Tecmonster Posted August 27, 2014 Author Share Posted August 27, 2014 Well, I know very little (actually, nothing) about the differences between the 28-team and 32-team roms but I'm sure that some of the hacks wouldn't transfer correctly, and I don't have the expertise to figure out why. If you start creating one, I can probably help though. I just, personally, have no interest in the original 28-teamer any more. Quote Link to comment Share on other sites More sharing options...
bruddog Posted August 27, 2014 Share Posted August 27, 2014 Tecmonster, any chance you would be open to creating a base 28 team rom with all of your hacks applied in this rom?It might be easier to just blank out the extra teams and re-align the division graphics for old seasons rather than porting everything to the 28 team rom Quote Link to comment Share on other sites More sharing options...
qbvikings Posted August 27, 2014 Share Posted August 27, 2014 Thanks guys! Quote Link to comment Share on other sites More sharing options...
TecmoOhio Posted August 29, 2014 Share Posted August 29, 2014 Anychance of starting a league with this? Quote Link to comment Share on other sites More sharing options...
mangelo96 Posted August 29, 2014 Share Posted August 29, 2014 Awesome thanks! Quote Link to comment Share on other sites More sharing options...
fatcheerleader Posted August 30, 2014 Share Posted August 30, 2014 Thanks for all the work you put into this rom. Great job! Madden ratings were used once again to rate every player. Did you use the final roster/ratings update from Madden14 or from the just released Madden15? I'm guessing 14. Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted August 30, 2014 Author Share Posted August 30, 2014 Thanks guys. I used Madden 15. The final Madden 14 ratings wouldn't have included the rookies. Quote Link to comment Share on other sites More sharing options...
tommy2teeth Posted August 30, 2014 Share Posted August 30, 2014 Anyone else have their LB get chop-blocked on a running play? One of the offensive players on the Lions dove at my defender sending him flying, it was incerdible!Everything is excellent from thepreview magazine to the actual rom. I think it is the best NES rom possible at this point. One minor complaint, some of the roster choices stink in my opinionIf you have some time I would appreciate you making an SNES version complete with all the hacks. Thanks in advance.jk (but I wish it was possible) Quote Link to comment Share on other sites More sharing options...
Elaquent Posted August 31, 2014 Share Posted August 31, 2014 EXCELLENT edit! love the many of the new changes, the moving blocks and tackles was a great idea. the AI improvements, new plays, big fan...only noticed a couple issues....i picked off aaron rodgers in the endzone (with richard sherman too lol) but neither my DB or the AI QB was credited with the interception...not a huge deal, and something ive noticed in other edits of tecmo....and sometimes when wearing the away jersey, and get a score, the cutscene often has the home jersey in the TD celebration. again no game breaking bugs. i wish that tapping A was still prevelant....if a RB breaks free, nobody outside of my strong safety has a chance at making a tackle!that aside, this is easily the best tecmo hack ive played to date, kudos sir! love the 3-4 / 4-3 defensive schemes too Quote Link to comment Share on other sites More sharing options...
khanley52 Posted September 3, 2014 Share Posted September 3, 2014 Is there a bug with the clock not starting on the correct digits or is that just a bug when playing on the Powerpak? When I started a pre-season game with the Broncos vs. the Seahawks the clock started out at -9:00 left and when it got to -0:00 it wrapped around to 99:99 and kept counting down. I got tired of playing when I got to 99 points (still in the first quarter). Quote Link to comment Share on other sites More sharing options...
bruddog Posted September 3, 2014 Share Posted September 3, 2014 EXCELLENT edit! love the many of the new changes, the moving blocks and tackles was a great idea.Thanks. buck 1 Quote Link to comment Share on other sites More sharing options...
Knobbe Posted September 3, 2014 Share Posted September 3, 2014 Is there a bug with the clock not starting on the correct digits or is that just a bug when playing on the Powerpak? When I started a pre-season game with the Broncos vs. the Seahawks the clock started out at -9:00 left and when it got to -0:00 it wrapped around to 99:99 and kept counting down. I got tired of playing when I got to 99 points (still in the first quarter). I'd assume powerpak as I wasn't able to repro. If someone else has a powerpak they might be able to confirm Quote Link to comment Share on other sites More sharing options...
