SBlueman Posted May 16, 2006 Share Posted May 16, 2006 I remember someone posting once (can't remember who) that they were working on being able to setup a 4-3 defense in the NES version. Any work about progress on this? Quote Link to comment Share on other sites More sharing options...
bruddog Posted May 16, 2006 Share Posted May 16, 2006 Well its up to jstout if he ever feels like it. But we must "play the game it was meant to be played" That means no 4-3 defenses. Sorry. Quote Link to comment Share on other sites More sharing options...
SBlueman Posted May 16, 2006 Author Share Posted May 16, 2006 Ah ok. Hopefully he's not as sandy as others are around here. Quote Link to comment Share on other sites More sharing options...
bruddog Posted May 16, 2006 Share Posted May 16, 2006 I was just jesting but it really irritates me when people use that phrase: " the way it was meant to be played" when every hack out there is not the way it was meant to be played. jstout has a lot of knowledge about tecmo that he's never posted so hopefully he posts about the 4-3 stuff. Quote Link to comment Share on other sites More sharing options...
gripsmoke Posted May 16, 2006 Share Posted May 16, 2006 What do you mean? It already is 4-3. 4 lbs and 3 dls. Quote Link to comment Share on other sites More sharing options...
bruddog Posted May 16, 2006 Share Posted May 16, 2006 :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: What do you mean? It already is 4-3. 4 lbs and 3 dls. Quote Link to comment Share on other sites More sharing options...
averagetsbplayer Posted May 16, 2006 Share Posted May 16, 2006 What do you mean? It already is 4-3. 4 lbs and 3 dls. you earn 2 eprops!! Quote Link to comment Share on other sites More sharing options...
CMigs Posted May 17, 2006 Share Posted May 17, 2006 Yeah, I'm not sure the Japanese guys who made the game really cared about how the game would be played. They just wanted to get paid. Unless Big Red hasn't been joking. Quote Link to comment Share on other sites More sharing options...
jstout Posted May 17, 2006 Share Posted May 17, 2006 Oh hey, didn't realize people were actually waiting around for me. Actually, I was writing a program today to help figure the stuff out better but the output is extremely messy and like trying to read a different language (think similar to Konforces' playbook editor). I'm still checking over to make sure I didn't goof anything.Here is just an example of one player during one play:LCB B644:SetPosFromMid(C0 28 ); 2pt; 27-JumpTo B657:F4-Pause(14); D8-MoveAbsolute(2C C0); MoveRelative(00 90); MoveRelative(00 C0); JumpTo BDFC:04-m2mWR2(00); LoopBack FE// 29-JumpTo B5DF:C8-Move(51 B9 03); D8-MoveAbsolute(10 E8 ); D8-MoveAbsolute(00 08 ); F5-Pause(5A C8 ); JumpTo AABC:FC(FF E0); DD-PassRush; LoopBack FC// D8-MoveAbsolute(28 00); D8-MoveAbsolute(28 28 ); JumpTo BDF4:02-m2mFB(00); LoopBack FE// bruddog, I think you may be one of the few people that might actually have no problem going through that. Anyone have any ideas on cleaning it up some for some general public knowledge or so others can work on defensive editing? Quote Link to comment Share on other sites More sharing options...
TheTecmoJunkie Posted October 23, 2008 Share Posted October 23, 2008 I played a NES Tecmo Super Bowl Rom that had a 4-3 defense. I thought it was cool but all four players were crammed on the line, is there anyone who knows who put together that 4-3 Rom cause it was sweet but I would like to have the same 4-3 alignment from the 1st Tecmo Bowl where the two ends are butted close together and there is an open space in front of the middle linebacker.-The Tecmo Junkie Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted January 17, 2009 Share Posted January 17, 2009 Oh hey, didn't realize people were actually waiting around for me. Actually, I was writing a program today to help figure the stuff out better but the output is extremely messy and like trying to read a different language (think similar to Konforces' playbook editor). I'm still checking over to make sure I didn't goof anything.Here is just an example of one player during one play:LCB B644:SetPosFromMid(C0 28 ); 2pt; 27-JumpTo B657:F4-Pause(14); D8-MoveAbsolute(2C C0); MoveRelative(00 90); MoveRelative(00 C0); JumpTo BDFC:04-m2mWR2(00); LoopBack FE// 29-JumpTo B5DF:C8-Move(51 B9 03); D8-MoveAbsolute(10 E8 ); D8-MoveAbsolute(00 08 ); F5-Pause(5A C8 ); JumpTo AABC:FC(FF E0); DD-PassRush; LoopBack FC// D8-MoveAbsolute(28 00); D8-MoveAbsolute(28 28 ); JumpTo BDF4:02-m2mFB(00); LoopBack FE// bruddog, I think you may be one of the few people that might actually have no problem going through that. Anyone have any ideas on cleaning it up some for some general public knowledge or so others can work on defensive editing?SetPosFromMid(C0 28 ); Quote Link to comment Share on other sites More sharing options...
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