jstout Posted June 18, 2006 Share Posted June 18, 2006 The QB and Punt Returner Fumble Probability is at x286E7 and is equal to 0C (both use this number).On the original, Ball Control is on the hex scale of 12 to 03 where 12 is the Ball Control for a 6 skill and 03 is for a 100 skill. This places the QBs and Punt Returner equal to a 44 Ball Control player.To determine fumbles the game loads a random number ($3D) and compares it with the player's ball control and if the random number is less than the player's ball control a fumble occurs. Thus, changing the 0C to 00 would cause them to never fumble and FF to always fumble. Quote Link to comment Share on other sites More sharing options...
malferds Posted June 18, 2006 Share Posted June 18, 2006 jlstout, will go down in TSB history Quote Link to comment Share on other sites More sharing options...
amrush Posted June 18, 2006 Share Posted June 18, 2006 So you're saying that this singe code address controls the BC attribute for every team's QB & PR positions? There aren't 28 distinct settings (I'm assuming this is for TSB I).Please be more specific, both about the game version and whether you're talking about one team's setting or all 28.Thanx.AM Rush Quote Link to comment Share on other sites More sharing options...
jstout Posted June 18, 2006 Author Share Posted June 18, 2006 Yes, one single hex address controls all 28 team's QB and Punt Returners Ball Control to determine their chance at fumbling.Yeah, it is generally always TSB for NES unless stated otherwise. Quote Link to comment Share on other sites More sharing options...
EdibleAntiPerspirant Posted June 18, 2006 Share Posted June 18, 2006 This is one of the greatest fucking discoveries yet. jstout, you can bang my girlfriend any time, plus bruddog will apparently give you 20 bucks. Quote Link to comment Share on other sites More sharing options...
bruddog Posted June 19, 2006 Share Posted June 19, 2006 JSTOUT= THE MAN! Ya dude I think i did say $20. I'd definitely send it. Fucking tight. Quote Link to comment Share on other sites More sharing options...
kingsoby1 Posted June 19, 2006 Share Posted June 19, 2006 now the question is... what value do we turn it up to? yay playtesting time... Quote Link to comment Share on other sites More sharing options...
Knobbe Posted June 19, 2006 Share Posted June 19, 2006 Uh, don't you already know approximately how BC works? now the question is... what value do we turn it up to? yay playtesting time... Quote Link to comment Share on other sites More sharing options...
bruddog Posted June 19, 2006 Share Posted June 19, 2006 Based on how often qb's/pr's fumble in real life. Probably much less than what a 6BC player would be. Quote Link to comment Share on other sites More sharing options...
sois Posted June 19, 2006 Share Posted June 19, 2006 The problem is that in real life, a PR's BC is way different from a QB's BC. Quote Link to comment Share on other sites More sharing options...
ImFlo Posted June 19, 2006 Share Posted June 19, 2006 The problem is that in real life, a PR's BC is way different from a QB's BC.You can't blame the Bears' quarterbacks for Bobby Wade's greased hands.And totally off-topic, but I just got serious deja vu after reading bruddog and sois' last two posts. And there is no way I was awake after they posted. I think I might be reading the boards too much, to an extent that I can now read posts before they happen. Quote Link to comment Share on other sites More sharing options...
kingsoby1 Posted June 19, 2006 Share Posted June 19, 2006 Based on how often qb's/pr's fumble in real life. Probably much less than what a 6BC player would be.So you would make QBs and PRs fumble even more than they already do? Quote Link to comment Share on other sites More sharing options...
bruddog Posted June 19, 2006 Share Posted June 19, 2006 Definitely QB's that way you can make them faster but with consequences. It's too bad that QB's and PR's are linked together. Average fumble rates nfl (over many seasons) RB's~ 1.3% per touch (fumbles)/(rec+rushes)PR's ~ 5% this one is pretty tough because a lot of PR's are also WR's. But somewhere between 5-10% is QB's ~ 12.3% per touch (fumbles/(sacks+rushes) Quote Link to comment Share on other sites More sharing options...
