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If ported, this IS possible


tacomanarrows

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I know I've made MANY posts such as this before, BUT these are possible if ported to either PC or SNES. I'd keep the 8-bit designs though...


 


If not please give some suggestions as to how to make TSB as similar to this as possible.


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Edited by tacomanarrows
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I would totally love to see the names put on the bottom of the screen, that is one of the things that seems possible.


 


On top of that, why doesn't anybody make a (PC) fan game where all this stuff is possible? tacomanarrows has these ideas that would fit well in a customizable Tecmo fan game rather than the real thing.


Edited by Justice Weller Colde
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the PC fan game is what I'm saying is possible. Obviously doing this to the NES rom wouldnt word due to the amount of colors that would be displayed per tile, BUT on the PC it would look perfect along with the fact that we could make more game modes to sustain a lasting appeal to the game rather than just Preseason, Season, and Pro Bowl.

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If not please give some suggestions as to how to make TSB as similar to this as possible.

 

Either decompile the code and then re-write the engine in your current programming language of choice or customize an open source NES emulator.

If you could that it would really help with all the changes I'd like to make as well.

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Either decompile the code and then re-write the engine in your current programming language of choice or customize an open source NES emulator.

If you could that it would really help with all the changes I'd like to make as well.

That's the problem, how the hell do you do that??? XD

Edited by tacomanarrows
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That's the problem, how the hell do you do that??? XD

 

Damn i aint gettin NO love.

 

You've got your answer.

Going forward I'd suspect you'd receive much better feedback if you could phrase your posts in terms of what you would do with play screens and not duplicating posts. You've already made this same posts and and had a reasonable explanation.

Your current post reads like porting over the game is some trivial annoyance that can be accomplished easily. It indicates you've spent no time into researching what it would take to accomplish your goals. I'd suggest you give that a try.

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You've got your answer.

Going forward I'd suspect you'd receive much better feedback if you could phrase your posts in terms of what you would do with play screens and not duplicating posts. You've already made this same posts and and had a reasonable explanation.

Your current post reads like porting over the game is some trivial annoyance that can be accomplished easily. It indicates you've spent no time into researching what it would take to accomplish your goals. I'd suggest you give that a try.

You know any threads/posts to help guide me in the right direction? I honestly just don't know where to start...

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You know any threads/posts to help guide me in the right direction? I honestly just don't know where to start...

 

In terms of NES

 

http://tecmobowl.org/topic/55088-a-great-intro-to-6502-assembly/

http://tecmobowl.org/topic/55469-nes-programming-info/

 

Read and then try and understand a lot of the stuff on this site - http://nesdev.com/

Here is information about the 6502 processor that dictates what happens in the NES...http://www.6502.org/tutorials/

 

Any other sort of general programming knowledge or best practice stuff can be found by utilizing google.

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