GameplayLoop Posted February 9, 2015 Share Posted February 9, 2015 Hey dude, I haven't had a chance to play your ROM yet, but I want you to know I totally appreciate the time you've committed to putting out a revised TSB experience for the modern season. From the write-up you've written, it looks like it should be a ton of fun. Congratulations, dude, and well done! Quote Link to comment Share on other sites More sharing options...
phattboy29 Posted February 13, 2015 Share Posted February 13, 2015 i must say again, after playing many modified roms over the years, this by far is my absolute #1 despite the annoying glitch i mentioned awhile back... the graphics appear choppy with the lone exception of the menu screens and the actual gameplay... i attached a screenshot of an error message i got after tweaking the rom using TSBTool Supreme... i think it may have something to do with the glitch, and if you have any suggestions for a solution, please let me know... I'd appreciate it... great job again, Tecmonster Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted February 13, 2015 Author Share Posted February 13, 2015 Phattboy, I'm not sure why your graphics are choppy but that "Garbage/orphin..." warning is basically nothing. It just means you didn't add the four numbers at the top of the page where it says "YEAR=(blank)" to designate the year displayed in the rom. If you leave it blank, it just defaults to whatever is already in the code, but you'll get that annoying warning. I will say this: if you've been modifying the rom with TSBToolSupreme and haven't been following the instructions I posted on the first page of this thread that describe what you should do after you edit the rom, I'm shocked that you can play games at all. In my experience, the game goes black right after the coin flip if you don't fix the code after using TSBToolSupreme to edit. Quote Link to comment Share on other sites More sharing options...
phattboy29 Posted February 14, 2015 Share Posted February 14, 2015 it is weird that i did not get a black screen as well, but obviously happy i can still play the modified rom... i make sure i go read the instructions and see if there's something in the editor that's baking this happen Quote Link to comment Share on other sites More sharing options...
Knobbe Posted February 20, 2015 Share Posted February 20, 2015 When you pull data from a rom and then apply it back, you can remove "Year =" or really anything that you haven't updated.Lots of modded roms have different data in the place where tsbSupreme is expecting to find a date. Quote Link to comment Share on other sites More sharing options...
jkirbs Posted March 4, 2015 Share Posted March 4, 2015 question:is it possible to hand the ball to the running back off on zone reads? or is the handoff just for show? i've read through all the pages in this thread but haven't found the answer. but i could very well just be overlooking something. any help would be greatly appreciated. oh, and fantastic job with this. it's awesome to continue to play the best sports game with current teams and rosters. i'll be playing this nonstop in my new man cave basement on my wall projector. Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted March 4, 2015 Author Share Posted March 4, 2015 jkirbs, if you want to hand off the ball to the RB, you actually have to install that play into your playbook (Zone Read RB R). Once you pick a play, either Zone Read QB L or Zone Read RB R, you have no option on the ballcarrier. Quote Link to comment Share on other sites More sharing options...
jkirbs Posted March 5, 2015 Share Posted March 5, 2015 thanks for following up monster. i guess no matter how much you give, we all still want more. funny how that works. Quote Link to comment Share on other sites More sharing options...
h4wduk3n Posted March 13, 2015 Share Posted March 13, 2015 (Natent321 here, wanted to change my user name several years ago and then just didn't post for w/e reason)Just wanted to say I LOVE this rom. My life's been changing quite a bit and once I got used to touch controls (moga on the way), I've been playing the hell out of this rom on my phone whenever I have a down moment.This site, the mods, and the energy around tecmo is super inspiring and I only wish I could find more tecmo folks in PDX to practice against so that I would feel capable enough to enroll in a tourney like Madison (we have family near by).Obviously this rom is a totally different beast than the original but is amazingly fresh and fun - i love the moving grapples!I'm struggling with the packers to stop the cpu in season mode - barely eeking out wins and losing a few heart breakers. Great job! Knobbe 1 Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted March 18, 2015 Author Share Posted March 18, 2015 Thanks h4. The moving grapples hack is bruddog's brainchild, and maybe his best hack to date. bruddog 1 Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted April 14, 2015 Author Share Posted April 14, 2015 Just a progress report for improvements to the 2016 rom for anyone that might be interested:(1) Fixed the uniform conflicts to prevent mass confusion, like the Bengals and Browns both wearing home uniforms against each other (orange/black vs. orange/brown).(2) Added a zone read pass play called the Zone Read RB Flat, where the RB becomes an eligible receiver at the bottom of the field after the fake handoff. broncofan7 and brandonj47 2 Quote Link to comment Share on other sites More sharing options...
brandonj47 Posted April 20, 2015 Share Posted April 20, 2015 Looking forward to this, mate! Your roms are brilliant. Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted June 3, 2015 Author Share Posted June 3, 2015 Thanks Brandon. I just added another zone read pass play called the Zone Read X Hot. The X receiver does a quick pivot-out and the rest of the receivers run routes along the sidelines, at that also opens up the middle for a QB scramble for those who dare, especially since the defense programmed is protecting the outsides. broncofan7 1 Quote Link to comment Share on other sites More sharing options...
TeCmO_sUpEr_BoWl Posted June 4, 2015 Share Posted June 4, 2015 Thanks Brandon. I just added another zone read pass play called the Zone Read X Hot. The X receiver does a quick pivot-out and the rest of the receivers run routes along the sidelines, at that also opens up the middle for a QB scramble for those who dare, especially since the defense programmed is protecting the outsides. Could you make a shotgun qb run play up the middle? That would be cool. Quote Link to comment Share on other sites More sharing options...
