How do you fix the order of games played in a week?
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cxm317, in ROM Editing Discussion
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By bruddog
View File Tecmo Super Bowl -NES (bugs fixed)
The original rom has been completely rebuilt. DO NOT TRY TO APPLY ANY OF THE HACKS LISTED ONE THE WEBSITE. It is extremely likely they wont't work due to locations in the rom being slightly different.
GAMEPLAY:
1. Fix pass overthrow INT check bug ( QB's pass control never loaded)
2. Fix player 2 condition bug ( incorrect ratings displayed)
3. Fix avoid pass block bug during cutscenes ( uses 50PC value all the time during cutscenes)
4. Fix avoid kick block bug ( uses worst avoid kick block all the time)
5. Fix broken math that uses arrow location for FG's ( bad math that makes kicks slightly more or less accurate than they should be depending on arrow speed)
6. Fix tipped pass out of endzone results in safety bug
7. Prevent fumble in endzone on tackles
8. Fix TE sim target bug
9. Fix sim bug that uses sim kr value instead of sim pr value
10. Fix sim injury check bug (It checks a memory location instead of an absolute value)
SEASON:
11. Fix schedule (home and away incorrect for many games)
AESTHETIC:
12. Restore Jim Kelly, Bernie Kosar, Randall Cunningham faces and names
MISC PROGRAMMING FIXES:
12. Remove broken, redundant data
13 Misc 6502 asm fixes.
TSB_bug_fix.nes
Submitter bruddog Submitted 10/31/2019 Category Tecmo Bowl - NES
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By bruddog
The original rom has been completely rebuilt. DO NOT TRY TO APPLY ANY OF THE HACKS LISTED ONE THE WEBSITE. It is extremely likely they wont't work due to locations in the rom being slightly different.
GAMEPLAY:
1. Fix pass overthrow INT check bug ( QB's pass control never loaded)
2. Fix player 2 condition bug ( incorrect ratings displayed)
3. Fix avoid pass block bug during cutscenes ( uses 50PC value all the time during cutscenes)
4. Fix avoid kick block bug ( uses worst avoid kick block all the time)
5. Fix broken math that uses arrow location for FG's ( bad math that makes kicks slightly more or less accurate than they should be depending on arrow speed)
6. Fix tipped pass out of endzone results in safety bug
7. Prevent fumble in endzone on tackles
8. Fix TE sim target bug
9. Fix sim bug that uses sim kr value instead of sim pr value
10. Fix sim injury check bug (It checks a memory location instead of an absolute value)
SEASON:
11. Fix schedule (home and away incorrect for many games)
AESTHETIC:
12. Restore Jim Kelly, Bernie Kosar, Randall Cunningham faces and names
MISC PROGRAMMING FIXES:
12. Remove broken, redundant data
13 Misc 6502 asm fixes.
TSB_bug_fix.nes
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By Gabriel Olinto
Would it be possible to map the 'select' button to be used in nes tsb? For example, for cycle backwards through receivers?
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By buck
There are 4x roms in the zip - actually, only two games (ROM 1 and ROM 2), but see below for reasoning for the extra two roms
the zip also contains a basic readme, and a png image of a playbook key
View attachment: Street Tecmo 2013 v1 also with no p2.zip
View attachment: tsb street var shots 1.png
Documentation
There are two ROMs, each with 16 NFL teams.
The only difference between the ROMs are the teams/rosters/names, etc. and the color of the endzones.
Based on Jstout's "CIFL 7-on-7" NES Tecmo Super Bowl ROM
Upgraded plays (enhanced for the street)
50 yard "field"
COM v MAN (you can play as player 2 if you set up your emulator)
Competitive COM for challenging Season fun
No "Out of Bounds" - you can run into the walls
New Halftime and New Halftime Song
Reduced Cutscreens
Game plays very fast (almost every variable is sped up greatly)
Turnovers and scoring are common
No punts (just "kicker")
Countless Graphic changes
In-game playbook changing
Cool new Uniforms (some throwbacks in there, too)
12-game season with 8-team playoffs
"Heroes" - it's like a mini-game
I have set up the heroes from the original Tecmo Super Bowl game
AFC and NFC - using their original ratings (although some are decreased because it's played as pro-bowl game)
but, it has a totally different feel and challenge than the other modern "street" teams
Pass Accuracy is completion/int variable
KR return at their own Max Speed
Player 2 condition indicator fixed
No pass-defender auto-dive
Quicker dives for defenders
AI hacks
Passing Game Hacks
Bruddog's OL/DL Differential (more random popcorn in the trenches)
HP Hack (MAN v MAN "popcorn" and/or "mash")
Also, HP is quantized to a scale of "0 to 3 extra presses" that are added to grapple counter)
6-25 HP = 0 extra press
31-50 HP = 1 extra press
56-75 HP = 2 extra press
81-100 HP = 3 extra press
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EXTRA ("no p2" versions): the (main) 1st version of TSB Street posted on 9-5-12 has a very cool hack (thanks xplozv) that lets you play as the 2nd player (2nd side) vs COM (also in season mode).
A requirement is that you need to have your emulator set up such that you have control of the 2nd player controller (or if using an actual NES, a controller in port 2!) . In the emulator I use, I have them both programmed to the same controller/buttons.
If you use an emulator that will not allow you to program or play as a 2nd player controller, I have provided a set of roms with the additional "no p2" characters in the rom filename. this "no p2" will play just like the original TSB - MAN will always be player one side when playing COM.
Therefore I have updated the zip to include these "no p2" versions. I also updated the readme in the zip. No other changes have been made.
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We must thank the following, because this rom would not be possible without their past or present help:
jstout, bruddog, cxrom, bad_al, average tsb player, elway, knobbe, bodom, and xplozv
(jstout did not have any direct hand in the making of this ROM, but we thought we should credit him because we used his CIFL 7-on-7 ROM as our base)
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it's a party, jerk. so enjoy it.
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By 49ers Fathful
Hey Guys, I am going to be working on a "D-League" Tecmo Bowl, featuring NFL Busts, or current NFL Free-Agents. Here's a few that will include in it:
-Vince Young
-Johnny Manziel
-RGIII
-Colin Kaepernick
-Tim Tebow
-Chris Johnson
-Toby Gerhart
-Hakeem Nicks
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