Jump to content
gojiphen malor

(NES) Goji's NFL Tecmo Super Bowl LII (2.4) +

Recommended Posts

9 hours ago, davefmurray said:

Just trying to give feedback on player balance. The ratings appear to be random. 63MS for a DB should put them near the top 10 of all DBs. 

Use http://tecmogeek.com/ for a good reference to see the scaling of ratings in the original ROM.

NO WORRIES...WE"LL DO OUR BEST ON NEXT REVISION...HOPFULLY YOU ENJOYIT:-)

Share this post


Link to post
Share on other sites

9.5 is up!

- SET Commands added :

 - Minor unform usage changes.

 - Thanks to Maverick209 for his input and testing.

Share this post


Link to post
Share on other sites

With those uniforms so similar, it's a wonder I - JAMAL ADAMS - returned that INT ~50 yards to win in OT!

 

:D

 

5974d265efc15_TecmoSuperBowlNFL2018(9.5)(7-23-17)J.thumb.png.4b1b272e0bcc966bb794c8045f829e99.png

Week 16.

Share this post


Link to post
Share on other sites
40 minutes ago, Bilt said:

With those uniforms so similar, it's a wonder I - JAMAL ADAMS - returned that INT ~50 yards to win in OT!

 

:D

 

5974d265efc15_TecmoSuperBowlNFL2018(9.5)(7-23-17)J.thumb.png.4b1b272e0bcc966bb794c8045f829e99.png

Week 16.

Ahh so Jets and Chargers look similar on field?  Will fix that.

You got a user (player 1) INT on the new 9.5?

Share this post


Link to post
Share on other sites
5 hours ago, gojiphen malor said:

Ahh so Jets and Chargers look similar on field?

You got a user (player 1) INT on the new 9.5?

 

You got it, bubs.

(And not just INT; but ~50-yd return INT - TD...in OT - through lookalike traffic)

Share this post


Link to post
Share on other sites
3 hours ago, Bilt said:

 

You got it, bubs.

(And not just INT; but ~50-yd return INT - TD...in OT - through lookalike traffic)

 

Very nice. Will change some more jerseys and add some more things :)

Thank you for the input!

Share this post


Link to post
Share on other sites

9.6 is up!

Share this post


Link to post
Share on other sites

So, I'm doing a Vikings season and their uniforms look kind of yogurty

 

pimp-my-car-flic.gif

 

... can you make them less lactose?

Share this post


Link to post
Share on other sites

dude, I just played like yogurt against the cheese.

 

5976c1d22e911_TecmoSuperBowlNFL2018(9.6)(7-24-17).thumb.png.6f076b71e173a85622057868ea30e2ef.png

Week 6

Share this post


Link to post
Share on other sites
1 minute ago, Bilt said:

dude, I just played like yogurt against the cheese.

 

5976c1d22e911_TecmoSuperBowlNFL2018(9.6)(7-24-17).thumb.png.6f076b71e173a85622057868ea30e2ef.png

Week 6

 

The game is challenging then? I lost in the NFC Championship this evening. I was happy it wasn't a cake-walk.

 

Share this post


Link to post
Share on other sites
2 hours ago, gojiphen malor said:

The game is challenging then? I lost in the NFC Championship this evening. I was happy it wasn't a cake-walk.

 

Yes.  Muy challenging.  (I'm liking all the updates!... And while I'm on color-schemes, I remember now that the Jets and Patriots colors also too similar/hard to differentiate (at least in Week 17, of your 9.5 I think it was). That, and now the Browns - in your 9.6 - could look a tad less Bengal~ish...)

Share this post


Link to post
Share on other sites
Hi, I downloaded your rom and what I noticed was that all offensive players have a rushing power of 69, when the running speed attribute is very variable. When usually all players from the good to the bad have 69 in running speed.
I think you were wrong when editing the attributes. Also I do not know what the rushing power in this game is. .....

As soon as the difficulty is very good, the matches become very offensive, can no longer be beat as in previous versions.

And contingencies (fumbles, interceptions) defensive players come out very benefited when they happen.
In general you did a good job dude. Congrats!!

Also wanted to know which program and how they are used to edit the artificial intelligence of the rom.

greetings to all.

 

Share this post


Link to post
Share on other sites
38 minutes ago, dinospunker said:
Hi, I downloaded your rom and what I noticed was that all offensive players have a rushing power of 69, when the running speed attribute is very variable. When usually all players from the good to the bad have 69 in running speed.
I think you were wrong when editing the attributes. Also I do not know what the rushing power in this game is. .....

As soon as the difficulty is very good, the matches become very offensive, can no longer be beat as in previous versions.

And contingencies (fumbles, interceptions) defensive players come out very benefited when they happen.
In general you did a good job dude. Congrats!!

Also wanted to know which program and how they are used to edit the artificial intelligence of the rom.

greetings to all.

 

 

The game has a 'Juice' hack found here :http://tecmobowl.org/forums/topic/52957-bucks-com-juice-setter-spreadsheet/

It's set to start to increase in difficulty in week 8 and climb each week to the Super Bowl.

There is an excellent guide to the attributes here : http://tecmobowl.org/forums/topic/68976-attributes-guideyet-another-attempt-original-rom/#comment-474669

I am using the editor found here for color changes, stat changes, and name / player changes : http://tecmobowl.org/files/file/259-tsbtool-supreme-season-generator-by-bad_al/

This is also an excellent guide to some of the SET commands or 'hacks' you can apply to the game via the TSB Tool : http://tecmobowl.org/forums/topic/69338-set-command-list-use-with-nes-tsb-tsbtool/

 

Hope this helps and hope you are enjoying the rom!

 

 

 

 

 

 

 

 

 

Share this post


Link to post
Share on other sites

9.8 is up!

 - SET Commands Added

 

- Players added : 

   Bills - FS, bacarri RAMBO

   Saints - RILB, a.j. KLEIN

   Dolphins - ROLB, william HAYES

   Dolphins - LCB, a. VERNER

   Ravens - RB4, javorius ALLEN

 

- More uniform usage and color changes

Share this post


Link to post
Share on other sites
37 minutes ago, bruddog said:

THe defensive pursuit based on quickness has broken code...

 

Thank you for pointing this out to me!

I will re-roll back to before I put it in with same roster / color changes.

 

Share this post


Link to post
Share on other sites

9.9 is up!

 - Players added :

   Ravens - C, ryan JENSEN
   Jets - WR3, lucky WHITEHEAD
   Bills - QB2, tj YATES
   Chargers QB2, cardale JONES

 

- More uniform usage and color changes (sorry, I like tweaking the colors alot lol)

- Pro Bowl Roster Fixed

- Playbooks revisited ~ Less WR Reverse and FB runs. Flea Flickers swapped out

  of default playbooks.

Share this post


Link to post
Share on other sites

This is because of the No Sprite Flicker SET command added in the TSB Tool.

It stops the flickering that we saw while playing this game before.

What you need to do is open up some of the options on your emulator, and find

'no sprite limit' or 'no limit sprites' and enable it. It's usually in graphics, machine, emulator.. depending on what emulator you're using.

Share this post


Link to post
Share on other sites

10.0 is up!

 - Set Command REMOVED : 
  *Faster fumble recovery (Onside kicks were broken)

 

 - More uniform usage and color changes

 - More player rating adjustments ~Maverick209 

 - Players added : 

   Chargers - C, spencer PULLEY
   Chargers - RG, forrest LAMP
   Raiders - RB4, jamize OLAWALE

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...