TBGuy321 Posted June 26, 2015 Share Posted June 26, 2015 (edited) This is the best rom. The fun factor is 10/10. The playbooks are perfect for man v man. Edited June 26, 2015 by TBGuy321 Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted August 1, 2015 Author Share Posted August 1, 2015 Thanks TBGuy. Pocky, I've added a RB Draw play out of the shotgun, but I doubt I'll ever create a QB Draw play up the middle. Gut shot runs in Tecmo rarely merit inclusion in a playbook over the alternatives (outside run plays and off-tackles, which tend to allow for more run space and better blocking). Here are the changes I've made so far for the 2016 rom:-- new plays -- Zone Read Red Sea pass play (a sideline pass play that opens up the middle of the field for QB scramble) -- Zone Read RB Flat (where the RB runs down into the flat as a receiver, after the playaction . . . might be my new favorite play, the drag-and-go route by the outside receiver is awesome) -- Shotgun RB Draw (finally, a top-side run play for the RB out of the shotgun)-- COM is better at avoiding sacks (I have a simple hack I can use for this, but I'm also testing xplozv's hack too)-- faster COM QB rollouts (to also help avoid sacks)-- improved the QB receiver progressions for the "COM find open receiver" hack-- COM RB starts reacting to the defense sooner after taking the handoff-- Zone Read RB pass plays -> RB doubles back to pass block after the playaction (except where he becomes a receiver)-- shorter onside kicks (from xplozv)-- smarter O-line pass blocking (from xplozv)-- receiver jump/dive based on REC rating (from xplozv)-- defender jump/dive based on COV rating (from xplozv)-- minor adjustments to some receiver routes and blocking assignments across a few plays (e.g. WR1 now runs a sweet seam route in Shotgun XY Cross play, Pro T Cross Run L play has better blocking) I may still make one or two more changes, but that's the vast majority. Slippery Nips, broncofan7 and Bodom 3 Quote Link to comment Share on other sites More sharing options...
TBGuy321 Posted August 2, 2015 Share Posted August 2, 2015 The only thing missing from this great rom (and I don't even think it's possible yet) is a 2 pt conversion mod. Once that's complete, Madden can be put to bed forever. Quote Link to comment Share on other sites More sharing options...
chucknbob Posted August 2, 2015 Share Posted August 2, 2015 Can't wait for 2016 to come out. Thanks for all you're doing. Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted August 2, 2015 Author Share Posted August 2, 2015 The only thing missing from this great rom (and I don't even think it's possible yet) is a 2 pt conversion mod. Once that's complete, Madden can be put to bed forever. ah yes, 2 point conversions . . . the white whale of TSB hacking. Personally, I'm more interested in a hack that prevents the COM ballcarrier from jackhammering into his own blockers, over and over. I think that's the biggest problem that still exists from the original game. Well, that and maybe QB's that can all throw 120 yards. Quote Link to comment Share on other sites More sharing options...
kidlavington Posted August 3, 2015 Share Posted August 3, 2015 Not the 120 yards!!! I live off desperate air bombs. Thanks 4 the drive to improve off a funtastic rom from last year. 2 point converts would be good but so would 4 players like the old tecmo arcade. Also looking forward to this. TeCmO_sUpEr_BoWl and Slippery Nips 2 Quote Link to comment Share on other sites More sharing options...
kehayesrph Posted August 4, 2015 Share Posted August 4, 2015 How does the coverage attribute function? I know in the original game the quickness attribute did not function and the interception attribute determined the probability of the pass being complete, incomplete, or intercepted. I love this game it is challenging and the playbook is innovative! It makes the players more like the actual players that you use the rushing power "acceleration attribute" on offense. Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted August 4, 2015 Author Share Posted August 4, 2015 Coverage helps determine whether the pass is completed or not. If not completed, then the interceptions rating helps determine whether the pass is intercepted, or just merely deflected. The other two factors that influence the result of a pass that reaches a covered receiver are (1) the QB's Pass Precision rating, and (2) the receiver's Receptions rating. Quote Link to comment Share on other sites More sharing options...
Martin Posted August 4, 2015 Share Posted August 4, 2015 -- COM is better at avoiding sacks This is interesting! How does it work? I always found the COMs inability to avoid sacks to be one of the main differences between playing versus MAN and COM. Looking forward to it! Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted August 4, 2015 Author Share Posted August 4, 2015 This is interesting! How does it work? I always found the COMs inability to avoid sacks to be one of the main differences between playing versus MAN and COM. Looking forward to it! Well, at this point, we have two different ways to do this. (1) Simple method: every QB command line contains a few different bytes that control the QB's aversion to taking sacks. The more you juice those numbers up, the more often the QB will get rid of the ball in the face of pressure. (2) xplozv's method: he's built a hack where the QB will side-step the pressure and then either run or throw, with the chance of running based on the QB's speed rating. Xplozv's hack is really cool, but still has a bump or two to iron out. Quote Link to comment Share on other sites More sharing options...
broncofan7 Posted August 12, 2015 Share Posted August 12, 2015 Cannot wait for you ROM to come out Tecmonster! Slippery Nips 1 Quote Link to comment Share on other sites More sharing options...
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