taken to make use of every play that's available in the game.

(game rules)

1970-77 roms were juiced a bit. Week 1 games will play like Week 3 if the player's team had been 2-0 in the original TSB. This was done so that a 14-0 win/loss season will play like a 16-0 win/loss season when entering the playoffs.

1970-1973: 40 yard kick off position; front field goal posts (imagine them as being transparent when players stand on them, because I do. :) ); no overtime in man games, as well as auto skipped games. Note: the overtime hack doesn't work as good as I would have liked it to - playoff games will end up in ties, but a random winner is decided by the computer anyway, allowing one of the teams to move on to the next round. This only applies to skipped games - "man" games will still go into overtime during the playoffs. 8 team playoff schedule format. 14 game schedule.

1974-1977: 8 team playoff schedule format. 14 game schedule.

1978-1989: 10 team playoff schedule format.

1982: short season rom contains the 12 team playoff schedule format, as I wasn't able to implement a 16 team playoff format...not sure if it's even possible to do this, anyway.

1994: 30 yard field goal position. No two point conversion hack. Maybe one day someone will figure this out and I'll add it later. I hope. :)


Well, I hope you enjoy the roms. Cheers.


 

Share this post


Link to post
Share on other sites

I already downloaded.  It turns out that I needed to extract the files or else I would have just gotten the 1970 season.

 

Here's a little bit of an added bonus:  When I first simulated the 1970 season, the Browns made it all the way to the Super Bowl, but lost to the Over-the-Hill Gang.  To be fair, the Browns did make the playoffs in 1970.  But still.

Share this post


Link to post
Share on other sites

Think these are great, and very solid with the player ratings overall.  Only thing I'd add is that there have been some great receiving running backs in history that were sub-par rushers (Keith Byars specifically, as example), so I disagree with the idea of giving max speed based upon total yards from scrimmage.  Guy averaged 3.6 yards/carry over his entire career, and never rushed for more than 577 yards (his first year in the NFL) in a season.  Just food for thought.  And these would great in NES cart form. :wink:

 

-B

Share this post


Link to post
Share on other sites

I'm liking this.  Thought it was too easy at first, but then I lost back-to-back games with the '78 Jets and started to get into it more

 

 

Edited by Bolt

Share this post


Link to post
Share on other sites

Just wanted to say thanks for these ROMs! Amazing work! I've been working on and off on a couple of different historical ROMs for years now, namely a more accurate 1991 season (which is basically redundant by now anyway, but does have my own flavor to it, I guess), as well as 1987 ROMs for both the Replacement players and the regulars, each with numerous hacks/upgrades (COM juicing, PC/PA split, etc., snap fumbles, increased injury%, etc.), but I consider them ongoing WIPs. In my head I would have loved to do exactly what you did--go all the way back to, say, 1970 (seems like a good cut-off point), with accurate helmets and uni colors and rosters and everything--but clearly it was never going to happen. 😜

 

Your ROMs have actually even been educational for me. Right now I'm playing 1974 with the Packers--I'm a huge Packers fan, Packers history nut, secret John Hadl fan, and glutton for terrible teams....and good lord, this team is nothing without John Brockington and Ted Hendricks! I noticed some things in the rosters that didn't look right ("WhyTF is Joe Theisman WR4?" 😆), but turned out to be accurate upon further research. Such as that Joe Theisman played PR for the Redskins in '74, and that Jim Otto did in fact wear #00 throughout his illustrious Raiders career (and in researching that, I discovered Jim Otto is from my hometown of Wausau, WI! He, Jeff Dellenbach, and Dave Krieg playing at D.C. Everest for a year are pretty much Wausau's only claims to fame 😝).

 

I did tweak a couple of the faces (mostly Packers players at the moment because they're who I know most) but I agree with your choices for the vast majority of them. And I tweaked some of the QB stats and SIM ratings as well (as bad as you had Jerry Tagge, IMO he should have been even worse....like, "PC=13" worse 🤣) to try to reflect the era's much lower Comp% and higher INTs, but some increased juiceage might be in order for that to take effect.

