Jump to content

Super Mario Bros. Update


Baron von Lector

Recommended Posts

On 11/24/2016 at 4:16 AM, MartinFN said:

 How are  you doing the graphics? Lua script or ch

anging the chr ?

 

Neither.  I'm using TileLayerPro and the FCEUX emulator (for it's on-board hex-editor).  I open up both ROMs side-by-side in TLP, move tiles around, and re-color as needed.  Most difficult part of the process is playing to the point in the game where a change is made so I can verify that I did it correctly.  Save States don't work, because when I save a state, make a change in TLP and then load the state, the graphics revert to the point they were before the save.

Link to comment
Share on other sites

That's what I'm talking about.  Here's the deal.  Let's say I want to (which I have) edit Bowser:

 

1)  I do a Save State right before I get to him.

2)  I modify his sprite tiles to make him look more SMB3 in TLP.

3)  I save the tiles in TLP.

4)  I reload the ROM in FCEUX.

5)  I Load State to the point where I was just about to encounter Bowser.

6)  Pre-edit derpy Bowser appears.

 

If I'm doing something wrong, let me know.  This would make things much easier.  lol

 

EDIT:  Turns out I was doing something wrong.  I thought I had done this already, but turns out, I hadn't.  I had to load the game before loading the state.  This is making 4-1 enemies much easier to edit and the no-longer dreaded water level sprites.

Edited by Baron von Lector
Link to comment
Share on other sites

9 hours ago, meat said:

I give it some run.Seems like it takes mario awhile to get running and the jumps feel off.However this was on a 

flatscreen tv so take with a grain of salt.

He is only doing CHR edits.... so not possible. :D
 

I fired it up and the run animation is a bit awkward so I see what you mean, but it actually isn't off. It is just not a fluid animation.

Link to comment
Share on other sites

On 11/27/2016 at 5:56 AM, davefmurray said:

He is only doing CHR edits.... so not possible. :D
 

I fired it up and the run animation is a bit awkward so I see what you mean, but it actually isn't off. It is just not a fluid animation.

 

I'm not sure about the run animation.  Originally, I was going to do a 1:1 SMB3-to-SMB1 graphic swap, but this proved to be problematic.  So instead, I just constructed SMB3's Mario head to SMB1's Mario, swapped the clothing red/black scheme to black/red (to match SMB3), and then added a black outline on the model.

Link to comment
Share on other sites

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...