bruddog Posted October 14, 2015 Share Posted October 14, 2015 Every player starts off as questionable. I verified in the source code the probabilities QUESTIONABLE = 25% CHANCE OF RETURN, ELSE MOVE TO DOUBTFUL = code= 0x03DOUBTFUL = 50% CHANCE OF RETURN, ELSE MOVE TO PROBABLE =code= 0x02PROBABLE = 100% CHANCE OF RETURN FROM INJURY =code= 0x01 Which if I did my math right makes for Chance it takes exactly x weeks to return : 0 weeks = 25%1 week = 37.5%2 weeks = 25%3 weeks = 12.5% Quote Link to comment Share on other sites More sharing options...
buck Posted October 14, 2015 Share Posted October 14, 2015 ok, so elephant in the room questions...where is this stuff located in the rom - and how about tweaking the max of 3 weeks to something longer? Quote Link to comment Share on other sites More sharing options...
bruddog Posted October 15, 2015 Author Share Posted October 15, 2015 Right after where the condition code is. Yes the max could be tweaked to something longer but there wouldn't be an easy way to make it a fixed maximum due to memory limitations. But weith probabilities you could make it VERY UNLIKELY for the injury to go beyond x weeks. The following method produces some good spread of injury ranges Initial injury 33% chance to start at questionable33% chance to start at doubtful33% chance to start at probable Then a 33% chance to improve to the next condition level each week This give you stuff where half the injuries will be 2 weeks or less, then a smaller cluster around 3,4,5,6,7 weeks and then a few outliers beyond at 8+ games missed. Or you could do something where you had 5% chance to start at out for season (Would probably need to update the injured text so it could also show "OUT"30% chance to start at questionable55% chance to start at probable Quote Link to comment Share on other sites More sharing options...
buck Posted October 15, 2015 Share Posted October 15, 2015 good ideas, man Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted October 15, 2015 Share Posted October 15, 2015 How about if the probable chance of returning is set to be a static 40% before each game? This would equal the following probabilities that a player returns BY a certain game:before game 1 (after the injury game): 40%by game 2: 64%by game 3: 79%by game 4: 87%by game 5: 92%by game 6: 95%by game 7: 97%by game 8: 98%by game 9: 99% Quote Link to comment Share on other sites More sharing options...
SBlueman Posted February 11, 2017 Share Posted February 11, 2017 @bruddog, it seems the code you posted is now AWOL. Do you still have notes on this you can re-post? Thank you in advance is you can repost. Quote Link to comment Share on other sites More sharing options...
bruddog Posted February 12, 2017 Author Share Posted February 12, 2017 Yes, I will post at some point Quote Link to comment Share on other sites More sharing options...
SBlueman Posted February 21, 2017 Share Posted February 21, 2017 Quote Link to comment Share on other sites More sharing options...
Atrain400 Posted March 14, 2018 Share Posted March 14, 2018 Does anyone know where the location of the return from injury is? I can't seem to find information on here regarding the offset location. I'm trying to make it so the injured player always comes back the next game. Apologize in advance if I have missed it in a commonly viewed post. Quote Link to comment Share on other sites More sharing options...
bruddog Posted March 14, 2018 Author Share Posted March 14, 2018 Change 0x22463 to 00 and they will return from injury the next game. Quote Link to comment Share on other sites More sharing options...
Atrain400 Posted March 14, 2018 Share Posted March 14, 2018 Awesome! You are the best. Thanks so much for all of the help! Quote Link to comment Share on other sites More sharing options...
TheRaj Posted October 21, 2021 Share Posted October 21, 2021 @bruddogHey I tested this and 0x22463 to FF looks like it makes it so they never return from injury. Is 22463 a scale? I may have to run a "death" season in my CPU league, where when a player is injured they are out for the rest of the season. Makes backups alot more valuable Quote Link to comment Share on other sites More sharing options...
bruddog Posted October 21, 2021 Author Share Posted October 21, 2021 @TheRaja I don’t have the code in front of me but I’m pretty sure that is the pct chance they come back from probable Not sure if FF is never come back or just extremely unlikely… 1/256. Examples 1. 0x40 = 1- (64/256) = 75% chance 2. 0x80= 1 - (128/256) = 50% chance TheRaj 1 Quote Link to comment Share on other sites More sharing options...
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