tacomanarrows Posted January 31, 2015 Share Posted January 31, 2015 (edited) I know I've made MANY posts such as this before, BUT these are possible if ported to either PC or SNES. I'd keep the 8-bit designs though... If not please give some suggestions as to how to make TSB as similar to this as possible. Edited January 31, 2015 by tacomanarrows Leonard Fournette 1 Quote Link to comment Share on other sites More sharing options...
tacomanarrows Posted January 31, 2015 Author Share Posted January 31, 2015 Lol more dumb pics Quote Link to comment Share on other sites More sharing options...
tacomanarrows Posted January 31, 2015 Author Share Posted January 31, 2015 Even more... Quote Link to comment Share on other sites More sharing options...
tacomanarrows Posted January 31, 2015 Author Share Posted January 31, 2015 Damn i aint gettin NO love. toolie 1 Quote Link to comment Share on other sites More sharing options...
Bodom Posted January 31, 2015 Share Posted January 31, 2015 I think the graphics are pretty tight. And Im diggin' the avatar!As for what you are trying to accomplish: no clue. Leonard Fournette 1 Quote Link to comment Share on other sites More sharing options...
Leonard Fournette Posted February 1, 2015 Share Posted February 1, 2015 YEah..what is this? We need some explanation bro. It looks SWEET! Quote Link to comment Share on other sites More sharing options...
bruddog Posted February 1, 2015 Share Posted February 1, 2015 All the detailed cityscape images are definitely not possible. Using WAY too many colors. SOME of the other stuff MIGHT be possible and maybe just certain parts of the images. Quote Link to comment Share on other sites More sharing options...
Justice Weller Colde Posted February 1, 2015 Share Posted February 1, 2015 (edited) I would totally love to see the names put on the bottom of the screen, that is one of the things that seems possible. On top of that, why doesn't anybody make a (PC) fan game where all this stuff is possible? tacomanarrows has these ideas that would fit well in a customizable Tecmo fan game rather than the real thing. Edited February 1, 2015 by Justice Weller Colde Quote Link to comment Share on other sites More sharing options...
tacomanarrows Posted February 1, 2015 Author Share Posted February 1, 2015 the PC fan game is what I'm saying is possible. Obviously doing this to the NES rom wouldnt word due to the amount of colors that would be displayed per tile, BUT on the PC it would look perfect along with the fact that we could make more game modes to sustain a lasting appeal to the game rather than just Preseason, Season, and Pro Bowl. Quote Link to comment Share on other sites More sharing options...
tacomanarrows Posted February 2, 2015 Author Share Posted February 2, 2015 I think the graphics are pretty tight. And Im diggin' the avatar!As for what you are trying to accomplish: no clue.#greatestqbEVAR. Bodom 1 Quote Link to comment Share on other sites More sharing options...
Knobbe Posted February 2, 2015 Share Posted February 2, 2015 If not please give some suggestions as to how to make TSB as similar to this as possible. Either decompile the code and then re-write the engine in your current programming language of choice or customize an open source NES emulator. If you could that it would really help with all the changes I'd like to make as well. Quote Link to comment Share on other sites More sharing options...
tacomanarrows Posted February 2, 2015 Author Share Posted February 2, 2015 (edited) Either decompile the code and then re-write the engine in your current programming language of choice or customize an open source NES emulator. If you could that it would really help with all the changes I'd like to make as well. That's the problem, how the hell do you do that??? XD Edited February 2, 2015 by tacomanarrows Quote Link to comment Share on other sites More sharing options...
Knobbe Posted February 2, 2015 Share Posted February 2, 2015 That's the problem, how the hell do you do that??? XD Damn i aint gettin NO love. You've got your answer. Going forward I'd suspect you'd receive much better feedback if you could phrase your posts in terms of what you would do with play screens and not duplicating posts. You've already made this same posts and and had a reasonable explanation. Your current post reads like porting over the game is some trivial annoyance that can be accomplished easily. It indicates you've spent no time into researching what it would take to accomplish your goals. I'd suggest you give that a try. Quote Link to comment Share on other sites More sharing options...
tacomanarrows Posted February 2, 2015 Author Share Posted February 2, 2015 You've got your answer. Going forward I'd suspect you'd receive much better feedback if you could phrase your posts in terms of what you would do with play screens and not duplicating posts. You've already made this same posts and and had a reasonable explanation. Your current post reads like porting over the game is some trivial annoyance that can be accomplished easily. It indicates you've spent no time into researching what it would take to accomplish your goals. I'd suggest you give that a try. You know any threads/posts to help guide me in the right direction? I honestly just don't know where to start... Quote Link to comment Share on other sites More sharing options...
Knobbe Posted February 2, 2015 Share Posted February 2, 2015 You know any threads/posts to help guide me in the right direction? I honestly just don't know where to start... In terms of NES http://tecmobowl.org/topic/55088-a-great-intro-to-6502-assembly/ http://tecmobowl.org/topic/55469-nes-programming-info/ Read and then try and understand a lot of the stuff on this site - http://nesdev.com/ Here is information about the 6502 processor that dictates what happens in the NES...http://www.6502.org/tutorials/ Any other sort of general programming knowledge or best practice stuff can be found by utilizing google. Quote Link to comment Share on other sites More sharing options...
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