Baron von Lector Posted November 22, 2016 Share Posted November 22, 2016 Taking a break from the usual Tecmo/RBI update, I've decided to give the original Super Mario Bros. an update by applying a new coat of paint on it using Super Mario Bros. 3 sprites. segathonsov and Fernando 49 2 Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted November 23, 2016 Author Share Posted November 23, 2016 Title screen and re-done (less derpy) Bowser. Quote Link to comment Share on other sites More sharing options...
buck Posted November 23, 2016 Share Posted November 23, 2016 cool, man. does it play exactly the same? I mean, do the different sprites change the locations that you can get hit or fall off a ledge? Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted November 23, 2016 Author Share Posted November 23, 2016 It will play 100% identical to the original. Quote Link to comment Share on other sites More sharing options...
MartinFN Posted November 24, 2016 Share Posted November 24, 2016 How are you doing the graphics? Lua script or ch anging the chr ? Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted November 25, 2016 Author Share Posted November 25, 2016 On 11/24/2016 at 4:16 AM, MartinFN said: How are you doing the graphics? Lua script or ch anging the chr ? Neither. I'm using TileLayerPro and the FCEUX emulator (for it's on-board hex-editor). I open up both ROMs side-by-side in TLP, move tiles around, and re-color as needed. Most difficult part of the process is playing to the point in the game where a change is made so I can verify that I did it correctly. Save States don't work, because when I save a state, make a change in TLP and then load the state, the graphics revert to the point they were before the save. DFM 1 Quote Link to comment Share on other sites More sharing options...
MartinFN Posted November 25, 2016 Share Posted November 25, 2016 Fceux? Save states Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted November 25, 2016 Author Share Posted November 25, 2016 (edited) That's what I'm talking about. Here's the deal. Let's say I want to (which I have) edit Bowser: 1) I do a Save State right before I get to him. 2) I modify his sprite tiles to make him look more SMB3 in TLP. 3) I save the tiles in TLP. 4) I reload the ROM in FCEUX. 5) I Load State to the point where I was just about to encounter Bowser. 6) Pre-edit derpy Bowser appears. If I'm doing something wrong, let me know. This would make things much easier. lol EDIT: Turns out I was doing something wrong. I thought I had done this already, but turns out, I hadn't. I had to load the game before loading the state. This is making 4-1 enemies much easier to edit and the no-longer dreaded water level sprites. Edited November 29, 2016 by Baron von Lector Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted November 25, 2016 Author Share Posted November 25, 2016 Here's a little preview: Super Mario Bros. (Japan, USA).nes Quote Link to comment Share on other sites More sharing options...
gamingtrucker1 Posted November 27, 2016 Share Posted November 27, 2016 I give it some run.Seems like it takes mario awhile to get running and the jumps feel off.However this was on a flatscreen tv so take with a grain of salt. Quote Link to comment Share on other sites More sharing options...
DFM Posted November 27, 2016 Share Posted November 27, 2016 9 hours ago, meat said: I give it some run.Seems like it takes mario awhile to get running and the jumps feel off.However this was on a flatscreen tv so take with a grain of salt. He is only doing CHR edits.... so not possible. I fired it up and the run animation is a bit awkward so I see what you mean, but it actually isn't off. It is just not a fluid animation. Quote Link to comment Share on other sites More sharing options...
Baron von Lector Posted November 29, 2016 Author Share Posted November 29, 2016 On 11/27/2016 at 5:56 AM, davefmurray said: He is only doing CHR edits.... so not possible. I fired it up and the run animation is a bit awkward so I see what you mean, but it actually isn't off. It is just not a fluid animation. I'm not sure about the run animation. Originally, I was going to do a 1:1 SMB3-to-SMB1 graphic swap, but this proved to be problematic. So instead, I just constructed SMB3's Mario head to SMB1's Mario, swapped the clothing red/black scheme to black/red (to match SMB3), and then added a black outline on the model. Quote Link to comment Share on other sites More sharing options...
RAWryano Posted November 30, 2016 Share Posted November 30, 2016 Awesome Baron! I was looking for Mario Crossover and the one were he has a gun but haven't found them yet like wise. Thanks for this! Quote Link to comment Share on other sites More sharing options...
MartinFN Posted December 31, 2016 Share Posted December 31, 2016 Great work Baron, really fun update. Quote Link to comment Share on other sites More sharing options...
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