Bruno Boo Posted November 18, 2014 Share Posted November 18, 2014 Hello guys, i'm editing my TSB 2015, some injuries, trades so when i finished and try to start the game the Arizona Cardinals look like this: this is how Cardinals are on my TSB supreme: anyone know how to fix it without lose my work? Quote Link to comment Share on other sites More sharing options...
Bruno Boo Posted November 18, 2014 Author Share Posted November 18, 2014 if necessary, rom+translhextion ----> https://www.sendspace.com/file/nb0s5o Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted November 18, 2014 Share Posted November 18, 2014 open the rom up in translhextionon the menu, Offset / Jump to... / x3C010 / Okon the menu, Selection / Select Block... / x4000F (Select up to and including offset:) / Ok on the menu, Selection / Copy / Ok click on the hex area so it unhighlights on the menu, Offset / Jump to... / x7C010 / Ok on the menu, Selection / Paste / Overwrite and Paste Data how many times: 1 / Ok on the menu, File / Save or Save As...done Quote Link to comment Share on other sites More sharing options...
Bruno Boo Posted November 19, 2014 Author Share Posted November 19, 2014 open the rom up in translhextion on the menu, Offset / Jump to... / x3C010 / Ok on the menu, Selection / Select Block... / x4000F (Select up to and including offset:) / Ok on the menu, Selection / Copy / Ok click on the hex area so it unhighlights on the menu, Offset / Jump to... / x7C010 / Ok on the menu, Selection / Paste / Overwrite and Paste Data how many times: 1 / Ok on the menu, File / Save or Save As... done Not work for me Maybe i've done something wrong but still not working =/ Quote Link to comment Share on other sites More sharing options...
Bruno Boo Posted November 19, 2014 Author Share Posted November 19, 2014 That's what i've tried: Step1: Step2: Step3: Step4: Step5: Is that correct? Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted November 19, 2014 Share Posted November 19, 2014 what did you use as your base rom file before you started editing? Quote Link to comment Share on other sites More sharing options...
Bruno Boo Posted November 19, 2014 Author Share Posted November 19, 2014 what did you use as your base rom file before you started editing? This one: http://tecmobowl.org/files/file/383-tecmobowlorg-presents-tecmo-super-bowl-2015/ Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted November 19, 2014 Share Posted November 19, 2014 Well, then I'm not sure what's happening. Maybe go back into TSBToolSupreme and the Arizona Cardinals and shorten all first names to just one initial because there might be overlap between the names and other game code. Quote Link to comment Share on other sites More sharing options...
SpiffyJones Posted November 19, 2014 Share Posted November 19, 2014 (edited) I ran into this when editing a rom. I discovered that for NFC West teams, player names cannot exceed the length of the name of the player name in the base rom. For example, if you renamed Carson Palmer (12 letters) to Drew Stanton, you could not exceed 12 letters (which is fine in Stanton's case, but if he went by Andrew Stanton you would have a problem). Otherwise, it causes the character glitch like in your screenshot. What worked for me was abbreviating player names, so that UCLA backup QB Jerry Neuheisel became Jerry Neu. Not ideal, but a relatively easy fix without the need for hex editing. Edit: This only applies to the 32 team rom. I actually reverted to editing the 2014 version of the rom for some reason as well because I kept running into problems with the 2015 version, but that might have been because I was also changing team names with a hex editor. I think it had something to do with the 2015 version being bigger than 512 kb (the average rom size) due to hacks and other additional features. The character limit for the NFC West was definitely an issue for both versions though. Edited November 19, 2014 by SpiffyJones buck 1 Quote Link to comment Share on other sites More sharing options...
bruddog Posted November 20, 2014 Share Posted November 20, 2014 If you go in and manually change the names in a hex editor without changing the pointers to the names you will run into the problems you described. Otherwise you will be limited to the names being equal to or shorter to the original name used in that location. Quote Link to comment Share on other sites More sharing options...
SBlueman Posted April 11, 2018 Share Posted April 11, 2018 On 11/19/2014 at 5:51 PM, bruddog said: If you go in and manually change the names in a hex editor without changing the pointers to the names you will run into the problems you described. Otherwise you will be limited to the names being equal to or shorter to the original name used in that location. When determining name lengths what do we base the original name length from on the 32-team base rom? Are pointers edited in the base rom to accommodate the current rosters or is it pulling information from the original game? Quote Link to comment Share on other sites More sharing options...
Knobbe Posted September 19, 2019 Share Posted September 19, 2019 On 4/10/2018 at 10:03 PM, SBlueman said: When determining name lengths what do we base the original name length from on the 32-team base rom? Are pointers edited in the base rom to accommodate the current rosters or is it pulling information from the original game? For the 32 team rom the names for the last 4 teams start at 3F9FA and the last possible place for them is 3FFEF. You have 1525 available spaces (bytes) to work with. Each name consists of a jersey number, lower case first name, and upper case last name. The jersey number takes up just one space Here is sort of the process to work this out using a random 32 team rom I found lying around Thus 16 Joe Montana is essentially 11 of your 1525 spaces. Here is the end. You'll notice that TSB Supreme fills in the rom with FF for any remaining space If you're putting together an excel sheet or something like that to edit your teams for the last 4 teams you will have 120 total players. Each of those require a jersey number so that leaves 1405 of your 1525 spaces for first and last names. It should be fairly trivial to construct a formula to add up the lengths of all of these names so you know if you need to abbreviate any. SBlueman 1 Quote Link to comment Share on other sites More sharing options...
BO FB Offtackle Left Posted October 14, 2019 Share Posted October 14, 2019 I edited names as normal and don't see any problems so far. I just stayed within the widely known 16-character limit. Maybe it's because I used an old rom that doesn't have so many hacks? Quote Link to comment Share on other sites More sharing options...
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