Jump to content
Sign in to follow this  
bruddog

Field Map spreadsheet with transparent overalay

Recommended Posts

I tried to improve on Carthers field map with this spreadsheet. THere are two levels of pointers.

 

The first level at 0x2c348 break the field down into 4 yard slices. It also includes almost another whole fields worth of crowd that never gets seen unless the game glitches. They point to a section at 

 

0x2c478. Here the 4 yard slices are broken down and into 4 tile x 4 tile META-TILES. The field including the crowd is 6 META-TILES high. Each of these metatiles point to a section starting at 

 

0x2c590 Each meta tile contains 17 bytes

 

Example meta tile 0 =

$A8,                     (Sets the pallete to use in each 2x2 subection of the 4x4 tile) 

See this link for reference http://wiki.nesdev.com/w/index.php/PPU_attribute_tables

 

$04,$05,$08,$09, (top row of tiles)

$06,$07,$0A,$0B, (next row)

$01,$01,$01,$01

$52,$4C,$4C,$4C  (bottom row)

 

This spreadsheet make this data a bit more easy to see and understand. 

 

 

FIELDLAYOUT.xlsx

 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×