Popular Post xplozv Posted April 6, 2015 Popular Post Share Posted April 6, 2015 Here is the original 28 team rom with a bunch of my own customs hacks and tweaks. This will be the basis for a more in-depth rom I am currently working on. I hope you guys like how it plays as there is so much more to come.JBI OG-Style 1.2 Update 6/19/15 >https://youtu.be/xwxin7KwVCQCustom Hacks:New Attributes Added QBs have 3 new attributes: Ball Control, Evade Blitz, and Clutch Rating Skill Players have 2 new attributes: Body Balance and Clutch Rating Defenders have 2 new attributes: Pass Coverage and Clutch RatingCOM QB Pocket Presence & Awareness If under pressure while in the pocket, the QB doesn't just blindly throw the ball as in the original rom. The QB insteads reads where the rush is coming from and moves within the pocket or outside of the pocket. Then the QB reads for either a scramble opportunity or for open receiver downfield. Then the QB decides what to do based upon the defensive pressure and pursuit. The QB can still decide to throw the ball to open receiver without moving within the pocket at all.COM QB can Throw on the Run If under pressure while scrambling, moving within the pocket, or simply rolling out from playaction, the QB can throw the ball while running. The QB awareness works on the run and not just in the pocket so be careful when blitzing the QB!!!COM QB Scrambling based on MS rating The higher the MS rating, chance of scrambling increasesCOM QB Take Sack Chance based on Evade Blitz (New Attribute) rating While standing still in the pocket, Evade Blitz is checked. Lower the rating, the chance of getting sacked increases. The QB can also spin away from a sack attempt while standing still in the pocket!!!Clutch Rating has effect on certain attributes For QBs it determines if PC & PA gets juiced, For Skill Players it determines if REC gets juiced, For Defenders it determines if INT & Pass Coverage gets juicedBody Balance Rating for Skill Players This determines the chance of spinning out of grapple as well as the COM Skill Player's ability to zig zag downfield.Pass Coverage Rating for Defenders Pass Coverage rating determines defender's ability to force incompletionsShorter, Better Angled Onside Kicks Hold Up or Down while pressing A on the power bar to angle onside kick. COM can do this as well.Directional Punts Hold Up or Down while pressing A on the power bar to directional punt. COM will directional punt as well.Total Control Passing Hack Lead your WR, RB, TEs with the D-pad in while pressing B to pass. You can lead them while they're still running their route and even after the have stopped in place. This give you the ability to throw your receivers open or move them to a bigger passing window. Get creative and throw fade routes (especially if you throw a lob pass) if receiver has a step on defender, comeback routes if defender drops deep, or turn fly routes to IN or OUT routes, etc.Touch Passing Hack Tap B to throw a lob pass, Press B to throw a normal pass, Hold B to throw a bullet pass. Note that a QB pass speed rating will determine how fast the bullet & lob pass is thrown.Cycle Backwards Through Receiving Targets Press Start to cycle backwards. Press A to cycle forwards as you normally wouldSmarter Passblock CC Command (also adjusted CD, CE, CF Commands) OL can now read if defender is already being blocked. If so, he will look for next available uncovered nearby defender. If no defender is nearby, he will hold his position. No more unnecessary double teams while free defender run right by the OL.Offensive User MovesPress Select (changed from A) for speed burst (will lose control momentarily and lose speed afterwards) Press B to dive for extra yardage (delayed get up, can be grappled during dive attempt) Press Start to do a spin move (will lose some HP, crowd also cheers) Press Select to take a knee while controlling QB behind LOS (does a kneel down animation too)Defensive pursuit angles based on Quickness Will be much harder to juke defenders with high quickness ratingsDive animation timing based on Quickness Defenders with a high quickness rating will dive fasterSingle Defender JJ Ints based on Pass Coverage (New Attribute) and INT rating If pass coverage is not high enough, defender will whiff more often. If pass coverage is high enough, defender's int rating gets checked. If int rating is high enough defender will intercept the pass, otherwise pass will be deflected.Defensive Jump/Dive for passes based on Pass Coverage (New Attribute) rating Determines if defender is able to do either on a given playOffensive Jump/Dive for passes based on Body Balance (New Attribute) rating Determines if skill player is able to do either on a given playCOM better Read and React run support If a COM defender is set to go into M2M coverage, he will read for run play first and break off his coverage assignment if it is a run. The defender will then pursue the ball carrier even if he is yet to pass the LOS.COM dive tackling like SNES TSB I COM will not make as many silly dive attempts while chasing in open fieldPass Accuracy Controls whether a pass is on target and gets juiced by same value as Pass ControlQB Ball Control (New Attribute) QBs have their own separate ball control rating (APB is back to normal)Punt Returners now use their own ball controlMiscellaneous Hacks: Fumble & INT & Punt adjusted for better returns, Multiple new play commands created and implemented, Crowd cheers before the ball is snapped, NT can't lurch, Better stats screen, Halftime stats, and skip to main menu, MAN vs COA changed to COM vs MAN & Home/Away during season (Set Player 2 Controls), and all player ratings have been adjusted for new hacks.Other Hacks:Fix season schedule randomization (bruddog)Weather hack---weather affects gameplay attributes (cxrom) Team Color Playbooks (jstout & drummer)Dedicated Returners using code (jstout)Increased Kickoff Length (jstout)TE Sim Fix (jstout)P2 Conditions Fix (jstout)CPU Find Open Receiver (jstout) (I altered it to my liking)COM Mojo (jstout, cxrom)Avoid Kick Block Fix (bruddog)Randomize Tecmo Music (bruddog) Are you guys up for the challenge? Can you bring it OG-Style? I hope you can cuz there's much more to come later on in the 1.3 update!!! JBI OG-Style 1.2 Update.nes JBI OG-Style 1.0 Juiced.nes JBI OG-Style 1.1.nes JBI OG-Style 1.1 Juiced.nes JBI OG-Style 1.0.nes pimpkie, Donnie Dohnson, DFM and 11 others 14 Quote Link to comment Share on other sites More sharing options...
