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Tecmonster

(NES) Tecmonster's TSB 2016 rom

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first of all, you have done an amazing job.  very well done.  i love the new plays and formation.  i just grabbed the dolphins and ran with the stock playbook and it plays very well.

 

my only beef is the moving blocking/grapple.  i'm not sure what algorithm you are using, but SUH, got pushed back by just about anyone including RGIII.  I have seen RGIII on ocassion push back on topple over people,, which should never happen.

 

also, after the first week of football in the books, the leading passer was johhnny manziel who was 8 of 8 for 5 TD.  that's just crazy talk right there.

Hm, I'm not sure what might be happening there, but it's the same moving grapple hack that was used in last year's game.  I just tested him against a 50 HP lineman and Suh was clearly stronger on every play, either by pushing the lineman back or busting through immediately.  Those are COM vs. COM grapples though. 

 

If Griffin is winning grapples, I'm sure he's doing it either (1) during the Zone Read QB L play, which contains a big HP boost for the QB, or (2) during encounters with 13 HP cornerbacks.

Edited by Tecmonster

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Hm, I'm not sure what might be happening there, but it's the same moving grapple hack that was used in last year's game.  I just tested him against a 50 HP lineman and Suh was clearly stronger on every play, either by pushing the lineman back or busting through immediately.  Those are COM vs. COM grapples though. 

 

If Griffin is winning grapples, I'm sure he's doing it either (1) during the Zone Read QB L play, which contains a big HP boost for the QB, or (2) during encounters with 13 HP cornerbacks.

yeah, it was on a QB run, he got off butchered a couple Defensive tackles for a long run.....i was waiting for the injury cut scene and instead, he rambled for like 35 yards.

it's all good.  i really like the rom.  you have done a great job.  very polished.  I think your offensive playbook is about the most updated from the 1990s run and shoot to todays modern offsense.

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Thanks philley. 


 


By the way, bruddog authored those grapple hacks -- dynamic (which increases the # of grappling wins and losses, instead of a bunch of never-ending tie-ups that are common in the OG) and moving.  Anyone who really likes those effects in this game may want to hit up his PayPal donate button, and hopefully we'll keep him motivated to keep churning out more cool stuff like that.


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Wonderful work on this rom. I am having a blast playing it and have been in several close, nail bitting games so far. Great job with the ratings, playbooks, and hack implementation. Thank You!


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Fantastic job with this rom - thanks very much to you and the team for all your hard work.


 




 


I was going to upload the x3ffc0 repair file, but the site won't let me upload zip files right now, so maybe later.




 


Any chance we could get the repair file? I'd like to make a roster change.


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another excellent rom, great job. like the new playbook a lot.


 


only have one real complaint....maybe its just me, or maybe my team isnt as good as it was in the 2015 game (seahawks), but i find defense a LOT harder to play in this one....especially stopping the run in my opinion. if i cant angle the runner to the sideline and do a diving tackle, its next to impossible to stop them, as virtually all running backs truck over all my DBs. i personally like playing as a cornerback or safey rather than a linebacker or pass rusher....even kam chancellor gets killed by everybody lol. also, it seems like its way harder to play coverage...found the rest of my defense out of position often even when i called a pass defense on a pass play. and sometimes i'd play the right coverage, and the COM wide receiver would somehow beat triple coverage with sherman thomas and kam all swarmed lol. felt in last year's game you would be rewarded for playing good man to man defense and unless you blew a coverage, you'd stop more passes.


 


kinda nitpicking, but nevertheless, having lots of fun with it. the biggest thing was wishing the defense wasnt so powerless against blockers and RBs


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HP is very important when choosing a defender.  If you're trying to tackle a power back with a typically light-hitting defensive back, then he probably won't be able to make the tackle by himself.  You either have to hope he hangs on long enough for your cavalry to arrive and finish the tackle, or dive tackle. 


 


Chancellor has 56 HP, which is good enough to take down most ballcarriers by himself.


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I got done playing a season and found a problem with this ROM.  The receiving stats accumulated by the computer controlled teams are out of whack. For Seattle for example Lynch has 747 receiving yards, Fred Jackson has 600, Baldwin 683, Kearse 0, and Jimmy Graham 0.  The number two receiver and the tight end for each team accumulates no stats. Spiller for the Saints was the leading receiver at the end of the year with 2,042 yards. 


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Yeah, I just use the "auto-update" button in TSBToolSupreme to set the sim #'s for each player, but it doesn't work well.  When you play out the games in real-time, you see that the COM does use all its receivers, but a sim game is obviously a different story.  I just don't care enough about sim stats to spend the time to manually assign those values. 


