I've learned a ton from this site and was able to go from never editing a ROM file to making an entire custom ROM with new players, teams, plays, and lots of new graphics, based entirely on info I learned here on this site and using a bunch of the Tecmo-specific tools that you guys have built over the years. One thing that worked really well was customizing graphics to display a portrait in the opening credit screens. Of course, you can make portraits of your friends and family, it's not just for TSB legends.
As I told him, this post by bruddog really is key to understanding Tecmo graphics. With that knowledge I was able to build some cool stuff, and I've created the attached guide for anyone who wants to do the same. Also a sample ROM file you can inspect or customize. To be fair: there are quite a few steps, it isn't automated, it will certainly take a while the first time. Hope you find this to be useful... and please post any tips for making these images look even better!
Spurred on by a suggestion from Tecmo Turd, I've decided to take a look at giving the 32 team Original Tecmo Bowl (no Super here) a graphical touch-up, starting with the title screen.
There's precious little info on OG Tecmo here, and I have a question i was hoping someone (with greater hacking knowledge) could answer:
Would it be possible to shift the title screen cursor down a line or two? I can't seem to find where it's being drawn in the hex. The rest of the title screen starts at 0x006686 in the 32-team TB rom. I believe it's the same in vanilla TB.
I ask because moving the "1 Player / 2 Players / Coach" text and accompanying cursor would give me more hex space to draw a better title screen.
I'm keeping notes on everything I do and will post info for those interested as we go along.
Any interest in revising the large helmet template? Very few players use the classic circular shell anymore, choosing instead the more sleek (and protective) Revo Speed. I mocked up what a Revo Speed helmet would look like on the team data screens. I've included the "single stripe" and "Double stripe" large helmet templates. Yea? Nea?
The facemask is just a stand-in at this point.
I've been noodling around with the graphics on TSB for Sega using Fatilety.
You'll notice, I've given the Pitch a more "old-school," classic feel. Also, it looks as if it's actually been played on.
I changed the Chain Crew.
I've also modified the ball, so that it accords with the much rounder football used until (I believe) the 1950's in the NFL.
If I could, I'd have rather wanted to place the Goal Posts on the Goal Line as per their (logical) placement in the NFL until the 1970's. Alas, I couldn't find a way. I was, however, able to change them to the traditional, H-style posts . . . or, at least, came close to making it appear to be so.
There are some glitches in the alignment of the Yard Lines (e.g., at the 50- and 35-yard lines) based on that fact that they placed the NFL and Tecmo logo's on the field, both of which I removed. I don't think either is too noticeable.
I think, I might try my hand at the SNES version and do the same. Though, I must admit: I like TSB Sega better.
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