Knobbe Posted April 6, 2015 Share Posted April 6, 2015 Holy shit! Cycle Backwards Through Receiving Targets---Press Start to cycle backwards. Press A to cycle forwards as you normally would - You can do this is TSB SNES. I could see this being popular Offensive User Moves---Press A for speed burst (will lose control momentarily and lose speed afterwards), Press B to dive for extra yardage, Press Start to do a spin move (will lose some HP, crowd also cheers), Press Select to take a knee while controlling QB behind LOS (does a kneel down animation too) Wow!!! Leonard Fournette 1 Quote Link to comment Share on other sites More sharing options...
bruddog Posted April 6, 2015 Share Posted April 6, 2015 Nice work. The select to kneel didn't work for me. Using start to cycle backwards is pretty tough to do given the NES button layout. But on a different controller layout it would work. The lob pass was too slow I thought. Looks like its a grogan speed lob. Quote Link to comment Share on other sites More sharing options...
Knobbe Posted April 6, 2015 Share Posted April 6, 2015 The lob pass was too slow I thought. Looks like its a grogan speed lob. The lob pass using Grogan could rip a hole in space/time fabric. Please use sparingly. manYo, Leonard Fournette and DFM 3 Quote Link to comment Share on other sites More sharing options...
GameplayLoop Posted April 6, 2015 Share Posted April 6, 2015 What. This is just crazy pants. Honestly, it's amazing builds like this that could actually make me find interest to play TSB again. Can I suggest adding Bruddog's push/pull tackle hack? Quote Link to comment Share on other sites More sharing options...
pimpkie Posted April 6, 2015 Share Posted April 6, 2015 WOW ...Putain de merde!!!!I can't hardly wait to see what comes next ...Really good job!!!! For real!!!!This rom is like a tidalwave on my face...great hustle!!! GameplayLoop and Leonard Fournette 2 Quote Link to comment Share on other sites More sharing options...
TeCmO_sUpEr_BoWl Posted April 6, 2015 Share Posted April 6, 2015 Doing a spin move using Barry Sander and throwing bullet passes with Marino blew my mind. Keep up the good work Leonard Fournette 1 Quote Link to comment Share on other sites More sharing options...
bgboud2 Posted April 6, 2015 Share Posted April 6, 2015 So you hacked everything but grapples?Sent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
xplozv Posted April 7, 2015 Author Share Posted April 7, 2015 So you hacked everything but grapples?I didn't touch grapples for this release, but I do have some special plans for them in a later update. The select to kneel didn't work for me. The lob pass was too slow I thought. Looks like its a grogan speed lob.In my next update I will set the lob pass to be based off of the QBs pass speed rating like I did with bullet passes. I will have to double check if I remembered to add the kneel down code back into the rom. I had to shuffle some code around and may have forgotten to put it back. Quote Link to comment Share on other sites More sharing options...