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Yeah, I just use the "auto-update" button in TSBToolSupreme to set the sim #'s for each player, but it doesn't work well.  When you play out the games in real-time, you see that the COM does use all its receivers, but a sim game is obviously a different story.  I just don't care enough about sim stats to spend the time to manually assign those values. 

 

You might want to check this out

http://tecmobowl.org/topic/61820-nfc-west-sim-stats/

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There's no separate issue, as far as I can tell, with the NFC West sim ratings (I'm pretty sure those issues have already been corrected).  His complaint is how all teams ignore WR2 and TE in the sim stats.  I know exactly why that's happening (the 3rd and 4th sim #'s of RB1, RB2, and WR1 already "fill up" the total sim value limit), but have never taken the time to manually correct that.


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I beat Seattle with stock Cincinnati! Lynch ran twice, both for a TD of about 60yrds plus on his first two runs. The first time I didn't get to him and no one else touched him. The second time I got to him, he trucked me, then proceeded to truck 3 other players before running so fast no one could catch up! Then he got injured! Still a little out of whack but at least I beat them!


Edited by paladyr

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Something freaking awesome just-happened in my excrutiatingly majestic Week 16 win over the Patriots:


 


Fitzpatrick threw an interception on a fly route intended for Marshall.


Marshall entered into a grapple immediately upon defender's intercepting, at about NE's 6 yd line.


Marshall grappled defender back into their own endzone.


Resulting in Safety.


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Something freaking awesome just-happened in my excrutiatingly majestic Week 16 win over the Patriots:

 

Fitzpatrick threw an interception on a fly route intended for Marshall.

Marshall entered into a grapple immediately upon defender's intercepting, at about NE's 6 yd line.

Marshall grappled defender back into their own endzone.

Resulting in Safety.

The backward progress safety hasn't yet happened in our league, but I'm expecting a shattered controller when it finally does happen.

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Quick question:

 

I cannot decide if this version is "juiced" or not.  I like the grapples and all that -- but in general it seems like the computer is playing a little soft on defense?

 

Could that be because I'm playing with Broncos?  Their offense shouldn't be that good....

 

Thanks.

 

 

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Just had one of my just satisfying tecmo wins ever playing as the Bills. 8-3, week 12 versus the Texans. I lost my starting QB and both starting running backs to injury in the first half. Have a backup RB and receiver in bad condition. Sammy Watkins fumbled 3 times deep in their end, losing all 3. My backup QB missed 3 wide open passes that would have gone for touchdowns. I have Harvin moved to running back. I fight and scrap, keeping it close. It comes to to the last drive, down 21-20. Drive down methodically, purposely trying to milk the clock. Lo and behold Manuel hits Watkins on a td pass, under a minute to go to pull it out. The goats become the heroes at the end. I had no business winning that game but it sure felt good.

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Finished 12-4 with the Bills, 5th in defense, 7th in offense. Lost multiple starters 3-4 each. Dominating win versus Colts in first round with backup QB. Lose AFC championship to Broncos. Starting QB out, and 6 skill players in "bad" physical condition. Couldn't mount enough offense. Frustrating team to play with, terrible ball control on a lot of players, fumbling 3-4 times a game. Fun season as usual, tecmonster's ROMS are very difficult to win in the playoffs, have to be at the top of your game.

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  • Similar Content

    • By Tecmonster
      Finally, the work is finished and the fun begins.  The game is attached and so is the second annual "Preview Magazine" to the game.  Madden ratings were used once again to rate every player.  Here's a list of hacks and hack authors used to help create this:

      -- 32-team expansion rom (cx_rom, Maynard, Knobbe, others)

      -- helmets, field colors (keithisgood)

      -- COM looks for open receivers (jstout)

      -- COM Ultra Logic to play better defense (jstout)

      -- moving & dynamic grapples (bruddog)

      -- MAN vs. MAN popcorning (jstout)

      -- sort receiving leaders by yards (jstout)

      -- more accurate attribute labels, like “Acceleration” (Tecmonster)

      -- kicking arrow speed & range to make FG’s easier (Tecmonster)

      -- COM minimum kickoff distance (bruddog)

      -- increase kickoff ball speed (maynard, bodom)

      -- increase shotgun snap speed (jstout)

      -- tougher to block FG’s by adding personal protectors (Tecmonster)

      -- increase QB fumble rate (jstout)

      -- decrease diving animation time slightly (xplozv)

      -- decrease handoff animation time (xplozv)

