Jump to content
Sign in to follow this  
thalivest

Promblem With TSBTool Supreme 1.0.0.3 Editor

Recommended Posts

When I upload a SNES ROM it needs to be 1,536 KB, but I after I edit it - change names stats etc. - it becomes only 70 KB and won't load. Can anybody tell me why?


 


Also it loads a file instead of SMC File, or that's what it's listed as, even when I change it. I think something might have went wrong when I changed the teams uniforms but can some one help.


Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Similar Content

    • By Darth Brett
      Here is a new-and-improved update to the All-Time Edition I did last year for the first Griffey on SNES. Differences from this version and the last are pretty distinct. I corrected a fwe things, revised some lineups and rosters as well as rating the players differently so it would make a more evenly balanced game. 
       
      For my original release I used a player's 5 best career years, regardless of the team and regardless if the seasons were not in a row. While this may be more fun I suppose since players will be a lot better, it also made the game a little less balanced. So, for this release, I decided to take a player's 7 best seasons. Also, the 7 seasons had to be consecutive (except if they missed significant time due to injury or a suspension or military service) AND they had to be seasons from which the player played on the team he is represented on in the game. This helped make things a lot more balanced as well as making it a whole lot easier for me to rate the players. 
       
      I also changed how I rated a player on their defense. I used a combination of Defensive Runs Saved, FLD%, Assists, dWAR, Caught Stealing % and Zone Ratings as well as taking Gold Gloves into account. This definitely lowered a lot of fielder ratings across the board and I think it's much more accurate. One good example of how this changed player ratings would be Jeter on the Yankees. His DEF rating is now a more realistic 7 since I now took into account his horrible range factor this time. Overall, I am a lot more happy with this version than the previous one and hopefully you are, too! I guess version 1.0 is more extreme, so you have a lot more guys rated 9 or 10 where as this one has far less players rated as highly. 
       
      I included both the regular version here as well as the '98 expansion version, which replaces 2 teams so you can play as Tampa and Arizona if you want. (See the original v1.0 thread for details on that). 
       
      Enjoy!
       
      Feel free to give any criticism or feedback and if you notice any mistakes. I had Harmon Killebrew as a Lefty in v1.0, but thanks to someone on here that pointed this error out, he is now a Righty like he should be. 
       
    • By Darth Brett
      Ken Griffey Jr Baseball All-Time Edition version
      View File Here is a new-and-improved update to the All-Time Edition I did last year for the first Griffey on SNES. Differences from this version and the last are pretty distinct. I corrected a fwe things, revised some lineups and rosters as well as rating the players differently so it would make a more evenly balanced game. 
       
      For my original release I used a player's 5 best career years, regardless of the team and regardless if the seasons were not in a row. While this may be more fun I suppose since players will be a lot better, it also made the game a little less balanced. So, for this release, I decided to take a player's 7 best seasons. Also, the 7 seasons had to be consecutive (except if they missed significant time due to injury or a suspension or military service) AND they had to be seasons from which the player played on the team he is represented on in the game. This helped make things a lot more balanced as well as making it a whole lot easier for me to rate the players. 
       
      I also changed how I rated a player on their defense. I used a combination of Defensive Runs Saved, FLD%, Assists, dWAR, Caught Stealing % and Zone Ratings as well as taking Gold Gloves into account. This definitely lowered a lot of fielder ratings across the board and I think it's much more accurate. One good example of how this changed player ratings would be Jeter on the Yankees. His DEF rating is now a more realistic 7 since I now took into account his horrible range factor this time. Overall, I am a lot more happy with this version than the previous one and hopefully you are, too! I guess version 1.0 is more extreme, so you have a lot more guys rated 9 or 10 where as this one has far less players rated as highly. 
       
      I included both the regular version here as well as the '98 expansion version, which replaces 2 teams so you can play as Tampa and Arizona if you want. (See the original v1.0 thread for details on that). 
       
      Enjoy!
       
      Feel free to give any criticism or feedback and if you notice any mistakes. I had Harmon Killebrew as a Lefty in v1.0, but thanks to someone on here that pointed this error out, he is now a Righty like he should be. 
       
      Submitter Darth Brett Submitted 11/23/2019 Category SNES  
    • By BAD_AL
      Hey guys, I'm woriking on my first android app. TSBToolSupreme for android.
      it's attached here. it's not final, but it's pretty functional for basic stuff, not terribly well tested.
      if you pay tsb on your android device it's nice to have.
      please give feedback on what can be improved.
      I'm planning on adding a drag and drop interface for scheduling.
      right now the schedule editor is just text.
      you may have to enable ' developer options' ( under settings) in order to use it on your device.
      thx.
       
