Jump to content

Team matchup sheet for new players


bruddog

Recommended Posts

This a matchup spreadsheet that attempts to provide a rating and matchup analysis for any two teams chose

 

EXCEL SHEET:  team_tiers_OG_3.xlsx

Google Sheets: https://docs.google.com/spreadsheets/d/1w0sntWyYUWOZ0xVncnGATONP57lnqFUZuIhDgYoh2Z8/edit#gid=626874606 

 

OFFENSE

 

QB RUN = Rating given based on QB's max speed. Fast QB's are tough to stop without a LB to help spy. They can often grind out first downs as you are forced to choose between going after the QB or leaving a man open. 

 

RUN = Rating given based on RB's max speed. Special exception given to Okoye's 94HP which makes him as dangerous as 63MS player vs weak HP secondaries.  

 

PASS = Rating given to teams passing game QB + WRS

***************************************************************************************************************************************************************************************************

DEFENSE

 

F5Pop = Bonus pts given if the DL HP vs Ol HP differential is enough for the DL to break through the OL instantly making running and passing tougher.  Double points if it comes from the interior.

 

LB = Grade given to entire unit based on all ratings but HP 

 

DB = Grade given to entire unit based on all ratings but HP 

***************************************************************************************************************************************************************************************************

SPECIAL

 

JJ Mismatch = If one team has a player whose int rating is at least 3 skill notches (example 69 int vs 50 pc)  they will have a 50% chance of jumping to intercept the pass if they are in the right place. If its 4 notches or greater they will have a 100% chance of jumping to intercept the pass if they are in the right place. 1 bonus pt given for a 3 notch difference. 2 Bonus pts given for a 4 or more notch difference. 

 

94 HP Blocker = Putting a 94 HP blocker at TE vs a 44HP or less bottom LB  (50 HP differential) can help greatly as on one of the best runs in the game(Run 3 R&S sweep down) the LB will get popped giving you an extra blocker in the way allowing you to get some extra yards. 1 pt given for this mismatch.

 

***************************************************************************************************************************************************************************************************

OTHER

 

LB4 = Having a good player at this position helps defeat a number of runs fairly easily by diving right after the snap at the RB or by grappling the blocker immediately and then outtapping the RB. 1 pt given for a good player here.

 

RCB/FS = These are good positions to have for stopping run plays and not being in the way of power running plays to the bottom. 1 pt given for a good player here. The can also provide coverage vs the best WR's as the best WR is often put at the top of the screen. 

 

DL use = This has a number of conditional checks but if a team has no LBs and/or they are playing a bad QB selecting a DL can be useful to help maximize your coverage. Especially if you know a pass is coming (aka shotgun). Especially useful vs the redgun and weak QB's if you have no LB's to use. 

 

DB vs run = in somewhat opposite fashion a penalty is given if your best DB is at bottom CB or SS or if your only good player is at CB as a good run game can really neutralize the effectiveness of using that player by running all of their runs to the bottom. Penalty ranges from -1 to -2 depending on the strength of the run game of the team faced. Special exception in CIN vs DET matchup with Fulcher being able to popcorn everyone on DET. 

 

KR = 1 pt given to the return game of PIT and 2 to NO since they can put a 94HP returner there. 

***************************************************************************************************************************************************************************************************

 

OFF= Off total score

DEF= DEF total score

OTH = other total score

SP= special total score.

***************************************************************************************************************************************************************************************************

SPECIAL INFORMATION

 

Coverage catch tables of best qb and best wr vs (19int lb,best db and worst Db have been provided so you can see how much of a mismatch you are at there). These percentages only apply

when the WR doesn't jump or dive and there is only one defender covering.  *****A defender may appear to be in coverage but if the game doesn't determine him to be in on the play when the pass is 1/4 of the way he will have no effect on the outcome of the pass*****

 

OL vs front 5 HP matchup 

 

***************************************************************************************************************************************************************************************************

image.thumb.png.c8c2319696c5163a97451cbd3138789f.png

 

Link to comment
Share on other sites

  • Replies 54
  • Created
  • Last Reply

Top Posters In This Topic

Ya there are always certain matchups where things break down.  Obviously player tapping will shift the relative strength in many matchups. 