TeCmO_sUpEr_BoWl Posted April 7, 2015 Share Posted April 7, 2015 Something weird happened while I was playing as the Eagles (first game of the season). On the final kickoff, the opponent got the ball and was run out of bounds. But the play went on and the defenders kept tackling the guy, even though the play should've been over. The last minute was run off of the clock, but the game couldn't end because the play hadn't ended yet. As far as I could tell, I no longer had control of my defender. Has this happened to anyone else? Quote Link to comment Share on other sites More sharing options...
xplozv Posted April 7, 2015 Author Share Posted April 7, 2015 Has this glitch happened in preseason too? Quote Link to comment Share on other sites More sharing options...
buck Posted April 7, 2015 Share Posted April 7, 2015 xplozv, YOU ARE THE MAN. Quote Link to comment Share on other sites More sharing options...
xplozv Posted April 8, 2015 Author Share Posted April 8, 2015 Here is a mini update with v1.1: For the Single Defender JJ Ints based on Quickness and Coverage (INT is now labeled COV) hack, I actually had the check for Quickness and Coverage(INT) backwards in the code. That is now fixed. QB Kneel with Select is now working. I had forgot to put the necessary code back. On a side note, If you try to take a knee to avoid a sack, the defender will still get credit for the sack with cutscene and all. The Lob pass has been fixed as well. Its speed is now based on the QB's pass speed rating just like the bullet pass. It will still be slower than a normal pass just not as drastic as the original one. Quote Link to comment Share on other sites More sharing options...
TeCmO_sUpEr_BoWl Posted April 8, 2015 Share Posted April 8, 2015 Has this glitch happened in preseason too? No. I'm going to assume that it was just a random thing that will probably never occur again. Quote Link to comment Share on other sites More sharing options...
keithisgood Posted April 11, 2015 Share Posted April 11, 2015 This is crazy go nuts. Awesome, awesome stuff. Quote Link to comment Share on other sites More sharing options...
pimpkie Posted April 16, 2015 Share Posted April 16, 2015 Hi ....as always i bring to the table my lil' contribution by changing colors ! All colors were changed as the 91' throwback jerseys and stuff..but i don't think that all the HOME and AWAY colors match on each other so don't hesitate to tell me what's wrong it will help me to get this color hack as perfect as possible... THANKS to Xplozv and those who could make this hack so fresh so clean!!!! ...Ca troue le cul! ( Kick A ss!) yeah!!!!JBI Pimp'd OG-Style 1.1.nesJBI Pimp'd OG-Style 1.1 Juiced.nes Quote Link to comment Share on other sites More sharing options...
xplozv Posted June 7, 2015 Author Share Posted June 7, 2015 Update to be released soon!!! Here is a lil teaser of what's coming: Bodom, COA Elway, TeCmO_sUpEr_BoWl and 1 other 4 Quote Link to comment Share on other sites More sharing options...
TeCmO_sUpEr_BoWl Posted June 7, 2015 Share Posted June 7, 2015 Update to be released soon!!! Here is a lil teaser of what's coming: Clutch Rating? I'm intrigued. Quote Link to comment Share on other sites More sharing options...
Bodom Posted June 7, 2015 Share Posted June 7, 2015 Update to be released soon!!! Here is a lil teaser of what's coming: QB Data Screen.JPG Clutch Rating? I'm intrigued. I just went from six to midnight! manYo 1 Quote Link to comment Share on other sites More sharing options...
xplozv Posted June 7, 2015 Author Share Posted June 7, 2015 I wrote some logic that will check the clutch rating in crunch time like in the final two minutes of each half. It will also get checked on 3rd and 4th down, etc. If high enough, then PC, PA, and EB ratings will get juiced. Bodom and quince3800 2 Quote Link to comment Share on other sites More sharing options...
xplozv Posted June 7, 2015 Author Share Posted June 7, 2015 Here is a couple more screens: buck, TeCmO_sUpEr_BoWl, COA Elway and 1 other 4 Quote Link to comment Share on other sites More sharing options...
TeBowl_Time Posted June 9, 2015 Share Posted June 9, 2015 I wrote some logic that will check the clutch rating in crunch time like in the final two minutes of each half. It will also get checked on 3rd and 4th down, etc. If high enough, then PC, PA, and EB ratings will get juiced. holy hell, that is wicked sick Quote Link to comment Share on other sites More sharing options...
bruddog Posted June 9, 2015 Share Posted June 9, 2015 I have found a way to get 13 attributes for each player but xplosv will be done with his hacks long before mine... Knobbe, TeCmO_sUpEr_BoWl and quince3800 3 Quote Link to comment Share on other sites More sharing options...
quince3800 Posted June 9, 2015 Share Posted June 9, 2015 Just so you know: I had a bug on an onside kick. The kicking team recovered and the game whent into some strange 'run forever out of bounds' thing and the clock kept going. I was using Nestopia. Quote Link to comment Share on other sites More sharing options...
xplozv Posted June 9, 2015 Author Share Posted June 9, 2015 (edited) That bug will be fixed in my next update as I found the source of the problem. Just some ratings and playbook stuff left Edited June 9, 2015 by xplozv Quote Link to comment Share on other sites More sharing options...
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