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SIM a game from save state?

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I've searched the archives without luck, so pardon me if this has already been asked/answered before, but I am curious if there's a way to SIM the rest of a Tecmo Super Bowl game once it's been started on MAN? 

 

There have been numerous times where I jump out to a rather insurmountable lead and would like to let the computer take over the rest of the way. Is such a thing even possible? If so, how? 

 

Thanks in advance.

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Are you playing on an emulator or an actual cart? 

 

There is no way to do this without hacking the game or messing with memory via a memory editor built into some emulators. 

 

You could modify the save state if the state was taken while on the field of play or right as you get tackled. 

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Via an emulator, and I suspected as much. :(

 

But I'd like to learn a bit more about memory editing. Is there a link or some documentation you could refer me to? I appreciate your time and assistance. 

 

Thanks!

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in nestopia change location 0xAC in the save state to 0x22 right before a tackle. (pause the game and take a state) Load the state and the COM will play out the rest of the game.

 

Otherwise change location 0x75 of NES memory to 0x22  

 

 

Each nibble(half of a byte) refers to the player type

 

0 = man

1 = coa

2 = com

3 = skp

 

02 = man vs com

21 = com vs coa

 

ETC 

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21 minutes ago, bruddog said:

in nestopia change location 0xAC in the save state to 0x22 right before a tackle. (pause the game and take a state) Load the state and the COM will play out the rest of the game.

 

Otherwise change location 0x75 of NES memory to 0x22  

 

 

Each nibble(half of a byte) refers to the player type

 

0 = man

1 = coa

2 = com

3 = skp

 

02 = man vs com

21 = com vs coa

 

ETC 

 

Excellent! Thanks! 

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