jstout Posted June 19, 2006 Author Share Posted June 19, 2006 bruddog, you think it would be efficient enough if the PR was equal to the 56 Ball Control number and all QBs where the number at x286E7?I haven't fully tested but it looked like if x286C7 is changed to 12 then it forces the game to revert to the normal player path and somewhere it seems to be defaulting the PR equal to the 56 Ball Control. The QB doesn't branch with the PR here allowing x286E7 to be usable for them. Quote Link to comment Share on other sites More sharing options...
sois Posted June 20, 2006 Share Posted June 20, 2006 Another problem would be picked plays. If you raise the fumble rate, picked plays will result in more fumbles for touchdowns. Quote Link to comment Share on other sites More sharing options...
bruddog Posted June 20, 2006 Share Posted June 20, 2006 That would probably work. bruddog, you think it would be efficient enough if the PR was equal to the 56 Ball Control number and all QBs where the number at x286E7?I haven't fully tested but it looked like if x286C7 is changed to 12 then it forces the game to revert to the normal player path and somewhere it seems to be defaulting the PR equal to the 56 Ball Control. The QB doesn't branch with the PR here allowing x286E7 to be usable for them. Quote Link to comment Share on other sites More sharing options...
Randy Moss Posted June 20, 2006 Share Posted June 20, 2006 Wow, nice find Jstout. If someone comes up with a good fumble rating let me know. Should be interesting to play around with. Quote Link to comment Share on other sites More sharing options...
bruddog Posted June 23, 2006 Share Posted June 23, 2006 Somewhere between 1A as a pretty reasonable number. Here is the reasoning: RB's fumble at about a 1.5% clip per touch in the NFL. Tecmo roughly tripled this rate since TD's and INT INT's also happen at a mcuh greater rateto give realistic final scores. QB's fumble about 11% per rush+sack. Tecmoizing that number would make it about 33%. However QB's recover a very high percentage (~75%) of the fumbles they lose. But on QB sacks in tecmo your chance of recovering a fumble is pretty close to zero. 1A would give you a fumbling rate of about 10% for QB's. Quote Link to comment Share on other sites More sharing options...
bruddog Posted June 23, 2006 Share Posted June 23, 2006 Well this would shift the incentive slightly towards throwing the ball rather than taking the sack. Another problem would be picked plays. If you raise the fumble rate, picked plays will result in more fumbles for touchdowns. Quote Link to comment Share on other sites More sharing options...
bruddog Posted June 23, 2006 Share Posted June 23, 2006 The only flaw in this is that the random number generated may be more likely to produce a fumble on picked plays. Quote Link to comment Share on other sites More sharing options...
malferds Posted June 24, 2006 Share Posted June 24, 2006 <----------HINT HINTbruddogs last post was actually a humble prayer. Quote Link to comment Share on other sites More sharing options...
quince3800 Posted June 14, 2013 Share Posted June 14, 2013 Has anyone looked back at this? Fumbling on PRets is an instant TD for the other team. I'd be interested in turning it off, but lowering the QB BC attribute--as per the hack posted here. Quote Link to comment Share on other sites More sharing options...
bgboud2 Posted June 14, 2013 Share Posted June 14, 2013 There is no "hack" here other than how to change the value. For now you are stuck with having the same value for all QBs and PRs thoughout the game until someone creates a hack. Has anyone looked back at this? Fumbling on PRets is an instant TD for the other team. I'd be interested in turning it off, but lowering the QB BC attribute--as per the hack posted here. Quote Link to comment Share on other sites More sharing options...
bruddog Posted June 14, 2013 Share Posted June 14, 2013 There is no "hack" here other than how to change the value. For now you are stuck with having the same value for all QBs and PRs thoughout the game until someone creates a hack. No, you are stuck with QB's having their own BC and PR's defaulting to 56 BC. "bruddog, you think it would be efficient enough if the PR was equal to the 56 Ball Control number and all QBs where the number at x286E7?I haven't fully tested but it looked like if x286C7 is changed to 12 then it forces the game to revert to the normal player path and somewhere it seems to be defaulting the PR equal to the 56 Ball Control. The QB doesn't branch with the PR here allowing x286E7 to be usable for them." buck 1 Quote Link to comment Share on other sites More sharing options...
bgboud2 Posted June 14, 2013 Share Posted June 14, 2013 whoops my half-ass reading Quote Link to comment Share on other sites More sharing options...
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