TeBowl_Time Posted September 4, 2014 Share Posted September 4, 2014 Sick rom! All these hacks really make for great gameplay IMO. Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted September 4, 2014 Author Share Posted September 4, 2014 Thanks TeBowl. By the way, for anyone who would like to make a small donation for downloading this game, please use bruddog's Donate button further up in this thread. As probably the most prolific hacker on this site and critical contributor to my rom, I think he deserves a little monetary gratitude. Quote Link to comment Share on other sites More sharing options...
philleyOphish Posted September 5, 2014 Share Posted September 5, 2014 Dude, in my opinion, this is the best 2015 rom available today. Great work my friend. You have truly outdone yourself! Quote Link to comment Share on other sites More sharing options...
star5328 Posted September 5, 2014 Share Posted September 5, 2014 Minor annoyance, is there any way to stop the AI from attempting 65+ yd FGs that they can't make? Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted September 5, 2014 Author Share Posted September 5, 2014 Thanks Philly. Star, I'm sure there is and it's probably pretty simple, but I don't know how. I restricted the maximum length of a field goal to about 61 yards but the COM player didn't get the memo and is using the same decision rule from the original game to determine whether the field goal is make-able or not. Quote Link to comment Share on other sites More sharing options...
star5328 Posted September 5, 2014 Share Posted September 5, 2014 If so I'm sure one of the hack masters will chime in re: AI FG length. Regardless this rom is sweet. I need to relearn how to stop the run apparently...I absolutely love the thought that went into the playbooks. A lot of these teams run so many plays out of the same look, and it makes it so tough to defend. With the roided COM HP combined with Jstout's COM passing logic you need to be extremely quick to diagnose where the play is going if you want to have any chance of containing. All of the bootleg and read option looks make it very difficult, and it's the right kind of difficult. So many times I've shot in at the QB when I think he's keeping on the read option only to have him stop and sling it over my head. Quote Link to comment Share on other sites More sharing options...
Whitdjinn Posted September 5, 2014 Share Posted September 5, 2014 Is there a bug with the clock not starting on the correct digits or is that just a bug when playing on the Powerpak? When I started a pre-season game with the Broncos vs. the Seahawks the clock started out at -9:00 left and when it got to -0:00 it wrapped around to 99:99 and kept counting down. I got tired of playing when I got to 99 points (still in the first quarter). I had this happen to me while playing the other rom's on the power pak. It fixes itself as long as you go in and set the quarter length before the game (even if you want to keep it at 5min, just move off of 5 and back on) Last year's did the same thing. Quote Link to comment Share on other sites More sharing options...
khanley52 Posted September 6, 2014 Share Posted September 6, 2014 I had this happen to me while playing the other rom's on the power pak. It fixes itself as long as you go in and set the quarter length before the game (even if you want to keep it at 5min, just move off of 5 and back on) Last year's did the same thing. Thank you sir. Quote Link to comment Share on other sites More sharing options...
Priza Posted September 8, 2014 Share Posted September 8, 2014 I will be another who is gonna say how awsome this is. (this is awesome) and then follow with a "but" and a possibly stupid question. But, is there anyway to calm things down a little and editor to do so? The faster kick returners are good, but some times its just ridiculous, for me. A td a game is going to a return. Also, played the Eagles and every play was a touchdown. Close to it. Could not touch any of their guys, they'd prob break the tackle if i did. Also, are we to swicth from 3-4 to 4-3 or is it already done? Sorry for all the questions, it's a lot of fun I just wish I could tone it down a little with the break away speed increase stuff. Thank you for you time. Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted September 8, 2014 Author Share Posted September 8, 2014 Priza, you can access how juiced the COM players become at hex location at x1df10. I've attached a free hex editor called Translhextion. Open the rom up inside this editor and, under "Offset", select "Jump To" and enter x1df10. Each double-digit number is a byte, and each set of five bytes starting at x1df10 determines how well the computer plays a MAN opponent for each game above .500 he is. The second byte of each 5-byte set is the COM's offensive speed. Just decrease that number to slow down the computer. There is no hack in the game that makes the kick returners faster though. I've played 11 games and only had two returns get beyond midfield against me (one for a touchdown). I guess they might feel faster just because they field the ball in better position.Translhextion16c.zip Quote Link to comment Share on other sites More sharing options...
Tecmonster Posted September 8, 2014 Author Share Posted September 8, 2014 Oh, and there's no 4-3 defense available in this rom. I'm not a big fan of that particular hack. Quote Link to comment Share on other sites More sharing options...
Priza Posted September 8, 2014 Share Posted September 8, 2014 Ok, cool. Yeah, it been a while, maybe just old. Kick returner might just seem nastier than I remembered. Got to shape up my game. Thanks to the file. Being able to play my favorite game 20 years later is priceless. Cheers Slippery Nips 1 Quote Link to comment Share on other sites More sharing options...
star5328 Posted September 10, 2014 Share Posted September 10, 2014 Ok, cool. Yeah, it been a while, maybe just old. Kick returner might just seem nastier than I remembered. Got to shape up my game. Thanks to the file. Being able to play my favorite game 20 years later is priceless. Cheers I haven't allowed a return TD yet in probably 20 games vs COM. My issue is with trying to stop the run, if anybody has that figured out...let me know. Can I win grapples somehow or am I just getting unlucky? Quote Link to comment Share on other sites More sharing options...
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