Fernando 49 Posted August 31, 2016 Share Posted August 31, 2016 Hi I dont know if I'm asking to much, but I was wondering if there's a way to change the stablished FAP values. By example the 16 values from QB's go from 20 to 520, is there a way to change maybe instead 520, 630? I want to change the stablished 16 values. Is there some way to find the stablished values at the HEX? Thanx a lot in advance! Quote Link to comment Share on other sites More sharing options...
DrunkenGamer Posted September 1, 2016 Share Posted September 1, 2016 (edited) There is. Ill have to dig around a little tomorrow after work. If you know how to convert # values to hex values you can convert to scale to hex values and then do a search in the rom. If you don't find it by the time i get off tomorrow Ill get it for you. Edited September 1, 2016 by drunken_honkey Fernando 49 1 Quote Link to comment Share on other sites More sharing options...
Fernando 49 Posted September 1, 2016 Author Share Posted September 1, 2016 Thank you so much Drunken. I'm doing a research and just could find from 10 to 80 points, I assume should be mix through it. Quote Link to comment Share on other sites More sharing options...
DrunkenGamer Posted September 2, 2016 Share Posted September 2, 2016 Sorry bud, I'm having back issues again. I'll look into this once my back loosens up. Can't sit down right now. This is one of the issues I've been having over the past year that have kept me from coding. Today I've decided to talk to my doctor about surgery. Everything else hasn't worked. Quote Link to comment Share on other sites More sharing options...
Fernando 49 Posted September 2, 2016 Author Share Posted September 2, 2016 Oh sorry to hear that man. Prayers are with you. Nevermind about it first to be ok. Hope you get fine! Thank you so much and please get well! Quote Link to comment Share on other sites More sharing options...
DrunkenGamer Posted September 2, 2016 Share Posted September 2, 2016 If you could list the FA values for each position that would help. Ill work on it this weekend. Quote Link to comment Share on other sites More sharing options...
Fernando 49 Posted September 3, 2016 Author Share Posted September 3, 2016 Absolutely man hpe it helps! Thanx. Quote Link to comment Share on other sites More sharing options...
Fernando 49 Posted September 3, 2016 Author Share Posted September 3, 2016 Added with HEX numbers... Greetings! Quote Link to comment Share on other sites More sharing options...
DrunkenGamer Posted September 8, 2016 Share Posted September 8, 2016 I didn't forget. Here you go: Pointers start at xF6A47 First Pointer (5D EA) points to xF6A5D etc.... The values are in 16 bit (2 bytes each) and then get flipped when pulled. IE first set for QB is 14 00 -> 00 14 = 20 points. Fernando 49 1 Quote Link to comment Share on other sites More sharing options...
Fernando 49 Posted September 8, 2016 Author Share Posted September 8, 2016 Thanx a lot Drunken. You are so GOOD!!! Hope youre getting better! Quote Link to comment Share on other sites More sharing options...
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