bruddog Posted November 22, 2016 Share Posted November 22, 2016 This is a busy graph that takes some explaining but I decoded the FG make miss logic so I think this should be accurate as long as I didn't make any math mistakes. The values in the A thru E collumns are reference values. A 19 or 25 Kicking ability kicker has an arrow limit of 0x0D off of center. How much this effects your make or miss is effectively multiplied by the values in collumn W. Using our 19 KA kicker we see that when the ball is kicked from the 15 yardline or less, it appears the kick can be safely autotapped as the worst possible outcome is a bounce off the upright (might want to test to verify). Whereas for a 81/88 outcome we see that the worst possible outcome is a 7 which tracks back to a kick right down the middle. So you can see how much visually harder it gets as the kick gets farther. At 60 yards 74% of the possible arrow locations are bad for a 19/25 kicker. Not accounting for the random distance factor as well as the arrow speed. Whereas only 44% of them are bad for an 81KA kicker. Tunnelrunner, averagetsbplayer and manYo 1 2 Quote Link to comment Share on other sites More sharing options...
bruddog Posted November 22, 2016 Author Share Posted November 22, 2016 FG distance map... manYo and Tunnelrunner 2 Quote Link to comment Share on other sites More sharing options...
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