 

Anyway, I'm loving these ROMs and I thank you for what can only have been an ungodly amount of work and research. 👍

Share this post


Link to post
Share on other sites

Well, I won my first - '78 - season, and then fell short in four-in-a-row ('80, '82-84).

 

This ROM is no pushover.

 

1985 ?...

 

My regular season outing (just-now) went illustriously ...

 

1582555114_TecmoSuperBowl1985Season85bearsRegSeas.thumb.png.373cd0e72d65d51434f3604e5e67eea5.png

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By fgqb#19nyj
      VERSION 1.9
       
      Here is a collection of 1970-1994 Tecmo Super Bowl roms. It is by no means perfect or final, but I feel it's as good as I like it to be for now. I would like to thank all the guys at Tecmo Bowl.org., it was all their hardwork that allowed me to make these roms in the first place.
       
      In order to edit the players in a way that would reflect the seasons that the roms were designed for, and allow the game to feel and play a lot like the original, I had to assign player ratings that were similar to each and every player in the classic NES Tecmo Super Bowl. In other words, I had assigned the fastest running back (based on most yards from scrimmage, mind you) with the only 75 maximum speed rating, that in my opinion had been erroneously given to Bo Jackson. If anyone deserved a rating like that (I think nobody does, really), it's Thurman Thomas. He had a monster three or four years going, if you were to take into account of what he did on the field and where his team ended up in those years. But I digress.
       
      Although offensive players were a lot easier to rate, I found that offensive linemen and defensive skilled position players weren't and that a lack of info made them almost impossible. I can sort of live with that, though. If it wasn't for the internet, and Pro Football Reference.Com for that matter, it would have been impossible to edit any. I was at least able to edit the allpros for those years, making them the best at their positions.
       
      The basic formula I had to come up with when assigning player ratings had to be based on participation and production, not on popularity. Having said that, I had to be fair to all the players who excelled in seasons where their peers were either absent due to injury or failed to outplay their team mates. Keep in mind that some productive offensive players had to be replaced with Kick and Punt returners - with the lack of space on the roster, I tried to make the depth charts as accurate as I possibly could.
       
      (List of Edits)
      1970-1975 roms had to be a 26 team league. I had to omit Tampa Bay and Seattle, but was unable to remove their spots in Team Rankings like I wanted. I was able to at least remove their appearance in the game, so if you disregard their missing helmets it shouldn't affect the game's experience.
      Team rosters and depth charts, as well as probowl teams, are all accurately edited to reflect their corresponding seasons.
      At least 99% of the players will have the correct name spelling, jersey number, for the most part his face image, as well as skin color.
      Accurate team city names.
      Accurate home and away game schedules and their actual dates.
      Helmet colors and logo designs, as well as uniforms, were all redone to be based on each year they were used.
      All playbooks were edited to somewhat match the team's yearly offense, but some liberties were taken to make use of every play that's available in the game.
      (game rules)
      1970-77 roms were juiced a bit. Week 1 games will play like Week 3 if the player's team had been 2-0 in the original TSB. This was done so that a 14-0 win/loss season will play like a 16-0 win/loss season when entering the playoffs.
      1970-1973: 40 yard kick off position; front field goal posts (imagine them as being transparent when players stand on them, because I do. ); no overtime in man games, as well as auto skipped games. Note: the overtime hack doesn't work as good as I would have liked it to - playoff games will end up in ties, but a random winner is decided by the computer anyway, allowing one of the teams to move on to the next round. This only applies to skipped games - "man" games will still go into overtime during the playoffs. 8 team playoff schedule format. 14 game schedule.
      1974-1977: 8 team playoff schedule format. 14 game schedule.
      1978-1989: 10 team playoff schedule format.
      1982: short season rom contains the 12 team playoff schedule format, as I wasn't able to implement a 16 team playoff format...not sure if it's even possible to do this, anyway.
      1994: 30 yard field goal position. No two point conversion hack. Maybe one day someone will figure this out and I'll add it later. I hope.

      Well, I hope you enjoy the roms. Cheers.
  • Recently Browsing   0 members

    No registered users viewing this page.

×