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The Quest For 32 - TSB4's Journey to Completion.


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29 minutes ago, QBSHARKS said:

Can you post the Jaguars uniforms when you get a chance?

Will do,  also, not sure if I ever posted this before, there are 2 places to change the jerseys for each team.  Before exhibition, the jersey you choose for each team becomes their default jersey for the home or away.

 

The second spot is the new Team Control menu.  Still want to add some things here, like the ability to change a teams defense, offense and a coaching rating that will be used with our impact ratings.  The gradings are a place holder and will be replaced at some point.  Pretty sure I could come up with a way to actual keep the gradings up to date with changes you make, but that is more of a if I ever get time, right now we are focused on getting the plays coded to a point where we can release a beta.

 

image.thumb.png.72ab4462eebc229ba0b1960f3230510d.png

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23 hours ago, DrunkenGamer said:

 

image.thumb.png.72ab4462eebc229ba0b1960f3230510d.png

Long time lurker (and modder/poster from like 06-09 or so) and had to pop in to say that screen is sexy, minimalistic while still having key info. This is hands down the romhack I'm most excited to play. That being said, take your time, I have zero problems waiting for this.

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1 hour ago, VGifted said:

So how does the passing game going to change?

When will the game be ready?

So far its very impressive.

 

For one, it'll be Madden style.  I am looking for a way to toggle between Tecmo passing and Madden passing.  Some might want the old way.  But we felt, as we speed up the game, the scroll was too slow.  Our NCAA game was really hard to pass.  Second thing, as of right now, the WR3 spot will change depending on what position is in that slot.  So if you put a RB there, that player would instead line up in the backfield in a 2 back set.  Put a TE and that player lines up in the TE spot.  Same for the TE1 spot.  Put in. WR and that player lines up in the slot.  So one default formation will have multiple looks depending on who you put in the game.  

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  • 2 weeks later...

Still at it, I'm going through a butt load of coding for the play tiles.  More work than I thought it would be to have the tiles load according to who you have in the game.  The way we are going to design plays is each play will have 4 (this isn't set in stone) different plays according to who's in the game.  Default will be RB1, WR3, WR1, WR2 and TE1.  The WR3 and TE1 spots are the spots that if you change, the formation will change with it.  Put RB2/RB3 in the WR3 spot, it'll change the formation to a 2 back set and you'llsee the player line up in the backfield.  Put WR4 in the TE1 spot. Will change to a 4 WR formation with all the players off the line.  That part is done, now I need to load the tiles correctly when you do that.  Fun times.

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Now will there be a way to toggle the tecmo style of passing or this new thing is permanent? BTW, Keep up the good work. Can't wait to see the final product.

I wish it had create a Team.

 

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2 hours ago, VGifted said:

Now will there be a way to toggle the tecmo style of passing or this new thing is permanent? BTW, Keep up the good work. Can't wait to see the final product.

I wish it had create a Team.

 

I am going to try to create a toggle, hardest part is finding the settings coding and inserting my code.  But I really want to do it as I know some want the old school way.  If that doesn't work I can always create a second rom with the old way of passing.

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On 8/29/2023 at 4:47 PM, DrunkenGamer said:

Still at it, I'm going through a butt load of coding for the play tiles.  More work than I thought it would be to have the tiles load according to who you have in the game.  The way we are going to design plays is each play will have 4 (this isn't set in stone) different plays according to who's in the game.  Default will be RB1, WR3, WR1, WR2 and TE1.  The WR3 and TE1 spots are the spots that if you change, the formation will change with it.  Put RB2/RB3 in the WR3 spot, it'll change the formation to a 2 back set and you'llsee the player line up in the backfield.  Put WR4 in the TE1 spot. Will change to a 4 WR formation with all the players off the line.  That part is done, now I need to load the tiles correctly when you do that.  Fun times.

Forgot to add, changing the WR3 with TE2 makes a 2TE set.  

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On 10/9/2023 at 2:50 PM, VGifted said:

New Update? I also wonder who will hit the Free Agency list?

 

I'm doing real life stuff right now, hopefully by the end of the month I'll finish getting a cert for my job and I can go back to full time coding.  As for free agency we haven't really thought about it.  Sorry guys, really ended to get this done before the season.  

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On 11/29/2023 at 3:58 PM, VGifted said:

Will this be a SNES ROM and Sega Genesis ROM?

 

SNES rom.  Actually looked and the Sega rom but they compress the graphics for much of the game.  Would have to really research how it's done and then find it all.  The Gen version I believe has a longer view of the field.  Believe you can see 5 more yards than the SNES

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On 2/9/2024 at 5:32 PM, DrunkenGamer said:

It should.  Haven't tried in a while but our NCAA game worked on Android phones

I AM LOOKING FOR DIFFERENT VERSIONS OF TSB3 FOR SNES, NOT TB OR TSB ON NES OR TSB2 ON SNES. A VERSION OF TSB3 WITH 32 TEAMS WOULD BE AMAZING IF IT CAN BE DONE. I AM ALSO LOOKING FOR A CREATOR TO MAKE VERSIONS OF TSB3 WITH TEAMS AND ROSTERS I CREATE, I JUST CANNOT DO THE WORK FROM A CELL PHONE MYSELF OR I'D ALREADY DONE IT. I HAVE MADE POSTS ON HERE TALKING ABOUT WHAT I AM LOOKING FOR.

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