 

Example CIN-DET. Cin has the advantage of being able to jump pick PEETE and fulcher can popcorn all of the skill players making running more challenging especially if the cincy player can outtap. 

Link to comment
Share on other sites

EXCELLENT

 

initial thoughts:

WAS with 4 running game, should be 3 right?  

CIN ought to be 5 for DB.  

CHI pass too high.  maybe a 1.

 

will keep looking, thanks,

Edited by buck
Link to comment
Share on other sites

@buck Cincy gets a 4 in the same way TB gets a 4 partly due to having only one "useable" DB with the rest being mediocre.

 

 When you can run at those players their impact lessens. I guess there could be a 69 hp column for defense which would add a bonus pt. 

 

Ya washington more like a 3. Probably got boosted because of 81 bc. 

 

Chi passing i only put as a 2 due to being able to put bailey or neal at wr for the whole game. 

Link to comment
Share on other sites

3 hours ago, bruddog said:

@buck Cincy gets a 4 in the same way TB gets a 4 partly due to having only one "useable" DB with the rest being mediocre.

 

 When you can run at those players their impact lessens. I guess there could be a 69 hp column for defense which would add a bonus pt. 

 

Ya washington more like a 3. Probably got boosted because of 81 bc. 

 

Chi passing i only put as a 2 due to being able to put bailey or neal at wr for the whole game. 

 

Yeah add a plus 1 for 69 hp db 

 

and forget ball control. No way it's worth a whole point when a notch of ms is a point 

Link to comment
Share on other sites

22 hours ago, bruddog said:

@buck Cincy gets a 4 in the same way TB gets a 4 partly due to having only one "useable" DB with the rest being mediocre.

 

 When you can run at those players their impact lessens. I guess there could be a 69 hp column for defense which would add a bonus pt. 

 

This is why I love Tecmo, because the comment about TB's DB's is MOSTLY correct, but not totally. Their DB 4 is actually what makes the difference versus a range of teams that TB would play like Pit, Dal, Jets or for otherwise teams that would focus their runs at Haddix. These are things you new players will learn and understand with time, thus making the game more fun and competitive!

Link to comment
Share on other sites

36 minutes ago, davefmurray said:

@bruddog @segathonsov 

 

Would another set of graphs be helpful where it would show the optimal lineup and maybe a key stat or two?

 

Outline:

403b5e4ca2.png

Totally.  Taking some of the fear out of match up calling for noobs is a good thing.  

 

Another idea (that may be too much work) that is similar to an old NCAA PS2 game where you could see exploited match ups.   

Like the DB/WR matchup of  Leroy Irvin on DET vs Anthony Carter on MIN

Popcorn OL/DL battle between PHI and RAIDERS

 

Basically we need to make a robot Mort program...

Link to comment
Share on other sites

1 hour ago, segathonsov said:

where you could see exploited match ups.   

Like the DB/WR matchup of  Leroy Irvin on DET vs Anthony Carter on MINPopcorn OL/DL battle between PHI and RAIDERS

 

 

That is kinda what I am showing above. The players and stats would be shown instead of place holders.

WR2 = Carter 56MS 75REC

DB2 = Irvin 25MS 38INT

 

I suppose we could define some parameters and turn the players red/green/whatever if the matchup was outside of the parameters.

 

And, yes, this may be a lot of work. lol... it would be beneficial by all though.

Link to comment
Share on other sites

5 hours ago, regulator088 said:

This is why I love Tecmo, because the comment about TB's DB's is MOSTLY correct, but not totally. Their DB 4 is actually what makes the difference versus a range of teams that TB would play like Pit, Dal, Jets or for otherwise teams that would focus their runs at Haddix. These are things you new players will learn and understand with time, thus making the game more fun and competitive!

 

Truth....using a non-star vs certain plays can be advantageous ESPECIALLY if you can outtap. 

Link to comment
Share on other sites

3 minutes ago, bruddog said:

Here is one I did without the bar charts. I cropped in multiple teams just to show a few examples. 

 

 

Yep, that's sweet! Is this pulling from a db/repository or are you manually creating them?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...