      Note:
      With Android 4.4 (KitKat) apps can no longer write to files under a device's SD card (Thanks Google ). [i really don't like Android KitKat.]
      (I can modify ROMs placed under /mnt/sdcard/ on My Galaxy S3, but not under /storage/extSdCard/)
       
      An app can modify SD card contents only under a directory created by that application during installation.
      I'll have to figure out how exactly to do this and update the app when I have time.
      I'll add that developing mobile apps generally takes a good while longer than developing Windows applications, which is why there have been few updates to this tool.
       
      TSBToolSupreme.zip
      TSBToolSupreme.apk
       
      [EDIT 25 October 2017]
      Located source Code on my Computer  
      Posted over at GitHub: https://github.com/BAD-AL/Android-TSBToolSupreme
       
      [EDIT 9/9/2019]
      Status (version 1.0.3):
      Marshmallow (Galaxy S5): Working fine. KitKat (Galaxy S4): Needed to install ES File Explorer to browse to a ROM. Pie (Galaxy S7): Working fine. Android TV (Nvidia Shield) Could not browse to a ROM (even with ES File Explorer installed)  
       
       
      TSBToolSupreme1.0.3.apk
    • By Darth Brett
      Ken Griffey Jr Baseball - All-Time Greats: '98 Expansion
      View File This is the '98 expansion edition of my All-Time Greats hacked ROM of KGB. 
      It plays and was designed to be exactly the same as the regular version and player ratings and stats also use the same system I used for the regular All-Time Greats edition.
       
      **A few special things to note**
      I wanted Arizona and Tampa Bay to have similar uniform looks to what they have in real life. But until I learn how to hex edit, we are forced to use the game's default designs. Because of those limitations, I ended up replacing the Houston Astros with the Tampa Bay (Devil) Rays and the Texas Rangers with the Arizona Diamondbacks. So while the stadiums and uniform looks of those 2 teams are semi-accurate or as close to what they can be or what they should be - obviously the Rays are in NL and the Diamondbacks are in the AL in my version of the game. For exhibition play, this won't be an issue since you can simply turn on or off the DH rule. But for season play, the Rays will be DH-less and playing against NL teams and the D-Backs will have a DH and be battling AL teams. But at least the teams are present and their all-time rosters can be played with. Of course since the original game also only enables you to pick from 28 teams, this also means this '98 Expansion Edition won't allow you to play the Astros or Rangers vs the Rays or D-Backs. 
       
      I would also love to replace the Houston and Texas logos at some point with Arizona and TB's so they will be accurate. As well as also attempt to change the team names on the gameplay screens and standings screens so they will be accurate as well. I need to learn how to edit with the hex editors and SNES palettes and need help with that though. So that would be included in a later update of this ROM if and when I am able to figure that stuff out.  
       
      As always, any feedback, criticism or suggestions is extremely welcome!
       
      ENJOY!!! And "Play Ball!"
       
       
       
       
      Submitter Darth Brett Submitted 03/24/2019 Category SNES  
    • By Darth Brett
      This is the '98 expansion edition of my All-Time Greats hacked ROM of KGB. 
      It plays and was designed to be exactly the same as the regular version and player ratings and stats also use the same system I used for the regular All-Time Greats edition.
       
      **A few special things to note**
      I wanted Arizona and Tampa Bay to have similar uniform looks to what they have in real life. But until I learn how to hex edit, we are forced to use the game's default designs. Because of those limitations, I ended up replacing the Houston Astros with the Tampa Bay (Devil) Rays and the Texas Rangers with the Arizona Diamondbacks. So while the stadiums and uniform looks of those 2 teams are semi-accurate or as close to what they can be or what they should be - obviously the Rays are in NL and the Diamondbacks are in the AL in my version of the game. For exhibition play, this won't be an issue since you can simply turn on or off the DH rule. But for season play, the Rays will be DH-less and playing against NL teams and the D-Backs will have a DH and be battling AL teams. But at least the teams are present and their all-time rosters can be played with. Of course since the original game also only enables you to pick from 28 teams, this also means this '98 Expansion Edition won't allow you to play the Astros or Rangers vs the Rays or D-Backs. 
       
      I would also love to replace the Houston and Texas logos at some point with Arizona and TB's so they will be accurate. As well as also attempt to change the team names on the gameplay screens and standings screens so they will be accurate as well. I need to learn how to edit with the hex editors and SNES palettes and need help with that though. So that would be included in a later update of this ROM if and when I am able to figure that stuff out.  
       
      As always, any feedback, criticism or suggestions is extremely welcome!
       
      ENJOY!!! And "Play Ball!"
       
       
       
       
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...