      -- COM “juice” edited (by Tecmonster)

      -- PA affects “catchability/interceptability” of the pass (jstout)

      -- set kick returner farther back (bodom)

      -- Ball Control ratios edited so BC means more (by Tecmonster)

      -- static schedules from week to week (bruddog)

      -- Quickness changed to Coverage (jstout)

      -- kick returners use their actual attributes (konforce, jstout)

      -- stats screen at halftime (xplozv)

      -- corrected playoff bracket (pambazos)

      -- MAN-controlled QB rollouts on the rollout plays (Tecmonster)

      -- LB’s moved farther back from line of scrimmage (Tecmonster)

      -- Run & Shoot QB’s almost never scramble (Tecmonster)

      -- “heavy pass” teams don’t pass quite as much (Tecmonster)

      -- PLAYBOOKS (I have drastically changed and re-organized the playbooks to make them more useful, logical, balanced, and modern), including: (a) new plays, like the Shotgun Shovel, Shotgun Zone Read RB R, Shotgun Zone Read QB L (with QB HP boost), Shotgun RB Draw, Shotgun Zone Read Red Sea (pass), Shotgun Zone Read X Fly (pass), Shotgun Zone Read RB Flat (pass), Pro Set Quick Pitch L, Pro Set Quick Pitch R, Pro Set Zone Pitch R, 1back Offtackle R, 1back Pitch R, 1back Pitch L, Run and Shoot Fire (pass), Shotgun XZ Cross, 1back Flare C, Pro Z Deep Post; ( improved blocking schemes for many run plays; © some receiving routes for existing plays improved; (d) some receiving routes added, like for Oneback Flare A;

      -- COM avoids sacks much better + faster COM rollouts (Tecmonster)

      -- shorter onside kicks (xplozv)

      -- COM RB reacts to the defense sooner after handoff (Tecmonster)

      -- smarter OL pass blocking (xplozv)

      -- receiver jump/dive based on REC rating (xplozv)

      -- defender jump/dive based on COV rating (xplozv)   

      -- team rosters, jersey #’s, faces (qbvikings, Tecmonster)

       

      In my opinion, the two coolest plays new to the game this season are the Shotgun Shovel (run slot 1) and the Shotgun Zone Read RB Flat pass (pass slot 4).  The Titans and 49ers have been assigned a full-time Shotgun playbook and they both utilize the Shotgun Shovel so see how your D does against it.

       

      Some of you won't like the fact that I included some out-for-season injured players in the game -- specifically, Kelvin Benjamin, Jordy Nelson, and Orlando Scandrick.  My general rule for injured players is that if there's a massive drop-off in talent from the injured starter to his back-up -- and I define "massive" as a 10+ point difference in their Overall rating in Madden -- then I keep the injured player on the roster.  Otherwise, I have tried to keep the rosters as accurate as possible.  If you don't like having those three guys in the game, then you can remove them in TSBToolSupreme and add in the following players:

      Panthers: WR Jerricho Cotchery #82, ratings: 38-38-38-25-56-50 (recommend assigning to WR4 slot)

      Packers: WR Jeff Janis #83, ratings: 31-25-63-13-50-44 (recommend assigning to WR4 slot)

      Cowboys: CB Morris Claiborne #24, ratings: 56-25-63-19-44-63

      On that note, if you do decide to make ANY edits to this game within TSBToolSupreme, then you'll also need to repair the rom afterwards because TSBTool will break part of the moving grapple code and the game will glitch.  So, here's what you do:

      I used the Translhextion hex editor to create a zip file, named x3ffc0, and have included that with the rom here.  I recommend opening this zip file and placing the one and only file that is inside it, also called x3ffc0, on your Desktop.  How you apply this file: open up your rom in Translhextion and jump to offset x3ffc0 (by clicking Offset > Jump To).  Highlight (by dragging on) that byte + the next 48 bytes (49 bytes total), then:

      1) go to Selection and click "Fill Selection with..."

      2) in the pop-up box, select "File" from the dropdown box after "Fill selection with"

      3) click "Browse" and find your file (preferably on your Desktop) and select it

      4) click "OK"

      5) Go "File" and save your rom.

      This should fix the problem.  Every time you edit your rom with TSBToolSupreme though, you're going to have to follow these steps directly afterwards.

       

      Files available: (1) Tecmonster's TSB 2016 game rom (2) Preview Magazine (3) Fantasy Appendix (4) Team Playbooks.  I was going to upload the x3ffc0 repair file, but the site won't let me upload zip files right now, so maybe later.

       

      Have fun, hope you like it . . .
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